Skip to content

v7.2.0 Dev 2

Pre-release
Pre-release

Choose a tag to compare

@orels1 orels1 released this 10 Jan 02:15
· 118 commits to dev since this release
df8f6cf

This is a pre-release

馃摉 Documentation 馃摉

Changes since 7.2.0-dev.1

New Features

  • The snow coverage shader now has 2 glitter modes
    • The docs are not fully finished yet, but you can take a look here

Bugfixes

  • The Shader Parser no longer fiales to parse a module if it includes tabs

Changes

  • %Vector2() and %Vector3() drawers now show the property name
    • This addresses #109
  • Added a number of textures for the snow glitter as a part of the generator package

Summary

Version 7.2.0 adds a new Snow Coverage shader

Unity.Hakqrhagsh.mp4

New Shaders

  • Snow Coverage: A PBR shader with snow overlay support
    • Comes in 2 versions: Regular and Tessellated
      • Regular version allows you to define a direction the snow should appear from, controls for how covered the object is, and various masking options
      • Tessellated version extends the above to add support for 3D snow piles created by subdividing and deforming the mesh via shader
        • This version will be a noticeable performance hit on lower-end hardware, but is very viable on VR-capable Desktop GPUs

Bugfixes

  • The Shader Parser no longer fiales to parse a module if it includes tabs

Changes

  • Special - this is a new sub-section of the ORL Shaders list, along with VFX and Toon. Anything that is tailored to a super narrow scenario that wouldn't be considered a pure VFX will go here from now on
    • Technically things like Neon Light and Puddles would also fall into this category, but to avoid breaking changes - I will not be touching those
  • %Vector2() and %Vector3() drawers now show the property name
    • This addresses #109
  • Added a number of textures for the snow glitter as a part of the generator package

Full Diff: v7.1.1...v7.2.0-dev.2