Skip to content

3

Choose a tag to compare

@opencoduo-release opencoduo-release released this 04 Sep 20:31

Changes since release 2

  • Added mod-aware widescreen presentation. Mods that replace the HUD menu file now render their HUD and in-game menus with the stock full-width layout while the 3D world keeps its widescreen FOV. The new cg_modHudPresentation setting provides manual stretched, centered, and anchored modes.
  • Improved Server Cache and mod transitions: cached PK3s are not copied twice, cache isolation is independent from mod reset, and the client restores the startup fs_game after disconnecting.
  • Added mouse-wheel spectator cycling and included the listen-server game module in macOS builds.
  • Corrected stock behavior for Windows model tag transforms, unresolved model attachment tags, the animation-script all wildcard, relative-delta rotations, and client animation notetracks such as reload gun-hand changes.
  • Increased the client gamestate/configstring pool from 20,480 to 32,768 bytes, preventing the common MAX_GAMESTATE_CHARS exceeded connection failure for protocol-22 gamestates. Servers now emit a clear warning when a composed gamestate exceeds one network message.
  • Improved platform reporting and expanded the macOS, Linux, and Windows build and prerequisite documentation.

Project information, requirements, and build instructions are in the README.

See the changelog for user-visible differences from the stock game.