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Draw and edit custom collider outlines directly in the main 3D viewport on top/front/side
planes, with draggable corners, grid snapping, thickness, point undo, and cancel.
Automatically split simple concave collider outlines into merged convex physics sections,
preserving the editable outline and its openings through saved collections and asset layouts.
Display the generated physics-part count and enforce the existing 16-part budget.
Save reusable collider collections to an account-backed library with private/public visibility,
owner/admin editing, geometry previews, and independent copies when inserted into objects or boards.
Select multiple collider shapes (or select all), then move, rotate, uniformly resize, duplicate,
delete, or save the group. Keep the existing 16-component limit and undo support.
Add PostgreSQL migration 017 for persistent collider presets and authenticated library endpoints.
Add outline-prism components to custom colliders, with clipped corners, triangle/hexagon
presets, custom convex tracing, and conversion from existing box/flat components.
Let uploaded GLB board outlines adjust width, depth, and rotation independently of the model,
with a live tracing overlay and saved fit settings.
Add a 3D custom collider editor for uploaded objects and GLB boards, with box, sphere,
cylinder, cone and thin-slab shapes, drag/numeric transforms, duplicate/delete, undo, and
apply/cancel. Save up to 16 shapes as one compound body that scales with the model.
Preserve custom collider layouts through library save/edit/clone/load and piece snapshots;
display all parts in physics diagnostics and account for compound board bounds at placement.
Add rectangle, circle/oval, hexagon, clipped-corner and custom convex outlines for uploaded
image and GLB boards, with a top-down tracing preview and matching physics/debug colliders.
Add image-board thickness and adjustable GLB longest-side sizing; preserve outline and sizing
through library save, edit, clone and load, and support grid calibration on shaped boards.
Changed
Replaced built-in coin and token models.
Scroll custom collider controls independently of the 3D preview and footer, and allow
the outline editor to collapse while preserving its state during editing.
Label collider drag and camera controls; use camera/action icons (including hexagon-3d for perspective) and add an undoable
Clear all shapes button with warning styling.
Use icon buttons for collider drag modes and adding shapes. Update the 3D preview while
typing or scrolling numeric transforms, with Shift for fine and Ctrl/Command for coarse steps.
Remove custom-collider helper text and wrap object scale controls to prevent clipping.
Fixed
Export collider preset operations through the production database module so library
requests can list and save collections without returning HTTP 500 errors.
Place the held-piece drop marker on the board collider directly beneath it, respecting
raised platforms, openings, board transforms, and the bare table outside the board.
Keep the clipped-corner amount visible after number inputs receive their stepper wrappers.
Keep stand/lay-flat self-righting and dragging height independent of custom collider child
offsets, including single-shape custom layouts, while preserving legacy flat-collider behavior.