Skip to content
Ong Ming Yang edited this page Aug 17, 2014 · 2 revisions

The Tile Class

The Tile Class binds the tile's position and its corresponding object mesh together. It also declares adjacent tiles. It is a representation of a node in the graph that connects the player's allowable movements. Other than this, it is pretty useless.

A Tile also allows object meshes to be attached to it. This is useful to declare NPCs, clone tokens, and pickable objects on the map.

Foo

Clone this wiki locally