Huakeng Ding* · Zhangpeng Liu* · Fan Pei · Kun Zhou · Hongzhi Wu
*contributed equally
Project Page
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Paper
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arXiv
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Code
We present a novel differentiable framework to automatically learn view-dependent 2D kernels in a splatting-based pipeline, that are tailored to efficiently represent various types of scenes.
This repository organizes code by experiment type using separate branches. Each branch is independent and can be cloned directly:
git clone -b <branch-name> https://github.com/optkernel/codebase| Branch | Description |
|---|---|
| 2d_splatting | 2D splatting experiments |
| 3d_splatting | 3D splatting experiments |
| 2d_image_representation | 2D image representation experiments |
Please refer to the README in each branch for environment setup and usage instructions.
Cite as below if you find this repository is helpful to your project:
@inproceedings{ding2026kernel,
title = {Learning View-Dependent Splatting Kernels},
author = {Huakeng Ding and Zhangpeng Liu and Fan Pei and Kun Zhou and Hongzhi Wu},
booktitle = {SIGGRAPH 2026 Conference Papers},
year = {2026}
}
We have intensively borrowed code from 3D gaussian splatting, 2D Gaussian Splatting, Beta-Splatting and 3DGS-MCMC. Many thanks to the authors for sharing their codes.
