How to get started with the documentation #54
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Hello! I bought the UGC today and I've been going through the documentation, both on the PDF and the website, but I am having trouble understanding what I need to do first, since there are a lot of elements I need to set up. I want to create 3 simple grids like this:
Thank you very much for your help! |
Replies: 1 comment
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Hi @violetbeam, how’s everything going? 😊 Thanks for reaching out! I’ll go through your question step by step:
If anything doesn’t work as expected, double-check that your setup matches the default Input Actions exactly—any differences might cause issues. Feel free to reach out if you need a hand setting this up, or if you'd like some help making the asset more flexible for your use case. I’d also love to hear your thoughts or feedback on this part of the asset (is too difficult to swap, what we could do better?)!
If you're looking to set up a simple inventory display for your item, you can use the configuration from version v0.8.0 as a reference. A good starting point would be something like this prefab:
To trigger the display, you can use a If you equip something in a Holder, the display will open automatically when linked to the Below are a couple of examples showing where you can place the display GameObject so the grid appears near it in the scene:
Let me know if you'd like help setting this up or tweaking it to better fit your project!
Great question! Here’s the recommended order and how each part fits together: Holders Displays Grids
In short, the general nesting flow is: Merchant Example Container Item doc: Thanks so much for reaching out! If you need any more help along the way, feel free to message me anytime. Best Regards, |






Hi @violetbeam, how’s everything going? 😊
Thanks for reaching out! I’ll go through your question step by step:
To integrate the Inventory Manager with your own input system, you can replicate the same configuration used in the default Input Actions (located in:
Assets/Inventory/Scripts/Core/Configuration/Inputs/System/InventoryInputActions.inputactions) into your own configuration. Once that’s set, you’ll need to update the input handler by replacing the reference in the class:Inventory.Scripts.Core.Controllers.Inputs.Middleware.NewInputSystemMiddleware.If anything doesn’t work as expected, double-check that your setup matches the d…