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Releases: onemorethan0/mythforgemtg

Myth Forge v1.2.0

15 Jun 12:45
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Myth Forge v1.2.0

Animation gets real controls. New since v1.1.0:

🎚️ Motion strength

A Subtle / Medium / Strong control for how much the art actually moves. Under the hood this decouples LTX-Video's conditioning frame rate from the playback fps — previously raising fps for smoothness secretly reduced motion. Measured ~2.8× more motion at Strong vs Subtle, subject still coherent. (LTX-Video.)

🔁 Loop style

The motion loop was always a ping-pong (forward+reverse), so directional motion visibly ran backward. New Loop style selector:

  • Crossfade (default) — forward-only, dissolves the tail back into the head. The natural seamless loop.
  • Bounce — the classic ping-pong (great for symmetric shimmer).
  • Off — play once.

▶ Motion: On/Off

A deck-view toggle to show the animated version of cards or the static art, instantly and without re-encoding. Persists across sessions.

Notes

  • All new controls live in the Animate panel alongside clip length, frame rate, foil intensity, motion presets, and custom motion (from v1.1.0).
  • mp4 stays the default format (smaller + faster + universal playback); WebP/GIF remain selectable.

🤖 Generated with Claude Code

Myth Forge v1.1.0

15 Jun 01:13
d958402

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Myth Forge v1.1.0

New features and fixes since v1.0.0.

🎨 Art-style LoRA flavors

  • Cyberpunk is now a family of 5 selectable styles — Neon CG, Cinematic City, Blade Runner '82, Retro-Futurism (Syd Mead), Neon Abyss.
  • Desert Punk expanded to 3 — Retro Dystopia, Mad Max, Wasteland.
  • A flavor selector (Theme step + Rebuild modal) defaults to "✨ Variety mix" (per-card rotation); pick one to apply it deck-wide. The choice persists across Rebuild / Regen / Retheme / Edit.

🎞️ Animation

  • Animated card export (MP4 / WebP / GIF) combining art motion (LTX-Video / Wan image-to-video) and a procedural foil / holo sheen — frame, text and symbols stay crisp.
  • Configurable clip length (duration), frame rate, and foil intensity.
  • 14 motion presets (ambient · atmosphere · camera · energy) plus free-text custom motion.

🔧 Theming fixes

  • Never prints a card's name as its creature subtype; drops rules-noise — Class enchantment subtypes.
  • Cancellable theming — a cancelled build stops talking to the LLM instead of grinding through every batch.
  • Edit & Rebuild regenerates creature-type reskins; regenerating a card invalidates its stale animation; "Your Name" commander naming; Set Bible tightening.

✅ Quality

  • 25/25 smoke tests pass; animation verified end-to-end on LTX-Video (preset, custom motion, foil).

🤖 Generated with Claude Code

Myth Forge v1.0.0

01 Jun 13:57

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Myth Forge v1.0.0

First public release. A fully-local web app that builds themed 100-card
EDH Commander decks with AI-generated custom card art and print-ready proxy frames.

Highlights:

  • Generate a deck from any commander, or import & retheme an existing deck
    (Archidekt / Moxfield / pasted ManaBox list)
  • Local AI theming via Ollama (qwen3:14b) + image generation via ComfyUI (FLUX/SDXL)
  • 15 playstyle presets, 15+ art-style LoRA presets, custom border themes & mana pips
  • Optional face conditioning (your likeness on humanoid cards) and 3D commander STLs
  • Real MTG frame compositing, ZIP + print-ready PDF export
  • Runs entirely on your own machine; Scryfall-art fallback when no GPU