Skip to content

Releases: openfrontio/OpenFrontIO

v0.33.9

Choose a tag to compare

@evanpelle evanpelle released this 23 Aug 01:35
3229956

v0.33.9

August 22, 2026

  • feat(desktop): serve a release descriptor on for desktop — Celant

v0.33.8

August 22, 2026

  • fix(net): route the game server's HTTP API through the configured host — Celant

v0.33.7

August 21, 2026

  • Fix(adminbot): refuse team pins the lobby has no slots for — Zixer1
  • Fix(anon): a matchmade team shares one view of everyone else — Zixer1
  • Fix(lobby): the team preview honours server-pinned teams — Zixer1
  • Feat(adminbot): pin a player to a team after the lobby exists — Zixer1
  • Feat(doomsday): team modes climb a higher ladder to the same ceiling — Zixer1
  • Feat(doomsday): rotted territory is wasteland — Zixer1
  • Feat(adminbot): read the roster of a lobby the bot created — Zixer1
  • Join any game to watch without playing — Zixer1
  • Remove chipping block from public rotation — evan
  • Tell users why a duplicate sign-in was rejected — Celant

v0.33.6

August 19, 2026

  • Ability to replay games from older versions — evan
  • Reduce Luna public multiplayer frequency — evan
  • Add rate limiting to rejoin requests — evan

v0.33.5

August 14th, 2026

  • feat(adminbot): featured lobbies — custom label and a longer listing window — Zixer1
  • fix: let pinned teammates see each other when anonymous names are set — Zixer1
  • feat(adminbot): let create game pin teams — Zixer1
  • fix: show the x5 ghost badge when infinite gold zeroes costs — evan

v0.33.4

August 11th, 2026

  • Added a shortcut to upgrade structures or launch nukes multiple times at once — U-LF
  • Prevent nukes from firing in same tick — JB940

v0.33.3

August 10th, 2026

  • Fix las vegas strip right top — joostlek
  • Fix singleplayer games not saving

v0.33.2

August 7th, 2026

  • Prevent translation keys from appearing in the Streaming Now panel — Aotumuri
  • Doomsday Clock: add territory rot, so a doomed side actually dies — Zixer1
  • Improve player stats page — Ryan
  • Anonymised names: drop the "Anon" prefix in-game — Zixer1

v0.33.1

  • bugfix: tribes not showing up in leaderboard
  • bugfix: replays showing desync error

v0.33.0

Big one. New gamemode, ranked 2v2, 22 new maps, and mappers can finally block off terrain.

Overview

Ranked 2v2
Ranked isn't 1v1-only anymore. Separate ladder, and it'll try to put you with your clanmates. Lobbies that don't fill or don't fully spawn now cancel instead of wasting your time.

Login with Google
Sign in with Google, link it to the account you already have.

Account usernames
Claim a username at the account level and play under it with a verified badge. Subscribers get bare names, no suffix.

Custom tribe names
New Tribes tab in the store. Buy a name and it'll show up on bot tribes in public games. Boost it to show up more. There's a leaderboard for them.

Impassable terrain
Mappers can mark terrain as unpassable. Whole new class of map design, and a few of the new maps already have it.

Warship veterancy
Warships get better the longer they survive.

MIRVs are real nukes now
MIRV warheads actually fly. Real flight paths, per-type speeds, and SAMs can shoot them down like anything else. Silo goes on cooldown after you launch one.

Anonymous names
Lobby setting that swaps everyone's name for an animal name. No collisions, and they're actually memorable.

22 new maps
Sol, Russia, United States, France, Germany, China, Vietnam, Scandinavia and more.

Gameplay & Balance

  • Added the Doomsday Clock battle-royale zone gamemode — Zixer1
  • Rebalanced the Doomsday Clock: 10-minute grace period, wave squeeze, slower troop drain, gentler-but-steeper warship attrition — Zixer1
  • Doomsday Clock now decays warships alongside troops for doomed sides, and floors the drain at 5% of max instead of wiping to zero — Zixer1
  • Doomsday Clock judges teams against the same bar as solo sides — Zixer1
  • Doomed warships stay on patrol instead of idling at ports — Zixer1
  • Added warship veterancy, with updated in-game instructions — bijx
  • MIRV warheads are now standard nukes: real flight, normal SAM interception, per-type speeds — Evan
  • Missile silos go on cooldown when launching a MIRV — Evan
  • MIRV warheads now spawn properly over impassable terrain — TKTK123456
  • Fixed SAM targeting, range miscalculations and nuke pathing — JB940
  • Added impassable terrain — FloPinguin
  • Fixed minimap priority for impassable terrain pathfinding — FloPinguin
  • Added a custom alliance duration lobby control — Zixer1
  • Fixed pirating not being disabled when a warship's owner has no port in that body of water — TKTK123456
  • Fixed transport ships targeting unreachable inland-lake shores — Navaneeth Prabha
  • Fixed transport ship troop counts not updating when a hydrogen bomb hits the player — AmanorsElliot
  • Fixed the rail network path length limit and re-added its tests — TKTK123456
  • Fixed the factory ghost radius — TKTK123456
  • Fixed non-structures being deletable — unne27
  • Fixed the nuke preview showing teammate SAMs as threats — Evan
  • Highlight the owner of hovered naval units — unne27
  • Reduced compact map chance in 1v1 from 50% to 20% — FloPinguin
  • Removed the ports-disabled modifier from public games — Evan

Ranked & Matchmaking

  • Added 2v2 ranked matchmaking — Evan
  • Added the 2v2 ranked ladder as its own leaderboard tab — Evan
  • Ranked 2v2 now prefers pairing clanmates as teammates — Evan
  • Ranked 2v2 games end early when a full team is dead or disconnected — Evan
  • Increased ranked 2v2 PvP spawn immunity to 1 minute — Evan
  • Ranked 2v2 uses compact maps only 50% of the time — Evan
  • Cancel ranked matches that don't fill or fully spawn — Evan
  • Widened the matchmaking join window and cancel games that start short-handed — Evan
  • Show the live queue size while matchmaking, and reconnect on silent disconnects — Evan
  • Handle matchmaking socket close codes per the API contract — Evan
  • Handle ranked play limits in the client — Evan
  • Keep matchmaking games out of lobby reports and salvage invalid entries — Evan
  • Mint game ids on the server and randomly route create-game across workers — Evan
  • Removed clan tags from the 1v1 ranked leaderboard (it's an individual ladder) — Ryan
  • Split the clan tag into its own filterable leaderboard column, with cleaner rank/clan/player cells — Ryan
  • Fixed an infinite retry at the end of the ranked leaderboard — Ryan

22 New Maps

  • Sol — Massive map of the Solar System — RickD004
  • Russia — Big-map treatment of Russia — RickD004
  • United States — Large country map built for the new impassable terrain feature — RickD004
  • Germany — With state flags — SpeakIsntThere
  • China — Qing-China themed country map — crunchybbb
  • France — Large country map — RickD004
  • Vietnam — Skinny country map based on Vietnam War — crunchybbb
  • Scandinavia — Massive European regional map — crunchybbb
  • Baltics — Regional map with multiple islands on edges — RickD004
  • Caspian Sea — Medium sized vertical lake in Central Asia, plays a lot like Black Sea — crunchybbb
  • Crimea — Disputed region between Ukraine and Russia — crunchybbb
  • Finger Lakes — Six skinny lakes connecting to a river, upstate New York — crunchybbb
  • Gulf of Guinea — African map with central Bioko Island — RickD004
  • Hecate Strait — Strait in British Columbia, full of fjords — Liam Langford
  • Irish Sea — Three landmasses surrounding the Isle of Man — RickD004
  • Levant — Three landmasses surrounding Cyprus — RickD004
  • Tierra del Fuego — Uses impassable terrain — RickD004
  • Branching Paths — Branching fractals form waterways — NotRocketfish
  • More than Luck — Five-leafed clover shaped map, inspired by nuke trajectories — Patrick Plays Badly
  • Balkhash — Pipe shaped lake in Kazakhstan — RickD004
  • Clearwater Lakes — Double impact crater lakes in Canada — RickD004
  • Las Vegas Strip — Skinny long map, roads as water and casinos as nations — crunchybbb

Map Fixes & Improvements

  • Allow mappers to specify custom tribe spawn coordinates in info.jsonFloPinguin
  • Added a tribe name themes system with custom tribes support — FloPinguin
  • Added tribe themes to all real-world maps, plus custom tribes with spawn coordinates on Los Angeles — crunchybbb
  • Multiple terrain changes and fixes across maps, plus further map changes for v33 — RickD004
  • Updated map outlines (no resizing, except Oceania) and updated the Dyslexdria map — Patrick Plays Badly
  • Small corrections across Dyslexdria, Los Angeles, World Inverted and More than Luck; recategorized More than Luck and Branching Paths as arcade — Patrick Plays Badly
  • Minor updates to Branching Paths — NotRocketfish
  • Added flags to flagless nations on the Spain and Italy maps — RickD004
  • Nation relocation QoL changes for the Alps and East Asia maps — RickD004
  • Standardized the SVGs of flags in the flags folder, plus other flag fixes — RickD004
  • Added impassable terrain to the Korea map — crunchybbb
  • Took v32 maps out of the "New" category to make room for v33 maps; tagged Branching Paths as new — RickD004, NotRocketfish
  • Arcade maps now appear in all playlists — FloPinguin
  • Fixed a crash on the Indian Subcontinent map — blon
  • Filled a landlocked lake on the NW island of Four Islands to fix port placement — blon
  • Prevented AI from placing ports on small lakes — FloPinguin
  • Fixed map thumbnails resolving by map id instead of display name —...
Read more

v0.33.8

Choose a tag to compare

@Celant Celant released this 22 Aug 10:04

v0.33.8

August 22, 2026

  • fix(net): route the game server's HTTP API through the configured host — Celant

v0.33.7

August 21, 2026

  • Fix(adminbot): refuse team pins the lobby has no slots for — Zixer1
  • Fix(anon): a matchmade team shares one view of everyone else — Zixer1
  • Fix(lobby): the team preview honours server-pinned teams — Zixer1
  • Feat(adminbot): pin a player to a team after the lobby exists — Zixer1
  • Feat(doomsday): team modes climb a higher ladder to the same ceiling — Zixer1
  • Feat(doomsday): rotted territory is wasteland — Zixer1
  • Feat(adminbot): read the roster of a lobby the bot created — Zixer1
  • Join any game to watch without playing — Zixer1
  • Remove chipping block from public rotation — evan
  • Tell users why a duplicate sign-in was rejected — Celant

v0.33.6

August 19, 2026

  • Ability to replay games from older versions — evan
  • Reduce Luna public multiplayer frequency — evan
  • Add rate limiting to rejoin requests — evan

v0.33.5

August 14th, 2026

  • feat(adminbot): featured lobbies — custom label and a longer listing window — Zixer1
  • fix: let pinned teammates see each other when anonymous names are set — Zixer1
  • feat(adminbot): let create game pin teams — Zixer1
  • fix: show the x5 ghost badge when infinite gold zeroes costs — evan

v0.33.4

August 11th, 2026

  • Added a shortcut to upgrade structures or launch nukes multiple times at once — U-LF
  • Prevent nukes from firing in same tick — JB940

v0.33.3

August 10th, 2026

  • Fix las vegas strip right top — joostlek
  • Fix singleplayer games not saving

v0.33.2

August 7th, 2026

  • Prevent translation keys from appearing in the Streaming Now panel — Aotumuri
  • Doomsday Clock: add territory rot, so a doomed side actually dies — Zixer1
  • Improve player stats page — Ryan
  • Anonymised names: drop the "Anon" prefix in-game — Zixer1

v0.33.1

  • bugfix: tribes not showing up in leaderboard
  • bugfix: replays showing desync error

v0.33.0

Big one. New gamemode, ranked 2v2, 22 new maps, and mappers can finally block off terrain.

Overview

Ranked 2v2
Ranked isn't 1v1-only anymore. Separate ladder, and it'll try to put you with your clanmates. Lobbies that don't fill or don't fully spawn now cancel instead of wasting your time.

Login with Google
Sign in with Google, link it to the account you already have.

Account usernames
Claim a username at the account level and play under it with a verified badge. Subscribers get bare names, no suffix.

Custom tribe names
New Tribes tab in the store. Buy a name and it'll show up on bot tribes in public games. Boost it to show up more. There's a leaderboard for them.

Impassable terrain
Mappers can mark terrain as unpassable. Whole new class of map design, and a few of the new maps already have it.

Warship veterancy
Warships get better the longer they survive.

MIRVs are real nukes now
MIRV warheads actually fly. Real flight paths, per-type speeds, and SAMs can shoot them down like anything else. Silo goes on cooldown after you launch one.

Anonymous names
Lobby setting that swaps everyone's name for an animal name. No collisions, and they're actually memorable.

22 new maps
Sol, Russia, United States, France, Germany, China, Vietnam, Scandinavia and more.

Gameplay & Balance

  • Added the Doomsday Clock battle-royale zone gamemode — Zixer1
  • Rebalanced the Doomsday Clock: 10-minute grace period, wave squeeze, slower troop drain, gentler-but-steeper warship attrition — Zixer1
  • Doomsday Clock now decays warships alongside troops for doomed sides, and floors the drain at 5% of max instead of wiping to zero — Zixer1
  • Doomsday Clock judges teams against the same bar as solo sides — Zixer1
  • Doomed warships stay on patrol instead of idling at ports — Zixer1
  • Added warship veterancy, with updated in-game instructions — bijx
  • MIRV warheads are now standard nukes: real flight, normal SAM interception, per-type speeds — Evan
  • Missile silos go on cooldown when launching a MIRV — Evan
  • MIRV warheads now spawn properly over impassable terrain — TKTK123456
  • Fixed SAM targeting, range miscalculations and nuke pathing — JB940
  • Added impassable terrain — FloPinguin
  • Fixed minimap priority for impassable terrain pathfinding — FloPinguin
  • Added a custom alliance duration lobby control — Zixer1
  • Fixed pirating not being disabled when a warship's owner has no port in that body of water — TKTK123456
  • Fixed transport ships targeting unreachable inland-lake shores — Navaneeth Prabha
  • Fixed transport ship troop counts not updating when a hydrogen bomb hits the player — AmanorsElliot
  • Fixed the rail network path length limit and re-added its tests — TKTK123456
  • Fixed the factory ghost radius — TKTK123456
  • Fixed non-structures being deletable — unne27
  • Fixed the nuke preview showing teammate SAMs as threats — Evan
  • Highlight the owner of hovered naval units — unne27
  • Reduced compact map chance in 1v1 from 50% to 20% — FloPinguin
  • Removed the ports-disabled modifier from public games — Evan

Ranked & Matchmaking

  • Added 2v2 ranked matchmaking — Evan
  • Added the 2v2 ranked ladder as its own leaderboard tab — Evan
  • Ranked 2v2 now prefers pairing clanmates as teammates — Evan
  • Ranked 2v2 games end early when a full team is dead or disconnected — Evan
  • Increased ranked 2v2 PvP spawn immunity to 1 minute — Evan
  • Ranked 2v2 uses compact maps only 50% of the time — Evan
  • Cancel ranked matches that don't fill or fully spawn — Evan
  • Widened the matchmaking join window and cancel games that start short-handed — Evan
  • Show the live queue size while matchmaking, and reconnect on silent disconnects — Evan
  • Handle matchmaking socket close codes per the API contract — Evan
  • Handle ranked play limits in the client — Evan
  • Keep matchmaking games out of lobby reports and salvage invalid entries — Evan
  • Mint game ids on the server and randomly route create-game across workers — Evan
  • Removed clan tags from the 1v1 ranked leaderboard (it's an individual ladder) — Ryan
  • Split the clan tag into its own filterable leaderboard column, with cleaner rank/clan/player cells — Ryan
  • Fixed an infinite retry at the end of the ranked leaderboard — Ryan

22 New Maps

  • Sol — Massive map of the Solar System — RickD004
  • Russia — Big-map treatment of Russia — RickD004
  • United States — Large country map built for the new impassable terrain feature — RickD004
  • Germany — With state flags — SpeakIsntThere
  • China — Qing-China themed country map — crunchybbb
  • France — Large country map — RickD004
  • Vietnam — Skinny country map based on Vietnam War — crunchybbb
  • Scandinavia — Massive European regional map — crunchybbb
  • Baltics — Regional map with multiple islands on edges — RickD004
  • Caspian Sea — Medium sized vertical lake in Central Asia, plays a lot like Black Sea — crunchybbb
  • Crimea — Disputed region between Ukraine and Russia — crunchybbb
  • Finger Lakes — Six skinny lakes connecting to a river, upstate New York — crunchybbb
  • Gulf of Guinea — African map with central Bioko Island — RickD004
  • Hecate Strait — Strait in British Columbia, full of fjords — Liam Langford
  • Irish Sea — Three landmasses surrounding the Isle of Man — RickD004
  • Levant — Three landmasses surrounding Cyprus — RickD004
  • Tierra del Fuego — Uses impassable terrain — RickD004
  • Branching Paths — Branching fractals form waterways — NotRocketfish
  • More than Luck — Five-leafed clover shaped map, inspired by nuke trajectories — Patrick Plays Badly
  • Balkhash — Pipe shaped lake in Kazakhstan — RickD004
  • Clearwater Lakes — Double impact crater lakes in Canada — RickD004
  • Las Vegas Strip — Skinny long map, roads as water and casinos as nations — crunchybbb

Map Fixes & Improvements

  • Allow mappers to specify custom tribe spawn coordinates in info.jsonFloPinguin
  • Added a tribe name themes system with custom tribes support — FloPinguin
  • Added tribe themes to all real-world maps, plus custom tribes with spawn coordinates on Los Angeles — crunchybbb
  • Multiple terrain changes and fixes across maps, plus further map changes for v33 — RickD004
  • Updated map outlines (no resizing, except Oceania) and updated the Dyslexdria map — Patrick Plays Badly
  • Small corrections across Dyslexdria, Los Angeles, World Inverted and More than Luck; recategorized More than Luck and Branching Paths as arcade — Patrick Plays Badly
  • Minor updates to Branching Paths — NotRocketfish
  • Added flags to flagless nations on the Spain and Italy maps — RickD004
  • Nation relocation QoL changes for the Alps and East Asia maps — RickD004
  • Standardized the SVGs of flags in the flags folder, plus other flag fixes — RickD004
  • Added impassable terrain to the Korea map — crunchybbb
  • Took v32 maps out of the "New" category to make room for v33 maps; tagged Branching Paths as new — RickD004, NotRocketfish
  • Arcade maps now appear in all playlists — FloPinguin
  • Fixed a crash on the Indian Subcontinent map — blon
  • Filled a landlocked lake on the NW island of Four Islands to fix port placement — blon
  • Prevented AI from placing ports on small lakes — FloPinguin
  • Fixed map thumbnails resolving by map id instead of display name — Evan
  • Added an Expand Maps button — bijx
  • Trimmed archived map names — Ryan
  • Updated the...
Read more

v0.33.7

Choose a tag to compare

@evanpelle evanpelle released this 21 Aug 23:55

v0.33.7

August 21, 2026

  • Fix(adminbot): refuse team pins the lobby has no slots for — Zixer1
  • Fix(anon): a matchmade team shares one view of everyone else — Zixer1
  • Fix(lobby): the team preview honours server-pinned teams — Zixer1
  • Feat(adminbot): pin a player to a team after the lobby exists — Zixer1
  • Feat(doomsday): team modes climb a higher ladder to the same ceiling — Zixer1
  • Feat(doomsday): rotted territory is wasteland — Zixer1
  • Feat(adminbot): read the roster of a lobby the bot created — Zixer1
  • Join any game to watch without playing — Zixer1
  • Remove chipping block from public rotation — evan
  • Tell users why a duplicate sign-in was rejected — Celant

v0.33.6

August 19, 2026

  • Ability to replay games from older versions — evan
  • Reduce Luna public multiplayer frequency — evan
  • Add rate limiting to rejoin requests — evan

v0.33.5

August 14th, 2026

  • feat(adminbot): featured lobbies — custom label and a longer listing window — Zixer1
  • fix: let pinned teammates see each other when anonymous names are set — Zixer1
  • feat(adminbot): let create game pin teams — Zixer1
  • fix: show the x5 ghost badge when infinite gold zeroes costs — evan

v0.33.4

August 11th, 2026

  • Added a shortcut to upgrade structures or launch nukes multiple times at once — U-LF
  • Prevent nukes from firing in same tick — JB940

v0.33.3

August 10th, 2026

  • Fix las vegas strip right top — joostlek
  • Fix singleplayer games not saving

v0.33.2

August 7th, 2026

  • Prevent translation keys from appearing in the Streaming Now panel — Aotumuri
  • Doomsday Clock: add territory rot, so a doomed side actually dies — Zixer1
  • Improve player stats page — Ryan
  • Anonymised names: drop the "Anon" prefix in-game — Zixer1

v0.33.1

  • bugfix: tribes not showing up in leaderboard
  • bugfix: replays showing desync error

v0.33.0

Big one. New gamemode, ranked 2v2, 22 new maps, and mappers can finally block off terrain.

Overview

Ranked 2v2
Ranked isn't 1v1-only anymore. Separate ladder, and it'll try to put you with your clanmates. Lobbies that don't fill or don't fully spawn now cancel instead of wasting your time.

Login with Google
Sign in with Google, link it to the account you already have.

Account usernames
Claim a username at the account level and play under it with a verified badge. Subscribers get bare names, no suffix.

Custom tribe names
New Tribes tab in the store. Buy a name and it'll show up on bot tribes in public games. Boost it to show up more. There's a leaderboard for them.

Impassable terrain
Mappers can mark terrain as unpassable. Whole new class of map design, and a few of the new maps already have it.

Warship veterancy
Warships get better the longer they survive.

MIRVs are real nukes now
MIRV warheads actually fly. Real flight paths, per-type speeds, and SAMs can shoot them down like anything else. Silo goes on cooldown after you launch one.

Anonymous names
Lobby setting that swaps everyone's name for an animal name. No collisions, and they're actually memorable.

22 new maps
Sol, Russia, United States, France, Germany, China, Vietnam, Scandinavia and more.

Gameplay & Balance

  • Added the Doomsday Clock battle-royale zone gamemode — Zixer1
  • Rebalanced the Doomsday Clock: 10-minute grace period, wave squeeze, slower troop drain, gentler-but-steeper warship attrition — Zixer1
  • Doomsday Clock now decays warships alongside troops for doomed sides, and floors the drain at 5% of max instead of wiping to zero — Zixer1
  • Doomsday Clock judges teams against the same bar as solo sides — Zixer1
  • Doomed warships stay on patrol instead of idling at ports — Zixer1
  • Added warship veterancy, with updated in-game instructions — bijx
  • MIRV warheads are now standard nukes: real flight, normal SAM interception, per-type speeds — Evan
  • Missile silos go on cooldown when launching a MIRV — Evan
  • MIRV warheads now spawn properly over impassable terrain — TKTK123456
  • Fixed SAM targeting, range miscalculations and nuke pathing — JB940
  • Added impassable terrain — FloPinguin
  • Fixed minimap priority for impassable terrain pathfinding — FloPinguin
  • Added a custom alliance duration lobby control — Zixer1
  • Fixed pirating not being disabled when a warship's owner has no port in that body of water — TKTK123456
  • Fixed transport ships targeting unreachable inland-lake shores — Navaneeth Prabha
  • Fixed transport ship troop counts not updating when a hydrogen bomb hits the player — AmanorsElliot
  • Fixed the rail network path length limit and re-added its tests — TKTK123456
  • Fixed the factory ghost radius — TKTK123456
  • Fixed non-structures being deletable — unne27
  • Fixed the nuke preview showing teammate SAMs as threats — Evan
  • Highlight the owner of hovered naval units — unne27
  • Reduced compact map chance in 1v1 from 50% to 20% — FloPinguin
  • Removed the ports-disabled modifier from public games — Evan

Ranked & Matchmaking

  • Added 2v2 ranked matchmaking — Evan
  • Added the 2v2 ranked ladder as its own leaderboard tab — Evan
  • Ranked 2v2 now prefers pairing clanmates as teammates — Evan
  • Ranked 2v2 games end early when a full team is dead or disconnected — Evan
  • Increased ranked 2v2 PvP spawn immunity to 1 minute — Evan
  • Ranked 2v2 uses compact maps only 50% of the time — Evan
  • Cancel ranked matches that don't fill or fully spawn — Evan
  • Widened the matchmaking join window and cancel games that start short-handed — Evan
  • Show the live queue size while matchmaking, and reconnect on silent disconnects — Evan
  • Handle matchmaking socket close codes per the API contract — Evan
  • Handle ranked play limits in the client — Evan
  • Keep matchmaking games out of lobby reports and salvage invalid entries — Evan
  • Mint game ids on the server and randomly route create-game across workers — Evan
  • Removed clan tags from the 1v1 ranked leaderboard (it's an individual ladder) — Ryan
  • Split the clan tag into its own filterable leaderboard column, with cleaner rank/clan/player cells — Ryan
  • Fixed an infinite retry at the end of the ranked leaderboard — Ryan

22 New Maps

  • Sol — Massive map of the Solar System — RickD004
  • Russia — Big-map treatment of Russia — RickD004
  • United States — Large country map built for the new impassable terrain feature — RickD004
  • Germany — With state flags — SpeakIsntThere
  • China — Qing-China themed country map — crunchybbb
  • France — Large country map — RickD004
  • Vietnam — Skinny country map based on Vietnam War — crunchybbb
  • Scandinavia — Massive European regional map — crunchybbb
  • Baltics — Regional map with multiple islands on edges — RickD004
  • Caspian Sea — Medium sized vertical lake in Central Asia, plays a lot like Black Sea — crunchybbb
  • Crimea — Disputed region between Ukraine and Russia — crunchybbb
  • Finger Lakes — Six skinny lakes connecting to a river, upstate New York — crunchybbb
  • Gulf of Guinea — African map with central Bioko Island — RickD004
  • Hecate Strait — Strait in British Columbia, full of fjords — Liam Langford
  • Irish Sea — Three landmasses surrounding the Isle of Man — RickD004
  • Levant — Three landmasses surrounding Cyprus — RickD004
  • Tierra del Fuego — Uses impassable terrain — RickD004
  • Branching Paths — Branching fractals form waterways — NotRocketfish
  • More than Luck — Five-leafed clover shaped map, inspired by nuke trajectories — Patrick Plays Badly
  • Balkhash — Pipe shaped lake in Kazakhstan — RickD004
  • Clearwater Lakes — Double impact crater lakes in Canada — RickD004
  • Las Vegas Strip — Skinny long map, roads as water and casinos as nations — crunchybbb

Map Fixes & Improvements

  • Allow mappers to specify custom tribe spawn coordinates in info.jsonFloPinguin
  • Added a tribe name themes system with custom tribes support — FloPinguin
  • Added tribe themes to all real-world maps, plus custom tribes with spawn coordinates on Los Angeles — crunchybbb
  • Multiple terrain changes and fixes across maps, plus further map changes for v33 — RickD004
  • Updated map outlines (no resizing, except Oceania) and updated the Dyslexdria map — Patrick Plays Badly
  • Small corrections across Dyslexdria, Los Angeles, World Inverted and More than Luck; recategorized More than Luck and Branching Paths as arcade — Patrick Plays Badly
  • Minor updates to Branching Paths — NotRocketfish
  • Added flags to flagless nations on the Spain and Italy maps — RickD004
  • Nation relocation QoL changes for the Alps and East Asia maps — RickD004
  • Standardized the SVGs of flags in the flags folder, plus other flag fixes — RickD004
  • Added impassable terrain to the Korea map — crunchybbb
  • Took v32 maps out of the "New" category to make room for v33 maps; tagged Branching Paths as new — RickD004, NotRocketfish
  • Arcade maps now appear in all playlists — FloPinguin
  • Fixed a crash on the Indian Subcontinent map — blon
  • Filled a landlocked lake on the NW island of Four Islands to fix port placement — blon
  • Prevented AI from placing ports on small lakes — FloPinguin
  • Fixed map thumbnails resolving by map id instead of display name — Evan
  • Added an Expand Maps button — bijx
  • Trimmed archived map names — Ryan
  • Updated the color mapping location in the map generator README — Aaron Tidwell

Cosmetics & Store

  • Added a warship cosm...
Read more

v0.33.6

Choose a tag to compare

@evanpelle evanpelle released this 19 Aug 18:14

v0.33.6

August 19th, 2026

  • Ability to replay games from older versions — evan
  • Reduce Luna public multiplayer frequency — evan
  • Add rate limiting to rejoin requests — evan

v0.33.5

August 14th, 2026

  • feat(adminbot): featured lobbies — custom label and a longer listing window — Zixer1
  • fix: let pinned teammates see each other when anonymous names are set — Zixer1
  • feat(adminbot): let create game pin teams — Zixer1
  • fix: show the x5 ghost badge when infinite gold zeroes costs — evan

v0.33.4

August 11th, 2026

  • Added a shortcut to upgrade structures or launch nukes multiple times at once — U-LF
  • Prevent nukes from firing in same tick — JB940

v0.33.3

August 10th, 2026

  • Fix las vegas strip right top — joostlek
  • Fix singleplayer games not saving

v0.33.2

August 7th, 2026

  • Prevent translation keys from appearing in the Streaming Now panel — Aotumuri
  • Doomsday Clock: add territory rot, so a doomed side actually dies — Zixer1
  • Improve player stats page — Ryan
  • Anonymised names: drop the "Anon" prefix in-game — Zixer1

v0.33.1

  • bugfix: tribes not showing up in leaderboard
  • bugfix: replays showing desync error

v0.33.0

Big one. New gamemode, ranked 2v2, 22 new maps, and mappers can finally block off terrain.

Overview

Ranked 2v2
Ranked isn't 1v1-only anymore. Separate ladder, and it'll try to put you with your clanmates. Lobbies that don't fill or don't fully spawn now cancel instead of wasting your time.

Login with Google
Sign in with Google, link it to the account you already have.

Account usernames
Claim a username at the account level and play under it with a verified badge. Subscribers get bare names, no suffix.

Custom tribe names
New Tribes tab in the store. Buy a name and it'll show up on bot tribes in public games. Boost it to show up more. There's a leaderboard for them.

Impassable terrain
Mappers can mark terrain as unpassable. Whole new class of map design, and a few of the new maps already have it.

Warship veterancy
Warships get better the longer they survive.

MIRVs are real nukes now
MIRV warheads actually fly. Real flight paths, per-type speeds, and SAMs can shoot them down like anything else. Silo goes on cooldown after you launch one.

Anonymous names
Lobby setting that swaps everyone's name for an animal name. No collisions, and they're actually memorable.

22 new maps
Sol, Russia, United States, France, Germany, China, Vietnam, Scandinavia and more.

Gameplay & Balance

  • Added the Doomsday Clock battle-royale zone gamemode — Zixer1
  • Rebalanced the Doomsday Clock: 10-minute grace period, wave squeeze, slower troop drain, gentler-but-steeper warship attrition — Zixer1
  • Doomsday Clock now decays warships alongside troops for doomed sides, and floors the drain at 5% of max instead of wiping to zero — Zixer1
  • Doomsday Clock judges teams against the same bar as solo sides — Zixer1
  • Doomed warships stay on patrol instead of idling at ports — Zixer1
  • Added warship veterancy, with updated in-game instructions — bijx
  • MIRV warheads are now standard nukes: real flight, normal SAM interception, per-type speeds — Evan
  • Missile silos go on cooldown when launching a MIRV — Evan
  • MIRV warheads now spawn properly over impassable terrain — TKTK123456
  • Fixed SAM targeting, range miscalculations and nuke pathing — JB940
  • Added impassable terrain — FloPinguin
  • Fixed minimap priority for impassable terrain pathfinding — FloPinguin
  • Added a custom alliance duration lobby control — Zixer1
  • Fixed pirating not being disabled when a warship's owner has no port in that body of water — TKTK123456
  • Fixed transport ships targeting unreachable inland-lake shores — Navaneeth Prabha
  • Fixed transport ship troop counts not updating when a hydrogen bomb hits the player — AmanorsElliot
  • Fixed the rail network path length limit and re-added its tests — TKTK123456
  • Fixed the factory ghost radius — TKTK123456
  • Fixed non-structures being deletable — unne27
  • Fixed the nuke preview showing teammate SAMs as threats — Evan
  • Highlight the owner of hovered naval units — unne27
  • Reduced compact map chance in 1v1 from 50% to 20% — FloPinguin
  • Removed the ports-disabled modifier from public games — Evan

Ranked & Matchmaking

  • Added 2v2 ranked matchmaking — Evan
  • Added the 2v2 ranked ladder as its own leaderboard tab — Evan
  • Ranked 2v2 now prefers pairing clanmates as teammates — Evan
  • Ranked 2v2 games end early when a full team is dead or disconnected — Evan
  • Increased ranked 2v2 PvP spawn immunity to 1 minute — Evan
  • Ranked 2v2 uses compact maps only 50% of the time — Evan
  • Cancel ranked matches that don't fill or fully spawn — Evan
  • Widened the matchmaking join window and cancel games that start short-handed — Evan
  • Show the live queue size while matchmaking, and reconnect on silent disconnects — Evan
  • Handle matchmaking socket close codes per the API contract — Evan
  • Handle ranked play limits in the client — Evan
  • Keep matchmaking games out of lobby reports and salvage invalid entries — Evan
  • Mint game ids on the server and randomly route create-game across workers — Evan
  • Removed clan tags from the 1v1 ranked leaderboard (it's an individual ladder) — Ryan
  • Split the clan tag into its own filterable leaderboard column, with cleaner rank/clan/player cells — Ryan
  • Fixed an infinite retry at the end of the ranked leaderboard — Ryan

22 New Maps

  • Sol — Massive map of the Solar System — RickD004
  • Russia — Big-map treatment of Russia — RickD004
  • United States — Large country map built for the new impassable terrain feature — RickD004
  • Germany — With state flags — SpeakIsntThere
  • China — Qing-China themed country map — crunchybbb
  • France — Large country map — RickD004
  • Vietnam — Skinny country map based on Vietnam War — crunchybbb
  • Scandinavia — Massive European regional map — crunchybbb
  • Baltics — Regional map with multiple islands on edges — RickD004
  • Caspian Sea — Medium sized vertical lake in Central Asia, plays a lot like Black Sea — crunchybbb
  • Crimea — Disputed region between Ukraine and Russia — crunchybbb
  • Finger Lakes — Six skinny lakes connecting to a river, upstate New York — crunchybbb
  • Gulf of Guinea — African map with central Bioko Island — RickD004
  • Hecate Strait — Strait in British Columbia, full of fjords — Liam Langford
  • Irish Sea — Three landmasses surrounding the Isle of Man — RickD004
  • Levant — Three landmasses surrounding Cyprus — RickD004
  • Tierra del Fuego — Uses impassable terrain — RickD004
  • Branching Paths — Branching fractals form waterways — NotRocketfish
  • More than Luck — Five-leafed clover shaped map, inspired by nuke trajectories — Patrick Plays Badly
  • Balkhash — Pipe shaped lake in Kazakhstan — RickD004
  • Clearwater Lakes — Double impact crater lakes in Canada — RickD004
  • Las Vegas Strip — Skinny long map, roads as water and casinos as nations — crunchybbb

Map Fixes & Improvements

  • Allow mappers to specify custom tribe spawn coordinates in info.jsonFloPinguin
  • Added a tribe name themes system with custom tribes support — FloPinguin
  • Added tribe themes to all real-world maps, plus custom tribes with spawn coordinates on Los Angeles — crunchybbb
  • Multiple terrain changes and fixes across maps, plus further map changes for v33 — RickD004
  • Updated map outlines (no resizing, except Oceania) and updated the Dyslexdria map — Patrick Plays Badly
  • Small corrections across Dyslexdria, Los Angeles, World Inverted and More than Luck; recategorized More than Luck and Branching Paths as arcade — Patrick Plays Badly
  • Minor updates to Branching Paths — NotRocketfish
  • Added flags to flagless nations on the Spain and Italy maps — RickD004
  • Nation relocation QoL changes for the Alps and East Asia maps — RickD004
  • Standardized the SVGs of flags in the flags folder, plus other flag fixes — RickD004
  • Added impassable terrain to the Korea map — crunchybbb
  • Took v32 maps out of the "New" category to make room for v33 maps; tagged Branching Paths as new — RickD004, NotRocketfish
  • Arcade maps now appear in all playlists — FloPinguin
  • Fixed a crash on the Indian Subcontinent map — blon
  • Filled a landlocked lake on the NW island of Four Islands to fix port placement — blon
  • Prevented AI from placing ports on small lakes — FloPinguin
  • Fixed map thumbnails resolving by map id instead of display name — Evan
  • Added an Expand Maps button — bijx
  • Trimmed archived map names — Ryan
  • Updated the color mapping location in the map generator README — Aaron Tidwell

Cosmetics & Store

  • Added a warship cosmetic effect (gradient/transition recolor) — Evan
  • Added nuke-trail cosmetic effects with a tabbed effects picker, plus a spiral nuke trail — Evan
  • Added nuke-explosion cosmetic effects with per-bomb-type shockwave customization, plus a sparkles explosion type — Evan
  • Added a structures cosmetic effect (hover-shown gradient/transition recolor) — Evan
  • Added the effects cosmetic category with a transport-ship trail, rendered as a gradient with an animated store swatch — Evan
  • Added a search bar to the effects picker modal — Evan
  • Added a crown cosmetic type, rendered above player names — Evan
  • Merged the skin and effects pickers into a single lobby Cosmetics modal, and collapsed skins under o...
Read more

v0.33.5

Choose a tag to compare

@evanpelle evanpelle released this 15 Aug 02:24

v0.33.5

August 14th, 2026

  • feat(adminbot): featured lobbies — custom label and a longer listing window — Zixer1
  • fix: let pinned teammates see each other when anonymous names are set — Zixer1
  • feat(adminbot): let create game pin teams — Zixer1
  • fix: show the x5 ghost badge when infinite gold zeroes costs — evan

v0.33.4

August 11th, 2026

  • Added a shortcut to upgrade structures or launch nukes multiple times at once — U-LF
  • Prevent nukes from firing in same tick — JB940

v0.33.3

August 10th, 2026

  • Fix las vegas strip right top — joostlek
  • Fix singleplayer games not saving

v0.33.2

August 7th, 2026

  • Prevent translation keys from appearing in the Streaming Now panel — Aotumuri
  • Doomsday Clock: add territory rot, so a doomed side actually dies — Zixer1
  • Improve player stats page — Ryan
  • Anonymised names: drop the "Anon" prefix in-game — Zixer1

v0.33.1

  • bugfix: tribes not showing up in leaderboard
  • bugfix: replays showing desync error

v0.33.0

Big one. New gamemode, ranked 2v2, 22 new maps, and mappers can finally block off terrain.

Overview

Ranked 2v2
Ranked isn't 1v1-only anymore. Separate ladder, and it'll try to put you with your clanmates. Lobbies that don't fill or don't fully spawn now cancel instead of wasting your time.

Login with Google
Sign in with Google, link it to the account you already have.

Account usernames
Claim a username at the account level and play under it with a verified badge. Subscribers get bare names, no suffix.

Custom tribe names
New Tribes tab in the store. Buy a name and it'll show up on bot tribes in public games. Boost it to show up more. There's a leaderboard for them.

Impassable terrain
Mappers can mark terrain as unpassable. Whole new class of map design, and a few of the new maps already have it.

Warship veterancy
Warships get better the longer they survive.

MIRVs are real nukes now
MIRV warheads actually fly. Real flight paths, per-type speeds, and SAMs can shoot them down like anything else. Silo goes on cooldown after you launch one.

Anonymous names
Lobby setting that swaps everyone's name for an animal name. No collisions, and they're actually memorable.

22 new maps
Sol, Russia, United States, France, Germany, China, Vietnam, Scandinavia and more.

Gameplay & Balance

  • Added the Doomsday Clock battle-royale zone gamemode — Zixer1
  • Rebalanced the Doomsday Clock: 10-minute grace period, wave squeeze, slower troop drain, gentler-but-steeper warship attrition — Zixer1
  • Doomsday Clock now decays warships alongside troops for doomed sides, and floors the drain at 5% of max instead of wiping to zero — Zixer1
  • Doomsday Clock judges teams against the same bar as solo sides — Zixer1
  • Doomed warships stay on patrol instead of idling at ports — Zixer1
  • Added warship veterancy, with updated in-game instructions — bijx
  • MIRV warheads are now standard nukes: real flight, normal SAM interception, per-type speeds — Evan
  • Missile silos go on cooldown when launching a MIRV — Evan
  • MIRV warheads now spawn properly over impassable terrain — TKTK123456
  • Fixed SAM targeting, range miscalculations and nuke pathing — JB940
  • Added impassable terrain — FloPinguin
  • Fixed minimap priority for impassable terrain pathfinding — FloPinguin
  • Added a custom alliance duration lobby control — Zixer1
  • Fixed pirating not being disabled when a warship's owner has no port in that body of water — TKTK123456
  • Fixed transport ships targeting unreachable inland-lake shores — Navaneeth Prabha
  • Fixed transport ship troop counts not updating when a hydrogen bomb hits the player — AmanorsElliot
  • Fixed the rail network path length limit and re-added its tests — TKTK123456
  • Fixed the factory ghost radius — TKTK123456
  • Fixed non-structures being deletable — unne27
  • Fixed the nuke preview showing teammate SAMs as threats — Evan
  • Highlight the owner of hovered naval units — unne27
  • Reduced compact map chance in 1v1 from 50% to 20% — FloPinguin
  • Removed the ports-disabled modifier from public games — Evan

Ranked & Matchmaking

  • Added 2v2 ranked matchmaking — Evan
  • Added the 2v2 ranked ladder as its own leaderboard tab — Evan
  • Ranked 2v2 now prefers pairing clanmates as teammates — Evan
  • Ranked 2v2 games end early when a full team is dead or disconnected — Evan
  • Increased ranked 2v2 PvP spawn immunity to 1 minute — Evan
  • Ranked 2v2 uses compact maps only 50% of the time — Evan
  • Cancel ranked matches that don't fill or fully spawn — Evan
  • Widened the matchmaking join window and cancel games that start short-handed — Evan
  • Show the live queue size while matchmaking, and reconnect on silent disconnects — Evan
  • Handle matchmaking socket close codes per the API contract — Evan
  • Handle ranked play limits in the client — Evan
  • Keep matchmaking games out of lobby reports and salvage invalid entries — Evan
  • Mint game ids on the server and randomly route create-game across workers — Evan
  • Removed clan tags from the 1v1 ranked leaderboard (it's an individual ladder) — Ryan
  • Split the clan tag into its own filterable leaderboard column, with cleaner rank/clan/player cells — Ryan
  • Fixed an infinite retry at the end of the ranked leaderboard — Ryan

22 New Maps

  • Sol — Massive map of the Solar System — RickD004
  • Russia — Big-map treatment of Russia — RickD004
  • United States — Large country map built for the new impassable terrain feature — RickD004
  • Germany — With state flags — SpeakIsntThere
  • China — Qing-China themed country map — crunchybbb
  • France — Large country map — RickD004
  • Vietnam — Skinny country map based on Vietnam War — crunchybbb
  • Scandinavia — Massive European regional map — crunchybbb
  • Baltics — Regional map with multiple islands on edges — RickD004
  • Caspian Sea — Medium sized vertical lake in Central Asia, plays a lot like Black Sea — crunchybbb
  • Crimea — Disputed region between Ukraine and Russia — crunchybbb
  • Finger Lakes — Six skinny lakes connecting to a river, upstate New York — crunchybbb
  • Gulf of Guinea — African map with central Bioko Island — RickD004
  • Hecate Strait — Strait in British Columbia, full of fjords — Liam Langford
  • Irish Sea — Three landmasses surrounding the Isle of Man — RickD004
  • Levant — Three landmasses surrounding Cyprus — RickD004
  • Tierra del Fuego — Uses impassable terrain — RickD004
  • Branching Paths — Branching fractals form waterways — NotRocketfish
  • More than Luck — Five-leafed clover shaped map, inspired by nuke trajectories — Patrick Plays Badly
  • Balkhash — Pipe shaped lake in Kazakhstan — RickD004
  • Clearwater Lakes — Double impact crater lakes in Canada — RickD004
  • Las Vegas Strip — Skinny long map, roads as water and casinos as nations — crunchybbb

Map Fixes & Improvements

  • Allow mappers to specify custom tribe spawn coordinates in info.jsonFloPinguin
  • Added a tribe name themes system with custom tribes support — FloPinguin
  • Added tribe themes to all real-world maps, plus custom tribes with spawn coordinates on Los Angeles — crunchybbb
  • Multiple terrain changes and fixes across maps, plus further map changes for v33 — RickD004
  • Updated map outlines (no resizing, except Oceania) and updated the Dyslexdria map — Patrick Plays Badly
  • Small corrections across Dyslexdria, Los Angeles, World Inverted and More than Luck; recategorized More than Luck and Branching Paths as arcade — Patrick Plays Badly
  • Minor updates to Branching Paths — NotRocketfish
  • Added flags to flagless nations on the Spain and Italy maps — RickD004
  • Nation relocation QoL changes for the Alps and East Asia maps — RickD004
  • Standardized the SVGs of flags in the flags folder, plus other flag fixes — RickD004
  • Added impassable terrain to the Korea map — crunchybbb
  • Took v32 maps out of the "New" category to make room for v33 maps; tagged Branching Paths as new — RickD004, NotRocketfish
  • Arcade maps now appear in all playlists — FloPinguin
  • Fixed a crash on the Indian Subcontinent map — blon
  • Filled a landlocked lake on the NW island of Four Islands to fix port placement — blon
  • Prevented AI from placing ports on small lakes — FloPinguin
  • Fixed map thumbnails resolving by map id instead of display name — Evan
  • Added an Expand Maps button — bijx
  • Trimmed archived map names — Ryan
  • Updated the color mapping location in the map generator README — Aaron Tidwell

Cosmetics & Store

  • Added a warship cosmetic effect (gradient/transition recolor) — Evan
  • Added nuke-trail cosmetic effects with a tabbed effects picker, plus a spiral nuke trail — Evan
  • Added nuke-explosion cosmetic effects with per-bomb-type shockwave customization, plus a sparkles explosion type — Evan
  • Added a structures cosmetic effect (hover-shown gradient/transition recolor) — Evan
  • Added the effects cosmetic category with a transport-ship trail, rendered as a gradient with an animated store swatch — Evan
  • Added a search bar to the effects picker modal — Evan
  • Added a crown cosmetic type, rendered above player names — Evan
  • Merged the skin and effects pickers into a single lobby Cosmetics modal, and collapsed skins under one banner — Evan, Ryan
  • Show plutonium and caps balances in the store header — Evan
  • Added custom plutonium amount purchases with a cleaner amount UI — Evan, Ryan
  • Confirm plut...
Read more

v0.33.4

Choose a tag to compare

@evanpelle evanpelle released this 11 Aug 17:25

v0.33.4

August 11th, 2026

  • Added a shortcut to upgrade structures or launch nukes multiple times at once — U-LF
  • Prevent nukes from firing in same tick — JB940

v0.33.3

August 10th, 2026

  • Fix las vegas strip right top — joostlek
  • Fix singleplayer games not saving

v0.33.2

August 7th, 2026

  • Prevent translation keys from appearing in the Streaming Now panel — Aotumuri
  • Doomsday Clock: add territory rot, so a doomed side actually dies — Zixer1
  • Improve player stats page — Ryan
  • Anonymised names: drop the "Anon" prefix in-game — Zixer1

v0.33.1

  • bugfix: tribes not showing up in leaderboard
  • bugfix: replays showing desync error

v0.33.0

Big one. New gamemode, ranked 2v2, 22 new maps, and mappers can finally block off terrain.

Overview

Ranked 2v2
Ranked isn't 1v1-only anymore. Separate ladder, and it'll try to put you with your clanmates. Lobbies that don't fill or don't fully spawn now cancel instead of wasting your time.

Login with Google
Sign in with Google, link it to the account you already have.

Account usernames
Claim a username at the account level and play under it with a verified badge. Subscribers get bare names, no suffix.

Custom tribe names
New Tribes tab in the store. Buy a name and it'll show up on bot tribes in public games. Boost it to show up more. There's a leaderboard for them.

Impassable terrain
Mappers can mark terrain as unpassable. Whole new class of map design, and a few of the new maps already have it.

Warship veterancy
Warships get better the longer they survive.

MIRVs are real nukes now
MIRV warheads actually fly. Real flight paths, per-type speeds, and SAMs can shoot them down like anything else. Silo goes on cooldown after you launch one.

Anonymous names
Lobby setting that swaps everyone's name for an animal name. No collisions, and they're actually memorable.

22 new maps
Sol, Russia, United States, France, Germany, China, Vietnam, Scandinavia and more.

Gameplay & Balance

  • Added the Doomsday Clock battle-royale zone gamemode — Zixer1
  • Rebalanced the Doomsday Clock: 10-minute grace period, wave squeeze, slower troop drain, gentler-but-steeper warship attrition — Zixer1
  • Doomsday Clock now decays warships alongside troops for doomed sides, and floors the drain at 5% of max instead of wiping to zero — Zixer1
  • Doomsday Clock judges teams against the same bar as solo sides — Zixer1
  • Doomed warships stay on patrol instead of idling at ports — Zixer1
  • Added warship veterancy, with updated in-game instructions — bijx
  • MIRV warheads are now standard nukes: real flight, normal SAM interception, per-type speeds — Evan
  • Missile silos go on cooldown when launching a MIRV — Evan
  • MIRV warheads now spawn properly over impassable terrain — TKTK123456
  • Fixed SAM targeting, range miscalculations and nuke pathing — JB940
  • Added impassable terrain — FloPinguin
  • Fixed minimap priority for impassable terrain pathfinding — FloPinguin
  • Added a custom alliance duration lobby control — Zixer1
  • Fixed pirating not being disabled when a warship's owner has no port in that body of water — TKTK123456
  • Fixed transport ships targeting unreachable inland-lake shores — Navaneeth Prabha
  • Fixed transport ship troop counts not updating when a hydrogen bomb hits the player — AmanorsElliot
  • Fixed the rail network path length limit and re-added its tests — TKTK123456
  • Fixed the factory ghost radius — TKTK123456
  • Fixed non-structures being deletable — unne27
  • Fixed the nuke preview showing teammate SAMs as threats — Evan
  • Highlight the owner of hovered naval units — unne27
  • Reduced compact map chance in 1v1 from 50% to 20% — FloPinguin
  • Removed the ports-disabled modifier from public games — Evan

Ranked & Matchmaking

  • Added 2v2 ranked matchmaking — Evan
  • Added the 2v2 ranked ladder as its own leaderboard tab — Evan
  • Ranked 2v2 now prefers pairing clanmates as teammates — Evan
  • Ranked 2v2 games end early when a full team is dead or disconnected — Evan
  • Increased ranked 2v2 PvP spawn immunity to 1 minute — Evan
  • Ranked 2v2 uses compact maps only 50% of the time — Evan
  • Cancel ranked matches that don't fill or fully spawn — Evan
  • Widened the matchmaking join window and cancel games that start short-handed — Evan
  • Show the live queue size while matchmaking, and reconnect on silent disconnects — Evan
  • Handle matchmaking socket close codes per the API contract — Evan
  • Handle ranked play limits in the client — Evan
  • Keep matchmaking games out of lobby reports and salvage invalid entries — Evan
  • Mint game ids on the server and randomly route create-game across workers — Evan
  • Removed clan tags from the 1v1 ranked leaderboard (it's an individual ladder) — Ryan
  • Split the clan tag into its own filterable leaderboard column, with cleaner rank/clan/player cells — Ryan
  • Fixed an infinite retry at the end of the ranked leaderboard — Ryan

22 New Maps

  • Sol — Massive map of the Solar System — RickD004
  • Russia — Big-map treatment of Russia — RickD004
  • United States — Large country map built for the new impassable terrain feature — RickD004
  • Germany — With state flags — SpeakIsntThere
  • China — Qing-China themed country map — crunchybbb
  • France — Large country map — RickD004
  • Vietnam — Skinny country map based on Vietnam War — crunchybbb
  • Scandinavia — Massive European regional map — crunchybbb
  • Baltics — Regional map with multiple islands on edges — RickD004
  • Caspian Sea — Medium sized vertical lake in Central Asia, plays a lot like Black Sea — crunchybbb
  • Crimea — Disputed region between Ukraine and Russia — crunchybbb
  • Finger Lakes — Six skinny lakes connecting to a river, upstate New York — crunchybbb
  • Gulf of Guinea — African map with central Bioko Island — RickD004
  • Hecate Strait — Strait in British Columbia, full of fjords — Liam Langford
  • Irish Sea — Three landmasses surrounding the Isle of Man — RickD004
  • Levant — Three landmasses surrounding Cyprus — RickD004
  • Tierra del Fuego — Uses impassable terrain — RickD004
  • Branching Paths — Branching fractals form waterways — NotRocketfish
  • More than Luck — Five-leafed clover shaped map, inspired by nuke trajectories — Patrick Plays Badly
  • Balkhash — Pipe shaped lake in Kazakhstan — RickD004
  • Clearwater Lakes — Double impact crater lakes in Canada — RickD004
  • Las Vegas Strip — Skinny long map, roads as water and casinos as nations — crunchybbb

Map Fixes & Improvements

  • Allow mappers to specify custom tribe spawn coordinates in info.jsonFloPinguin
  • Added a tribe name themes system with custom tribes support — FloPinguin
  • Added tribe themes to all real-world maps, plus custom tribes with spawn coordinates on Los Angeles — crunchybbb
  • Multiple terrain changes and fixes across maps, plus further map changes for v33 — RickD004
  • Updated map outlines (no resizing, except Oceania) and updated the Dyslexdria map — Patrick Plays Badly
  • Small corrections across Dyslexdria, Los Angeles, World Inverted and More than Luck; recategorized More than Luck and Branching Paths as arcade — Patrick Plays Badly
  • Minor updates to Branching Paths — NotRocketfish
  • Added flags to flagless nations on the Spain and Italy maps — RickD004
  • Nation relocation QoL changes for the Alps and East Asia maps — RickD004
  • Standardized the SVGs of flags in the flags folder, plus other flag fixes — RickD004
  • Added impassable terrain to the Korea map — crunchybbb
  • Took v32 maps out of the "New" category to make room for v33 maps; tagged Branching Paths as new — RickD004, NotRocketfish
  • Arcade maps now appear in all playlists — FloPinguin
  • Fixed a crash on the Indian Subcontinent map — blon
  • Filled a landlocked lake on the NW island of Four Islands to fix port placement — blon
  • Prevented AI from placing ports on small lakes — FloPinguin
  • Fixed map thumbnails resolving by map id instead of display name — Evan
  • Added an Expand Maps button — bijx
  • Trimmed archived map names — Ryan
  • Updated the color mapping location in the map generator README — Aaron Tidwell

Cosmetics & Store

  • Added a warship cosmetic effect (gradient/transition recolor) — Evan
  • Added nuke-trail cosmetic effects with a tabbed effects picker, plus a spiral nuke trail — Evan
  • Added nuke-explosion cosmetic effects with per-bomb-type shockwave customization, plus a sparkles explosion type — Evan
  • Added a structures cosmetic effect (hover-shown gradient/transition recolor) — Evan
  • Added the effects cosmetic category with a transport-ship trail, rendered as a gradient with an animated store swatch — Evan
  • Added a search bar to the effects picker modal — Evan
  • Added a crown cosmetic type, rendered above player names — Evan
  • Merged the skin and effects pickers into a single lobby Cosmetics modal, and collapsed skins under one banner — Evan, Ryan
  • Show plutonium and caps balances in the store header — Evan
  • Added custom plutonium amount purchases with a cleaner amount UI — Evan, Ryan
  • Confirm plutonium and caps purchases before charging — Evan
  • Show USD-equivalent value in the cosmetic info tooltip — Evan
  • Added claimable subscription rewards UI — Evan
  • Restored subscriptions in the store and account modal, and added a checkmarked perk list on subscription tiles — Evan
  • Specific rate-limit message on tier change, usi...
Read more

v0.33.3

Choose a tag to compare

@evanpelle evanpelle released this 11 Aug 02:46

v0.33.3

August 10th, 2026

  • Fix las vegas strip right top — joostlek
  • Fix singleplayer games not saving

v0.33.2

August 7th, 2026

  • Prevent translation keys from appearing in the Streaming Now panel — Aotumuri
  • Doomsday Clock: add territory rot, so a doomed side actually dies — Zixer1
  • Improve player stats page — Ryan
  • Anonymised names: drop the "Anon" prefix in-game — Zixer1

v0.33.1

  • bugfix: tribes not showing up in leaderboard
  • bugfix: replays showing desync error

v0.33.0

Big one. New gamemode, ranked 2v2, 22 new maps, and mappers can finally block off terrain.

Overview

Ranked 2v2
Ranked isn't 1v1-only anymore. Separate ladder, and it'll try to put you with your clanmates. Lobbies that don't fill or don't fully spawn now cancel instead of wasting your time.

Login with Google
Sign in with Google, link it to the account you already have.

Account usernames
Claim a username at the account level and play under it with a verified badge. Subscribers get bare names, no suffix.

Custom tribe names
New Tribes tab in the store. Buy a name and it'll show up on bot tribes in public games. Boost it to show up more. There's a leaderboard for them.

Impassable terrain
Mappers can mark terrain as unpassable. Whole new class of map design, and a few of the new maps already have it.

Warship veterancy
Warships get better the longer they survive.

MIRVs are real nukes now
MIRV warheads actually fly. Real flight paths, per-type speeds, and SAMs can shoot them down like anything else. Silo goes on cooldown after you launch one.

Anonymous names
Lobby setting that swaps everyone's name for an animal name. No collisions, and they're actually memorable.

22 new maps
Sol, Russia, United States, France, Germany, China, Vietnam, Scandinavia and more.

Gameplay & Balance

  • Added the Doomsday Clock battle-royale zone gamemode — Zixer1
  • Rebalanced the Doomsday Clock: 10-minute grace period, wave squeeze, slower troop drain, gentler-but-steeper warship attrition — Zixer1
  • Doomsday Clock now decays warships alongside troops for doomed sides, and floors the drain at 5% of max instead of wiping to zero — Zixer1
  • Doomsday Clock judges teams against the same bar as solo sides — Zixer1
  • Doomed warships stay on patrol instead of idling at ports — Zixer1
  • Added warship veterancy, with updated in-game instructions — bijx
  • MIRV warheads are now standard nukes: real flight, normal SAM interception, per-type speeds — Evan
  • Missile silos go on cooldown when launching a MIRV — Evan
  • MIRV warheads now spawn properly over impassable terrain — TKTK123456
  • Fixed SAM targeting, range miscalculations and nuke pathing — JB940
  • Added impassable terrain — FloPinguin
  • Fixed minimap priority for impassable terrain pathfinding — FloPinguin
  • Added a custom alliance duration lobby control — Zixer1
  • Fixed pirating not being disabled when a warship's owner has no port in that body of water — TKTK123456
  • Fixed transport ships targeting unreachable inland-lake shores — Navaneeth Prabha
  • Fixed transport ship troop counts not updating when a hydrogen bomb hits the player — AmanorsElliot
  • Fixed the rail network path length limit and re-added its tests — TKTK123456
  • Fixed the factory ghost radius — TKTK123456
  • Fixed non-structures being deletable — unne27
  • Fixed the nuke preview showing teammate SAMs as threats — Evan
  • Highlight the owner of hovered naval units — unne27
  • Reduced compact map chance in 1v1 from 50% to 20% — FloPinguin
  • Removed the ports-disabled modifier from public games — Evan

Ranked & Matchmaking

  • Added 2v2 ranked matchmaking — Evan
  • Added the 2v2 ranked ladder as its own leaderboard tab — Evan
  • Ranked 2v2 now prefers pairing clanmates as teammates — Evan
  • Ranked 2v2 games end early when a full team is dead or disconnected — Evan
  • Increased ranked 2v2 PvP spawn immunity to 1 minute — Evan
  • Ranked 2v2 uses compact maps only 50% of the time — Evan
  • Cancel ranked matches that don't fill or fully spawn — Evan
  • Widened the matchmaking join window and cancel games that start short-handed — Evan
  • Show the live queue size while matchmaking, and reconnect on silent disconnects — Evan
  • Handle matchmaking socket close codes per the API contract — Evan
  • Handle ranked play limits in the client — Evan
  • Keep matchmaking games out of lobby reports and salvage invalid entries — Evan
  • Mint game ids on the server and randomly route create-game across workers — Evan
  • Removed clan tags from the 1v1 ranked leaderboard (it's an individual ladder) — Ryan
  • Split the clan tag into its own filterable leaderboard column, with cleaner rank/clan/player cells — Ryan
  • Fixed an infinite retry at the end of the ranked leaderboard — Ryan

22 New Maps

  • Sol — Massive map of the Solar System — RickD004
  • Russia — Big-map treatment of Russia — RickD004
  • United States — Large country map built for the new impassable terrain feature — RickD004
  • Germany — With state flags — SpeakIsntThere
  • China — Qing-China themed country map — crunchybbb
  • France — Large country map — RickD004
  • Vietnam — Skinny country map based on Vietnam War — crunchybbb
  • Scandinavia — Massive European regional map — crunchybbb
  • Baltics — Regional map with multiple islands on edges — RickD004
  • Caspian Sea — Medium sized vertical lake in Central Asia, plays a lot like Black Sea — crunchybbb
  • Crimea — Disputed region between Ukraine and Russia — crunchybbb
  • Finger Lakes — Six skinny lakes connecting to a river, upstate New York — crunchybbb
  • Gulf of Guinea — African map with central Bioko Island — RickD004
  • Hecate Strait — Strait in British Columbia, full of fjords — Liam Langford
  • Irish Sea — Three landmasses surrounding the Isle of Man — RickD004
  • Levant — Three landmasses surrounding Cyprus — RickD004
  • Tierra del Fuego — Uses impassable terrain — RickD004
  • Branching Paths — Branching fractals form waterways — NotRocketfish
  • More than Luck — Five-leafed clover shaped map, inspired by nuke trajectories — Patrick Plays Badly
  • Balkhash — Pipe shaped lake in Kazakhstan — RickD004
  • Clearwater Lakes — Double impact crater lakes in Canada — RickD004
  • Las Vegas Strip — Skinny long map, roads as water and casinos as nations — crunchybbb

Map Fixes & Improvements

  • Allow mappers to specify custom tribe spawn coordinates in info.jsonFloPinguin
  • Added a tribe name themes system with custom tribes support — FloPinguin
  • Added tribe themes to all real-world maps, plus custom tribes with spawn coordinates on Los Angeles — crunchybbb
  • Multiple terrain changes and fixes across maps, plus further map changes for v33 — RickD004
  • Updated map outlines (no resizing, except Oceania) and updated the Dyslexdria map — Patrick Plays Badly
  • Small corrections across Dyslexdria, Los Angeles, World Inverted and More than Luck; recategorized More than Luck and Branching Paths as arcade — Patrick Plays Badly
  • Minor updates to Branching Paths — NotRocketfish
  • Added flags to flagless nations on the Spain and Italy maps — RickD004
  • Nation relocation QoL changes for the Alps and East Asia maps — RickD004
  • Standardized the SVGs of flags in the flags folder, plus other flag fixes — RickD004
  • Added impassable terrain to the Korea map — crunchybbb
  • Took v32 maps out of the "New" category to make room for v33 maps; tagged Branching Paths as new — RickD004, NotRocketfish
  • Arcade maps now appear in all playlists — FloPinguin
  • Fixed a crash on the Indian Subcontinent map — blon
  • Filled a landlocked lake on the NW island of Four Islands to fix port placement — blon
  • Prevented AI from placing ports on small lakes — FloPinguin
  • Fixed map thumbnails resolving by map id instead of display name — Evan
  • Added an Expand Maps button — bijx
  • Trimmed archived map names — Ryan
  • Updated the color mapping location in the map generator README — Aaron Tidwell

Cosmetics & Store

  • Added a warship cosmetic effect (gradient/transition recolor) — Evan
  • Added nuke-trail cosmetic effects with a tabbed effects picker, plus a spiral nuke trail — Evan
  • Added nuke-explosion cosmetic effects with per-bomb-type shockwave customization, plus a sparkles explosion type — Evan
  • Added a structures cosmetic effect (hover-shown gradient/transition recolor) — Evan
  • Added the effects cosmetic category with a transport-ship trail, rendered as a gradient with an animated store swatch — Evan
  • Added a search bar to the effects picker modal — Evan
  • Added a crown cosmetic type, rendered above player names — Evan
  • Merged the skin and effects pickers into a single lobby Cosmetics modal, and collapsed skins under one banner — Evan, Ryan
  • Show plutonium and caps balances in the store header — Evan
  • Added custom plutonium amount purchases with a cleaner amount UI — Evan, Ryan
  • Confirm plutonium and caps purchases before charging — Evan
  • Show USD-equivalent value in the cosmetic info tooltip — Evan
  • Added claimable subscription rewards UI — Evan
  • Restored subscriptions in the store and account modal, and added a checkmarked perk list on subscription tiles — Evan
  • Specific rate-limit message on tier change, using shared dialogs for subscription flows — Evan
  • Reworked the store into a popup and removed the "subscribe" / "purchase" text — Ryan
  • Grouped skins, flags and crowns und...
Read more

v0.33.2

Choose a tag to compare

@evanpelle evanpelle released this 07 Aug 18:53

v0.33.2

August 7th, 2026

  • Prevent translation keys from appearing in the Streaming Now panel — Aotumuri
  • Doomsday Clock: add territory rot, so a doomed side actually dies — Zixer1
  • Improve player stats page — Ryan
  • Anonymised names: drop the "Anon" prefix in-game — Zixer1

v0.33.1

  • bugfix: tribes not showing up in leaderboard
  • bugfix: replays showing desync error

v0.33.0

Big one. New gamemode, ranked 2v2, 22 new maps, and mappers can finally block off terrain.

Overview

Ranked 2v2
Ranked isn't 1v1-only anymore. Separate ladder, and it'll try to put you with your clanmates. Lobbies that don't fill or don't fully spawn now cancel instead of wasting your time.

Login with Google
Sign in with Google, link it to the account you already have.

Account usernames
Claim a username at the account level and play under it with a verified badge. Subscribers get bare names, no suffix.

Custom tribe names
New Tribes tab in the store. Buy a name and it'll show up on bot tribes in public games. Boost it to show up more. There's a leaderboard for them.

Impassable terrain
Mappers can mark terrain as unpassable. Whole new class of map design, and a few of the new maps already have it.

Warship veterancy
Warships get better the longer they survive.

MIRVs are real nukes now
MIRV warheads actually fly. Real flight paths, per-type speeds, and SAMs can shoot them down like anything else. Silo goes on cooldown after you launch one.

Anonymous names
Lobby setting that swaps everyone's name for an animal name. No collisions, and they're actually memorable.

22 new maps
Sol, Russia, United States, France, Germany, China, Vietnam, Scandinavia and more.

Gameplay & Balance

  • Added the Doomsday Clock battle-royale zone gamemode — Zixer1
  • Rebalanced the Doomsday Clock: 10-minute grace period, wave squeeze, slower troop drain, gentler-but-steeper warship attrition — Zixer1
  • Doomsday Clock now decays warships alongside troops for doomed sides, and floors the drain at 5% of max instead of wiping to zero — Zixer1
  • Doomsday Clock judges teams against the same bar as solo sides — Zixer1
  • Doomed warships stay on patrol instead of idling at ports — Zixer1
  • Added warship veterancy, with updated in-game instructions — bijx
  • MIRV warheads are now standard nukes: real flight, normal SAM interception, per-type speeds — Evan
  • Missile silos go on cooldown when launching a MIRV — Evan
  • MIRV warheads now spawn properly over impassable terrain — TKTK123456
  • Fixed SAM targeting, range miscalculations and nuke pathing — JB940
  • Added impassable terrain — FloPinguin
  • Fixed minimap priority for impassable terrain pathfinding — FloPinguin
  • Added a custom alliance duration lobby control — Zixer1
  • Fixed pirating not being disabled when a warship's owner has no port in that body of water — TKTK123456
  • Fixed transport ships targeting unreachable inland-lake shores — Navaneeth Prabha
  • Fixed transport ship troop counts not updating when a hydrogen bomb hits the player — AmanorsElliot
  • Fixed the rail network path length limit and re-added its tests — TKTK123456
  • Fixed the factory ghost radius — TKTK123456
  • Fixed non-structures being deletable — unne27
  • Fixed the nuke preview showing teammate SAMs as threats — Evan
  • Highlight the owner of hovered naval units — unne27
  • Reduced compact map chance in 1v1 from 50% to 20% — FloPinguin
  • Removed the ports-disabled modifier from public games — Evan

Ranked & Matchmaking

  • Added 2v2 ranked matchmaking — Evan
  • Added the 2v2 ranked ladder as its own leaderboard tab — Evan
  • Ranked 2v2 now prefers pairing clanmates as teammates — Evan
  • Ranked 2v2 games end early when a full team is dead or disconnected — Evan
  • Increased ranked 2v2 PvP spawn immunity to 1 minute — Evan
  • Ranked 2v2 uses compact maps only 50% of the time — Evan
  • Cancel ranked matches that don't fill or fully spawn — Evan
  • Widened the matchmaking join window and cancel games that start short-handed — Evan
  • Show the live queue size while matchmaking, and reconnect on silent disconnects — Evan
  • Handle matchmaking socket close codes per the API contract — Evan
  • Handle ranked play limits in the client — Evan
  • Keep matchmaking games out of lobby reports and salvage invalid entries — Evan
  • Mint game ids on the server and randomly route create-game across workers — Evan
  • Removed clan tags from the 1v1 ranked leaderboard (it's an individual ladder) — Ryan
  • Split the clan tag into its own filterable leaderboard column, with cleaner rank/clan/player cells — Ryan
  • Fixed an infinite retry at the end of the ranked leaderboard — Ryan

22 New Maps

  • Sol — Massive map of the Solar System — RickD004
  • Russia — Big-map treatment of Russia — RickD004
  • United States — Large country map built for the new impassable terrain feature — RickD004
  • Germany — With state flags — SpeakIsntThere
  • China — Qing-China themed country map — crunchybbb
  • France — Large country map — RickD004
  • Vietnam — Skinny country map based on Vietnam War — crunchybbb
  • Scandinavia — Massive European regional map — crunchybbb
  • Baltics — Regional map with multiple islands on edges — RickD004
  • Caspian Sea — Medium sized vertical lake in Central Asia, plays a lot like Black Sea — crunchybbb
  • Crimea — Disputed region between Ukraine and Russia — crunchybbb
  • Finger Lakes — Six skinny lakes connecting to a river, upstate New York — crunchybbb
  • Gulf of Guinea — African map with central Bioko Island — RickD004
  • Hecate Strait — Strait in British Columbia, full of fjords — Liam Langford
  • Irish Sea — Three landmasses surrounding the Isle of Man — RickD004
  • Levant — Three landmasses surrounding Cyprus — RickD004
  • Tierra del Fuego — Uses impassable terrain — RickD004
  • Branching Paths — Branching fractals form waterways — NotRocketfish
  • More than Luck — Five-leafed clover shaped map, inspired by nuke trajectories — Patrick Plays Badly
  • Balkhash — Pipe shaped lake in Kazakhstan — RickD004
  • Clearwater Lakes — Double impact crater lakes in Canada — RickD004
  • Las Vegas Strip — Skinny long map, roads as water and casinos as nations — crunchybbb

Map Fixes & Improvements

  • Allow mappers to specify custom tribe spawn coordinates in info.jsonFloPinguin
  • Added a tribe name themes system with custom tribes support — FloPinguin
  • Added tribe themes to all real-world maps, plus custom tribes with spawn coordinates on Los Angeles — crunchybbb
  • Multiple terrain changes and fixes across maps, plus further map changes for v33 — RickD004
  • Updated map outlines (no resizing, except Oceania) and updated the Dyslexdria map — Patrick Plays Badly
  • Small corrections across Dyslexdria, Los Angeles, World Inverted and More than Luck; recategorized More than Luck and Branching Paths as arcade — Patrick Plays Badly
  • Minor updates to Branching Paths — NotRocketfish
  • Added flags to flagless nations on the Spain and Italy maps — RickD004
  • Nation relocation QoL changes for the Alps and East Asia maps — RickD004
  • Standardized the SVGs of flags in the flags folder, plus other flag fixes — RickD004
  • Added impassable terrain to the Korea map — crunchybbb
  • Took v32 maps out of the "New" category to make room for v33 maps; tagged Branching Paths as new — RickD004, NotRocketfish
  • Arcade maps now appear in all playlists — FloPinguin
  • Fixed a crash on the Indian Subcontinent map — blon
  • Filled a landlocked lake on the NW island of Four Islands to fix port placement — blon
  • Prevented AI from placing ports on small lakes — FloPinguin
  • Fixed map thumbnails resolving by map id instead of display name — Evan
  • Added an Expand Maps button — bijx
  • Trimmed archived map names — Ryan
  • Updated the color mapping location in the map generator README — Aaron Tidwell

Cosmetics & Store

  • Added a warship cosmetic effect (gradient/transition recolor) — Evan
  • Added nuke-trail cosmetic effects with a tabbed effects picker, plus a spiral nuke trail — Evan
  • Added nuke-explosion cosmetic effects with per-bomb-type shockwave customization, plus a sparkles explosion type — Evan
  • Added a structures cosmetic effect (hover-shown gradient/transition recolor) — Evan
  • Added the effects cosmetic category with a transport-ship trail, rendered as a gradient with an animated store swatch — Evan
  • Added a search bar to the effects picker modal — Evan
  • Added a crown cosmetic type, rendered above player names — Evan
  • Merged the skin and effects pickers into a single lobby Cosmetics modal, and collapsed skins under one banner — Evan, Ryan
  • Show plutonium and caps balances in the store header — Evan
  • Added custom plutonium amount purchases with a cleaner amount UI — Evan, Ryan
  • Confirm plutonium and caps purchases before charging — Evan
  • Show USD-equivalent value in the cosmetic info tooltip — Evan
  • Added claimable subscription rewards UI — Evan
  • Restored subscriptions in the store and account modal, and added a checkmarked perk list on subscription tiles — Evan
  • Specific rate-limit message on tier change, using shared dialogs for subscription flows — Evan
  • Reworked the store into a popup and removed the "subscribe" / "purchase" text — Ryan
  • Grouped skins, flags and crowns under a Cosmetics tab, and added a Merch tab to the store — Evan
  • Show the plutonium signup bonus on subscription tile...
Read more

v0.33.1

Choose a tag to compare

@evanpelle evanpelle released this 03 Aug 21:39

v0.33.1

  • bugfix: tribes not showing up in leaderboard
  • bugfix: replays showing desync error

v0.33.0

Big one. New gamemode, ranked 2v2, 22 new maps, and mappers can finally block off terrain.

Overview

Ranked 2v2
Ranked isn't 1v1-only anymore. Separate ladder, and it'll try to put you with your clanmates. Lobbies that don't fill or don't fully spawn now cancel instead of wasting your time.

Login with Google
Sign in with Google, link it to the account you already have.

Account usernames
Claim a username at the account level and play under it with a verified badge. Subscribers get bare names, no suffix.

Custom tribe names
New Tribes tab in the store. Buy a name and it'll show up on bot tribes in public games. Boost it to show up more. There's a leaderboard for them.

Impassable terrain
Mappers can mark terrain as unpassable. Whole new class of map design, and a few of the new maps already have it.

Warship veterancy
Warships get better the longer they survive.

MIRVs are real nukes now
MIRV warheads actually fly. Real flight paths, per-type speeds, and SAMs can shoot them down like anything else. Silo goes on cooldown after you launch one.

Anonymous names
Lobby setting that swaps everyone's name for an animal name. No collisions, and they're actually memorable.

22 new maps
Sol, Russia, United States, France, Germany, China, Vietnam, Scandinavia and more.

Gameplay & Balance

  • Added the Doomsday Clock battle-royale zone gamemode — Zixer1
  • Rebalanced the Doomsday Clock: 10-minute grace period, wave squeeze, slower troop drain, gentler-but-steeper warship attrition — Zixer1
  • Doomsday Clock now decays warships alongside troops for doomed sides, and floors the drain at 5% of max instead of wiping to zero — Zixer1
  • Doomsday Clock judges teams against the same bar as solo sides — Zixer1
  • Doomed warships stay on patrol instead of idling at ports — Zixer1
  • Added warship veterancy, with updated in-game instructions — bijx
  • MIRV warheads are now standard nukes: real flight, normal SAM interception, per-type speeds — Evan
  • Missile silos go on cooldown when launching a MIRV — Evan
  • MIRV warheads now spawn properly over impassable terrain — TKTK123456
  • Fixed SAM targeting, range miscalculations and nuke pathing — JB940
  • Added impassable terrain — FloPinguin
  • Fixed minimap priority for impassable terrain pathfinding — FloPinguin
  • Added a custom alliance duration lobby control — Zixer1
  • Fixed pirating not being disabled when a warship's owner has no port in that body of water — TKTK123456
  • Fixed transport ships targeting unreachable inland-lake shores — Navaneeth Prabha
  • Fixed transport ship troop counts not updating when a hydrogen bomb hits the player — AmanorsElliot
  • Fixed the rail network path length limit and re-added its tests — TKTK123456
  • Fixed the factory ghost radius — TKTK123456
  • Fixed non-structures being deletable — unne27
  • Fixed the nuke preview showing teammate SAMs as threats — Evan
  • Highlight the owner of hovered naval units — unne27
  • Reduced compact map chance in 1v1 from 50% to 20% — FloPinguin
  • Removed the ports-disabled modifier from public games — Evan

Ranked & Matchmaking

  • Added 2v2 ranked matchmaking — Evan
  • Added the 2v2 ranked ladder as its own leaderboard tab — Evan
  • Ranked 2v2 now prefers pairing clanmates as teammates — Evan
  • Ranked 2v2 games end early when a full team is dead or disconnected — Evan
  • Increased ranked 2v2 PvP spawn immunity to 1 minute — Evan
  • Ranked 2v2 uses compact maps only 50% of the time — Evan
  • Cancel ranked matches that don't fill or fully spawn — Evan
  • Widened the matchmaking join window and cancel games that start short-handed — Evan
  • Show the live queue size while matchmaking, and reconnect on silent disconnects — Evan
  • Handle matchmaking socket close codes per the API contract — Evan
  • Handle ranked play limits in the client — Evan
  • Keep matchmaking games out of lobby reports and salvage invalid entries — Evan
  • Mint game ids on the server and randomly route create-game across workers — Evan
  • Removed clan tags from the 1v1 ranked leaderboard (it's an individual ladder) — Ryan
  • Split the clan tag into its own filterable leaderboard column, with cleaner rank/clan/player cells — Ryan
  • Fixed an infinite retry at the end of the ranked leaderboard — Ryan

22 New Maps

  • Sol — Massive map of the Solar System — RickD004
  • Russia — Big-map treatment of Russia — RickD004
  • United States — Large country map built for the new impassable terrain feature — RickD004
  • Germany — With state flags — SpeakIsntThere
  • China — Qing-China themed country map — crunchybbb
  • France — Large country map — RickD004
  • Vietnam — Skinny country map based on Vietnam War — crunchybbb
  • Scandinavia — Massive European regional map — crunchybbb
  • Baltics — Regional map with multiple islands on edges — RickD004
  • Caspian Sea — Medium sized vertical lake in Central Asia, plays a lot like Black Sea — crunchybbb
  • Crimea — Disputed region between Ukraine and Russia — crunchybbb
  • Finger Lakes — Six skinny lakes connecting to a river, upstate New York — crunchybbb
  • Gulf of Guinea — African map with central Bioko Island — RickD004
  • Hecate Strait — Strait in British Columbia, full of fjords — Liam Langford
  • Irish Sea — Three landmasses surrounding the Isle of Man — RickD004
  • Levant — Three landmasses surrounding Cyprus — RickD004
  • Tierra del Fuego — Uses impassable terrain — RickD004
  • Branching Paths — Branching fractals form waterways — NotRocketfish
  • More than Luck — Five-leafed clover shaped map, inspired by nuke trajectories — Patrick Plays Badly
  • Balkhash — Pipe shaped lake in Kazakhstan — RickD004
  • Clearwater Lakes — Double impact crater lakes in Canada — RickD004
  • Las Vegas Strip — Skinny long map, roads as water and casinos as nations — crunchybbb

Map Fixes & Improvements

  • Allow mappers to specify custom tribe spawn coordinates in info.jsonFloPinguin
  • Added a tribe name themes system with custom tribes support — FloPinguin
  • Added tribe themes to all real-world maps, plus custom tribes with spawn coordinates on Los Angeles — crunchybbb
  • Multiple terrain changes and fixes across maps, plus further map changes for v33 — RickD004
  • Updated map outlines (no resizing, except Oceania) and updated the Dyslexdria map — Patrick Plays Badly
  • Small corrections across Dyslexdria, Los Angeles, World Inverted and More than Luck; recategorized More than Luck and Branching Paths as arcade — Patrick Plays Badly
  • Minor updates to Branching Paths — NotRocketfish
  • Added flags to flagless nations on the Spain and Italy maps — RickD004
  • Nation relocation QoL changes for the Alps and East Asia maps — RickD004
  • Standardized the SVGs of flags in the flags folder, plus other flag fixes — RickD004
  • Added impassable terrain to the Korea map — crunchybbb
  • Took v32 maps out of the "New" category to make room for v33 maps; tagged Branching Paths as new — RickD004, NotRocketfish
  • Arcade maps now appear in all playlists — FloPinguin
  • Fixed a crash on the Indian Subcontinent map — blon
  • Filled a landlocked lake on the NW island of Four Islands to fix port placement — blon
  • Prevented AI from placing ports on small lakes — FloPinguin
  • Fixed map thumbnails resolving by map id instead of display name — Evan
  • Added an Expand Maps button — bijx
  • Trimmed archived map names — Ryan
  • Updated the color mapping location in the map generator README — Aaron Tidwell

Cosmetics & Store

  • Added a warship cosmetic effect (gradient/transition recolor) — Evan
  • Added nuke-trail cosmetic effects with a tabbed effects picker, plus a spiral nuke trail — Evan
  • Added nuke-explosion cosmetic effects with per-bomb-type shockwave customization, plus a sparkles explosion type — Evan
  • Added a structures cosmetic effect (hover-shown gradient/transition recolor) — Evan
  • Added the effects cosmetic category with a transport-ship trail, rendered as a gradient with an animated store swatch — Evan
  • Added a search bar to the effects picker modal — Evan
  • Added a crown cosmetic type, rendered above player names — Evan
  • Merged the skin and effects pickers into a single lobby Cosmetics modal, and collapsed skins under one banner — Evan, Ryan
  • Show plutonium and caps balances in the store header — Evan
  • Added custom plutonium amount purchases with a cleaner amount UI — Evan, Ryan
  • Confirm plutonium and caps purchases before charging — Evan
  • Show USD-equivalent value in the cosmetic info tooltip — Evan
  • Added claimable subscription rewards UI — Evan
  • Restored subscriptions in the store and account modal, and added a checkmarked perk list on subscription tiles — Evan
  • Specific rate-limit message on tier change, using shared dialogs for subscription flows — Evan
  • Reworked the store into a popup and removed the "subscribe" / "purchase" text — Ryan
  • Grouped skins, flags and crowns under a Cosmetics tab, and added a Merch tab to the store — Evan
  • Show the plutonium signup bonus on subscription tiles — Evan
  • Fixed stutter on the store's packs tab (animated drop-shadows, per-tile backdrop blur) — Evan
  • Fixed the store bonus ribbon layout across languages — Aotumuri
  • Grouped owned cosmetic variants for performance — Jish
  • Fixed cosmetics blocking buttons on mobile — **Luke-Dawes...
Read more

v0.33.0

Choose a tag to compare

@evanpelle evanpelle released this 03 Aug 17:19
7a7ca5b

v0.33.0

Big one. New gamemode, ranked 2v2, 22 new maps, and mappers can finally block off terrain.

Overview

Ranked 2v2
Ranked isn't 1v1-only anymore. Separate ladder, and it'll try to put you with your clanmates. Lobbies that don't fill or don't fully spawn now cancel instead of wasting your time.

Login with Google
Sign in with Google, link it to the account you already have.

Account usernames
Claim a username at the account level and play under it with a verified badge. Subscribers get bare names, no suffix.

Custom tribe names
New Tribes tab in the store. Buy a name and it'll show up on bot tribes in public games. Boost it to show up more. There's a leaderboard for them.

Impassable terrain
Mappers can mark terrain as unpassable. Whole new class of map design, and a few of the new maps already have it.

Warship veterancy
Warships get better the longer they survive.

MIRVs are real nukes now
MIRV warheads actually fly. Real flight paths, per-type speeds, and SAMs can shoot them down like anything else. Silo goes on cooldown after you launch one.

Anonymous names
Lobby setting that swaps everyone's name for an animal name. No collisions, and they're actually memorable.

22 new maps
Sol, Russia, United States, France, Germany, China, Vietnam, Scandinavia and more.

Gameplay & Balance

  • Added the Doomsday Clock battle-royale zone gamemode — Zixer1
  • Rebalanced the Doomsday Clock: 10-minute grace period, wave squeeze, slower troop drain, gentler-but-steeper warship attrition — Zixer1
  • Doomsday Clock now decays warships alongside troops for doomed sides, and floors the drain at 5% of max instead of wiping to zero — Zixer1
  • Doomsday Clock judges teams against the same bar as solo sides — Zixer1
  • Doomed warships stay on patrol instead of idling at ports — Zixer1
  • Added warship veterancy, with updated in-game instructions — bijx
  • MIRV warheads are now standard nukes: real flight, normal SAM interception, per-type speeds — Evan
  • Missile silos go on cooldown when launching a MIRV — Evan
  • MIRV warheads now spawn properly over impassable terrain — TKTK123456
  • Fixed SAM targeting, range miscalculations and nuke pathing — JB940
  • Added impassable terrain — FloPinguin
  • Fixed minimap priority for impassable terrain pathfinding — FloPinguin
  • Added a custom alliance duration lobby control — Zixer1
  • Fixed pirating not being disabled when a warship's owner has no port in that body of water — TKTK123456
  • Fixed transport ships targeting unreachable inland-lake shores — Navaneeth Prabha
  • Fixed transport ship troop counts not updating when a hydrogen bomb hits the player — AmanorsElliot
  • Fixed the rail network path length limit and re-added its tests — TKTK123456
  • Fixed the factory ghost radius — TKTK123456
  • Fixed non-structures being deletable — unne27
  • Fixed the nuke preview showing teammate SAMs as threats — Evan
  • Highlight the owner of hovered naval units — unne27
  • Reduced compact map chance in 1v1 from 50% to 20% — FloPinguin
  • Removed the ports-disabled modifier from public games — Evan

Ranked & Matchmaking

  • Added 2v2 ranked matchmaking — Evan
  • Added the 2v2 ranked ladder as its own leaderboard tab — Evan
  • Ranked 2v2 now prefers pairing clanmates as teammates — Evan
  • Ranked 2v2 games end early when a full team is dead or disconnected — Evan
  • Increased ranked 2v2 PvP spawn immunity to 1 minute — Evan
  • Ranked 2v2 uses compact maps only 50% of the time — Evan
  • Cancel ranked matches that don't fill or fully spawn — Evan
  • Widened the matchmaking join window and cancel games that start short-handed — Evan
  • Show the live queue size while matchmaking, and reconnect on silent disconnects — Evan
  • Handle matchmaking socket close codes per the API contract — Evan
  • Handle ranked play limits in the client — Evan
  • Keep matchmaking games out of lobby reports and salvage invalid entries — Evan
  • Mint game ids on the server and randomly route create-game across workers — Evan
  • Removed clan tags from the 1v1 ranked leaderboard (it's an individual ladder) — Ryan
  • Split the clan tag into its own filterable leaderboard column, with cleaner rank/clan/player cells — Ryan
  • Fixed an infinite retry at the end of the ranked leaderboard — Ryan

22 New Maps

  • Sol — Massive map of the Solar System — RickD004
  • Russia — Big-map treatment of Russia — RickD004
  • United States — Large country map built for the new impassable terrain feature — RickD004
  • Germany — With state flags — SpeakIsntThere
  • China — Qing-China themed country map — crunchybbb
  • France — Large country map — RickD004
  • Vietnam — Skinny country map based on Vietnam War — crunchybbb
  • Scandinavia — Massive European regional map — crunchybbb
  • Baltics — Regional map with multiple islands on edges — RickD004
  • Caspian Sea — Medium sized vertical lake in Central Asia, plays a lot like Black Sea — crunchybbb
  • Crimea — Disputed region between Ukraine and Russia — crunchybbb
  • Finger Lakes — Six skinny lakes connecting to a river, upstate New York — crunchybbb
  • Gulf of Guinea — African map with central Bioko Island — RickD004
  • Hecate Strait — Strait in British Columbia, full of fjords — Liam Langford
  • Irish Sea — Three landmasses surrounding the Isle of Man — RickD004
  • Levant — Three landmasses surrounding Cyprus — RickD004
  • Tierra del Fuego — Uses impassable terrain — RickD004
  • Branching Paths — Branching fractals form waterways — NotRocketfish
  • More than Luck — Five-leafed clover shaped map, inspired by nuke trajectories — Patrick Plays Badly
  • Balkhash — Pipe shaped lake in Kazakhstan — RickD004
  • Clearwater Lakes — Double impact crater lakes in Canada — RickD004
  • Las Vegas Strip — Skinny long map, roads as water and casinos as nations — crunchybbb

Map Fixes & Improvements

  • Allow mappers to specify custom tribe spawn coordinates in info.jsonFloPinguin
  • Added a tribe name themes system with custom tribes support — FloPinguin
  • Added tribe themes to all real-world maps, plus custom tribes with spawn coordinates on Los Angeles — crunchybbb
  • Multiple terrain changes and fixes across maps, plus further map changes for v33 — RickD004
  • Updated map outlines (no resizing, except Oceania) and updated the Dyslexdria map — Patrick Plays Badly
  • Small corrections across Dyslexdria, Los Angeles, World Inverted and More than Luck; recategorized More than Luck and Branching Paths as arcade — Patrick Plays Badly
  • Minor updates to Branching Paths — NotRocketfish
  • Added flags to flagless nations on the Spain and Italy maps — RickD004
  • Nation relocation QoL changes for the Alps and East Asia maps — RickD004
  • Standardized the SVGs of flags in the flags folder, plus other flag fixes — RickD004
  • Added impassable terrain to the Korea map — crunchybbb
  • Took v32 maps out of the "New" category to make room for v33 maps; tagged Branching Paths as new — RickD004, NotRocketfish
  • Arcade maps now appear in all playlists — FloPinguin
  • Fixed a crash on the Indian Subcontinent map — blon
  • Filled a landlocked lake on the NW island of Four Islands to fix port placement — blon
  • Prevented AI from placing ports on small lakes — FloPinguin
  • Fixed map thumbnails resolving by map id instead of display name — Evan
  • Added an Expand Maps button — bijx
  • Trimmed archived map names — Ryan
  • Updated the color mapping location in the map generator README — Aaron Tidwell

Cosmetics & Store

  • Added a warship cosmetic effect (gradient/transition recolor) — Evan
  • Added nuke-trail cosmetic effects with a tabbed effects picker, plus a spiral nuke trail — Evan
  • Added nuke-explosion cosmetic effects with per-bomb-type shockwave customization, plus a sparkles explosion type — Evan
  • Added a structures cosmetic effect (hover-shown gradient/transition recolor) — Evan
  • Added the effects cosmetic category with a transport-ship trail, rendered as a gradient with an animated store swatch — Evan
  • Added a search bar to the effects picker modal — Evan
  • Added a crown cosmetic type, rendered above player names — Evan
  • Merged the skin and effects pickers into a single lobby Cosmetics modal, and collapsed skins under one banner — Evan, Ryan
  • Show plutonium and caps balances in the store header — Evan
  • Added custom plutonium amount purchases with a cleaner amount UI — Evan, Ryan
  • Confirm plutonium and caps purchases before charging — Evan
  • Show USD-equivalent value in the cosmetic info tooltip — Evan
  • Added claimable subscription rewards UI — Evan
  • Restored subscriptions in the store and account modal, and added a checkmarked perk list on subscription tiles — Evan
  • Specific rate-limit message on tier change, using shared dialogs for subscription flows — Evan
  • Reworked the store into a popup and removed the "subscribe" / "purchase" text — Ryan
  • Grouped skins, flags and crowns under a Cosmetics tab, and added a Merch tab to the store — Evan
  • Show the plutonium signup bonus on subscription tiles — Evan
  • Fixed stutter on the store's packs tab (animated drop-shadows, per-tile backdrop blur) — Evan
  • Fixed the store bonus ribbon layout across languages — Aotumuri
  • Grouped owned cosmetic variants for performance — Jish
  • Fixed cosmetics blocking buttons on mobile — Luke-Dawes

Custom Tribe Names

  • Added a Tribes tab to the store to buy and manage custom tribe names —...
Read more