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Crimson Desert

TheRazerMD edited this page Apr 6, 2026 · 16 revisions

Last Tested Version

0.9

Filename

dxgi.dll, OptiScaler.asi

OS

W11 24H2

GPU

RX 9070 XT, RTX 3070

Upscaler Inputs

DLSS, FSR3.1/4

FG Inputs

FSR 3.1 FG, OptiFG, DLSSG via Streamline

Known Issues

  • The game does not support Intel cards.

  • DLSSG via Streamline inputs don’t provide a HUDless resource (ghosting HUD, but XeFG can deal with it best, FSR4-FG also to a lesser degree).

  • FSR 3.1 FG inputs are now recommended as Game Update 1.02 has fixed FSR-FG HUDless resource.

    • They’re properly tagging just the HUD/UI now.


  • If you want to use OptiFG, to configure properly:

    1. Enable HUDFix and set Limit to 2.

    2. Enable Immediate Capture.

    3. Use an upscaler preset lower than DLAA/Native AA.

      • Disable FG in-game before selecting OptiFG to avoid black screens.

Notes

  • While FSR inputs have maximum forced sharpness, DLSS inputs do not.

    • Use Sharpness Override in OptiScaler to toggle the sharpness for both.

  • Use OptiPatcher to unlock DLSS and DLSS-FG inputs without spoofing.

    • Ray Regeneration will be unusable when using OptiPatcher.

    • Turning on Ray Reconstruction on non-RTX cards will result in a black screen.

  • To get ReShade to work with OptiScaler, install OptiScaler as OptiScaler.asi, install ReShade and rename its dxgi.dll file to ReShade.asi, then extract Ultimate ASI Loader's dinput8.dll file to the game folder and rename it to winmm.dll or version.dll.

Reported By

TheRazerMD, ACanadianDude, Bayu, onehoon

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