Releases: onemorethan0/mythforgemtg
Myth Forge v1.2.0
Myth Forge v1.2.0
Animation gets real controls. New since v1.1.0:
🎚️ Motion strength
A Subtle / Medium / Strong control for how much the art actually moves. Under the hood this decouples LTX-Video's conditioning frame rate from the playback fps — previously raising fps for smoothness secretly reduced motion. Measured ~2.8× more motion at Strong vs Subtle, subject still coherent. (LTX-Video.)
🔁 Loop style
The motion loop was always a ping-pong (forward+reverse), so directional motion visibly ran backward. New Loop style selector:
- Crossfade (default) — forward-only, dissolves the tail back into the head. The natural seamless loop.
- Bounce — the classic ping-pong (great for symmetric shimmer).
- Off — play once.
▶ Motion: On/Off
A deck-view toggle to show the animated version of cards or the static art, instantly and without re-encoding. Persists across sessions.
Notes
- All new controls live in the Animate panel alongside clip length, frame rate, foil intensity, motion presets, and custom motion (from v1.1.0).
- mp4 stays the default format (smaller + faster + universal playback); WebP/GIF remain selectable.
🤖 Generated with Claude Code
Myth Forge v1.1.0
Myth Forge v1.1.0
New features and fixes since v1.0.0.
🎨 Art-style LoRA flavors
- Cyberpunk is now a family of 5 selectable styles — Neon CG, Cinematic City, Blade Runner '82, Retro-Futurism (Syd Mead), Neon Abyss.
- Desert Punk expanded to 3 — Retro Dystopia, Mad Max, Wasteland.
- A flavor selector (Theme step + Rebuild modal) defaults to "✨ Variety mix" (per-card rotation); pick one to apply it deck-wide. The choice persists across Rebuild / Regen / Retheme / Edit.
🎞️ Animation
- Animated card export (MP4 / WebP / GIF) combining art motion (LTX-Video / Wan image-to-video) and a procedural foil / holo sheen — frame, text and symbols stay crisp.
- Configurable clip length (duration), frame rate, and foil intensity.
- 14 motion presets (ambient · atmosphere · camera · energy) plus free-text custom motion.
🔧 Theming fixes
- Never prints a card's name as its creature subtype; drops rules-noise
— Classenchantment subtypes. - Cancellable theming — a cancelled build stops talking to the LLM instead of grinding through every batch.
- Edit & Rebuild regenerates creature-type reskins; regenerating a card invalidates its stale animation; "Your Name" commander naming; Set Bible tightening.
✅ Quality
- 25/25 smoke tests pass; animation verified end-to-end on LTX-Video (preset, custom motion, foil).
🤖 Generated with Claude Code
Myth Forge v1.0.0
Myth Forge v1.0.0
First public release. A fully-local web app that builds themed 100-card
EDH Commander decks with AI-generated custom card art and print-ready proxy frames.
Highlights:
- Generate a deck from any commander, or import & retheme an existing deck
(Archidekt / Moxfield / pasted ManaBox list) - Local AI theming via Ollama (qwen3:14b) + image generation via ComfyUI (FLUX/SDXL)
- 15 playstyle presets, 15+ art-style LoRA presets, custom border themes & mana pips
- Optional face conditioning (your likeness on humanoid cards) and 3D commander STLs
- Real MTG frame compositing, ZIP + print-ready PDF export
- Runs entirely on your own machine; Scryfall-art fallback when no GPU