v7.2.0 Dev 2
Pre-release
Pre-release
This is a pre-release
馃摉 Documentation 馃摉
Changes since 7.2.0-dev.1
New Features
- The snow coverage shader now has 2 glitter modes
- The docs are not fully finished yet, but you can take a look here
Bugfixes
- The Shader Parser no longer fiales to parse a module if it includes tabs
Changes
%Vector2()and%Vector3()drawers now show the property name- This addresses #109
- Added a number of textures for the snow glitter as a part of the generator package
Summary
Version 7.2.0 adds a new Snow Coverage shader
Unity.Hakqrhagsh.mp4
New Shaders
- Snow Coverage: A PBR shader with snow overlay support
- Comes in 2 versions: Regular and Tessellated
- Regular version allows you to define a direction the snow should appear from, controls for how covered the object is, and various masking options
- Tessellated version extends the above to add support for 3D snow piles created by subdividing and deforming the mesh via shader
- This version will be a noticeable performance hit on lower-end hardware, but is very viable on VR-capable Desktop GPUs
- Comes in 2 versions: Regular and Tessellated
Bugfixes
- The Shader Parser no longer fiales to parse a module if it includes tabs
Changes
- Special - this is a new sub-section of the ORL Shaders list, along with VFX and Toon. Anything that is tailored to a super narrow scenario that wouldn't be considered a pure VFX will go here from now on
- Technically things like Neon Light and Puddles would also fall into this category, but to avoid breaking changes - I will not be touching those
%Vector2()and%Vector3()drawers now show the property name- This addresses #109
- Added a number of textures for the snow glitter as a part of the generator package
Full Diff: v7.1.1...v7.2.0-dev.2