Skip to content

Improve parity with gsplat for dense rasterization#659

Merged
matthewdcong merged 10 commits into
openvdb:mainfrom
matthewdcong:gsplat_parity
May 27, 2026
Merged

Improve parity with gsplat for dense rasterization#659
matthewdcong merged 10 commits into
openvdb:mainfrom
matthewdcong:gsplat_parity

Conversation

@matthewdcong

@matthewdcong matthewdcong commented May 27, 2026

Copy link
Copy Markdown
Contributor

This set of changes improves operator parity with respect to gsplat and promotes interoperability between the frameworks.

  1. Alpha threshold decreases slightly from 0.999 to 0.99
  2. sigma for Gaussian influence clamping is increased slightly from 0.3 to 0.33
  3. The per-axis 2d radii are both used for tile intersection as opposed to just the maximum. This reduces the number of Gaussian-tile intersections with zero contribution for anisotropic Gaussians leading to improved speed and memory savings.

@matthewdcong matthewdcong requested a review from a team as a code owner May 27, 2026 05:46
@matthewdcong matthewdcong force-pushed the gsplat_parity branch 6 times, most recently from 0819969 to f97a708 Compare May 27, 2026 15:14
Signed-off-by: Matthew Cong <mcong@nvidia.com>
Signed-off-by: Matthew Cong <mcong@nvidia.com>
Signed-off-by: Matthew Cong <mcong@nvidia.com>
Signed-off-by: Matthew Cong <mcong@nvidia.com>
Signed-off-by: Matthew Cong <mcong@nvidia.com>
Signed-off-by: Matthew Cong <mcong@nvidia.com>
Signed-off-by: Matthew Cong <mcong@nvidia.com>
Signed-off-by: Matthew Cong <mcong@nvidia.com>
Signed-off-by: Matthew Cong <mcong@nvidia.com>
Signed-off-by: Matthew Cong <mcong@nvidia.com>
@matthewdcong matthewdcong merged commit 1c9093b into openvdb:main May 27, 2026
39 checks passed
@swahtz swahtz added this to the v0.5 milestone Jun 16, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants