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Ong Ming Yang edited this page Aug 17, 2014
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2 revisions
The Tile Class
The Tile Class binds the tile's position and its corresponding object mesh together. It also declares adjacent tiles. It is a representation of a node in the graph that connects the player's allowable movements. Other than this, it is pretty useless.
A Tile also allows object meshes to be attached to it. This is useful to declare NPCs, clone tokens, and pickable objects on the map.