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Dice finishes. A die is no longer just a color — it now carries a surface finish laid over
that color, chosen from the new Finish button in the dice tray (for every die you own at
once) or a single die's inspector. Matte, Satin and Glossy walk from flat to a hard
specular highlight; Metallic turns the die to tinted metal that picks up the room around it,
keeping the die's own hue in the reflection rather than going chrome. Pearl adds a soft
clearcoat sheen, and Marbled is a procedural D&D-resin look — domain-warped veins of varying
thickness whose color adapts to the die, dark veins on a light body and light veins on a dark
one, so no two faces read the same. Translucent lets a little light through, Glow makes
the die emit its own color in a dim scene, and Brushed is directional metal. The finish
rides along with the die everywhere — spawns, recolors and the roll all carry it, and it is
saved as your per-die default.
Finishes degrade instead of crashing on low-end phones. The physical, transparent and
roughness-map shaders behind Brushed, Translucent and Pearl black-screen some Android GPUs, so
on a phone the renderer quietly substitutes a safe look — Brushed becomes Metallic, Translucent
becomes Satin, Pearl becomes Glossy — and the picker hides those three options entirely. The
swap happens at mesh-build time no matter who set the finish, so a die another player made
Brushed still renders on the phone. Tablets and desktops show the real thing.
Custom dice textures. Beyond the built-in finishes, a host can upload their own seamless
image and wear it as a die's surface. Add it under the editor's Add to Library → Dice
Textures, where it lands in a reusable library alongside decks and skyboxes — so it carries
across rooms and can be published to the whole table — then reach it from the new Custom
button, a sparkle-marked menu of its own next to the finishes, on a single die in the inspector
or across every die in the dice box. The picker shows textures as bare thumbnails (the name is
the tooltip) so a large collection stays readable. The image wraps the die over triplanar UVs
like Marbled, and on a d6 the number stays legible on top of the art; because it is a plain
image map it renders on phones too. The chosen texture rides with the die everywhere and saves
as your per-die default.
Pipped d6 dice. Two built-in dice join the numbered set — Rounded Pips and Square
Pips — real 3D models with recessed dots instead of printed numbers. Add them from the dice
box's Add menu or the library's built-in Dice tab. They colour exactly like the other dice: the
body takes your die colour and the pips take your number colour, so a dice set or the inspector
recolours both at once. Under the hood they are a normal d6 — same size, same physics, read by
eye like any die — just a different mesh, so they roll in the tray and tumble on the table like
the rest.