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Releases: onuryurdupak/unity3d-api-expansion
Releases · onuryurdupak/unity3d-api-expansion
Release list
API Expansion v0.6.2
- Added
ForEachextension for arrays.
API Expansion v0.6.1
- Added
RollingStackthat evicts oldest entries first when entries are pushed past capacity.
API Expansion v0.6.0
- Added custom Transform inspector supporting resetting
Position,RotationandScaleto their default values. - Added
FloatRangeandIntRangestructs, with a custom Inspector drawer that renders them inline likeVector2, labeled Min/Max. - Rewrote
README.mdand addedAPI_REFERENCE.mdwith full method documentation.
API Expansion v0.5.1
- Fixed
AddZ()incorrectly modifying X axis as well. - Corrected description of
LimitMaxX(). - Renamed
MoveTowards()toMoveUntilNear().
API Expansion v0.5.0
- Replaced
DoWhen's first argument fromFunc<bool>toPredicate<bool>.
API Expansion v0.4.2
- Added
DoOnceimplementation which allows exact single time execution for a given function.
API Expansion v0.4.1
- Added constructor function for
Referenceclass. - Added
TracerListimplementation. (Extension ofSystem.Collections.Generic.Listthat keeps track of last deleted elements.)
API Expansion v0.4.0
- Added Limit extensions for
Vector3andVector2structs. - Added documentation for physics extensions.
API Expansion v0.3.1
- Added Find array extensions.
API Expansion v0.3.0
- Deleted
CompCache<T>()andSceneCache<T>()methods fromMonobehaviourPlusclass for performance implications.
Use drag & drop registrations on Inspector window for static component references. For dynamic references use built-in GetComponent<T>() calls.