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have mirv attack enemy units#1419

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evanpelle merged 1 commit intomainfrom
evan-mirv-attack-units
Jul 13, 2025
Merged

have mirv attack enemy units#1419
evanpelle merged 1 commit intomainfrom
evan-mirv-attack-units

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@evanpelle
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@evanpelle evanpelle commented Jul 13, 2025

Description:

Have MIRVs first target enemy units.

Please complete the following:

  • I have added screenshots for all UI updates
  • I process any text displayed to the user through translateText() and I've added it to the en.json file
  • I have added relevant tests to the test directory
  • I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced
  • I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors

Please put your Discord username so you can be contacted if a bug or regression is found:

evan

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coderabbitai bot commented Jul 13, 2025

Walkthrough

The update refines MIRV execution by requiring the target to always be a Player, handling invalid targets with warnings and early deactivation. The proximity checking method is renamed for clarity. The warhead targeting logic is expanded to include more unit types, with improved validation and logging for edge cases.

Changes

File(s) Change Summary
src/core/execution/MIRVExecution.ts Enforces targetPlayer as Player, adds validation and warnings for invalid targets, renames proximity check method, and expands warhead targeting logic to include additional unit types.

Sequence Diagram(s)

sequenceDiagram
    participant MIRVExecution
    participant GameLogger
    participant Player
    participant Tile

    MIRVExecution->Tile: Get owner of target tile
    alt Owner is Player
        MIRVExecution->Player: Set as targetPlayer
    else Owner is not Player
        MIRVExecution->GameLogger: Log warning
        MIRVExecution->MIRVExecution: Deactivate execution
    end

    MIRVExecution->Player: Get all units
    loop For each unit
        alt Unit is not TradeShip or nuke-type
            MIRVExecution->MIRVExecution: Check proximity to existing targets
            alt Not too close
                MIRVExecution->MIRVExecution: Add as warhead target
            end
        end
    end

    alt No warheads added
        MIRVExecution->GameLogger: Log warning
        MIRVExecution->MIRVExecution: Deactivate execution
    end
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Possibly related PRs

Suggested labels

Bug Fix

Poem

MIRVs now fly with purpose clear,
Only at Players, no strangers near.
Proximity checked with a brand new name,
Warnings logged if none to claim.
Warheads seek out units anew—
Code is sharper, and safer too!
💥

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npm error Exit handler never called!
npm error This is an error with npm itself. Please report this error at:
npm error https://github.com/npm/cli/issues
npm error A complete log of this run can be found in: /.npm/_logs/2025-07-13T20_35_39_666Z-debug-0.log


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📥 Commits

Reviewing files that changed from the base of the PR and between 8c1bc0f and 15bcd9d.

📒 Files selected for processing (1)
  • src/core/execution/MIRVExecution.ts (7 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • src/core/execution/MIRVExecution.ts

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@evanpelle evanpelle force-pushed the evan-mirv-attack-units branch from 8c1bc0f to 15bcd9d Compare July 13, 2025 20:32
@evanpelle evanpelle merged commit 185fcb5 into main Jul 13, 2025
9 of 20 checks passed
@evanpelle evanpelle deleted the evan-mirv-attack-units branch July 13, 2025 20:34
@github-project-automation github-project-automation bot moved this from Triage to Complete in OpenFront Release Management Jul 13, 2025
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