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Changes since release 2
- Added mod-aware widescreen presentation. Mods that replace the HUD menu file now render their HUD and in-game menus with the stock full-width layout while the 3D world keeps its widescreen FOV. The new
cg_modHudPresentationsetting provides manual stretched, centered, and anchored modes. - Improved Server Cache and mod transitions: cached PK3s are not copied twice, cache isolation is independent from mod reset, and the client restores the startup
fs_gameafter disconnecting. - Added mouse-wheel spectator cycling and included the listen-server game module in macOS builds.
- Corrected stock behavior for Windows model tag transforms, unresolved model attachment tags, the animation-script
allwildcard, relative-delta rotations, and client animation notetracks such as reload gun-hand changes. - Increased the client gamestate/configstring pool from 20,480 to 32,768 bytes, preventing the common
MAX_GAMESTATE_CHARS exceededconnection failure for protocol-22 gamestates. Servers now emit a clear warning when a composed gamestate exceeds one network message. - Improved platform reporting and expanded the macOS, Linux, and Windows build and prerequisite documentation.
Project information, requirements, and build instructions are in the README.
See the changelog for user-visible differences from the stock game.