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Game Details → RenoDX: Vulkan games can now get RenoDX HDR too, through a single, system-wide ReShade Vulkan layer shared across every Vulkan title — installed once, with your explicit consent, rather than per game. A layer you already have installed yourself (or from another tool) is detected and left untouched; RenderPilot only manages the one it installs.
Game Details → RenoDX: Removing the add-on or applying an update now asks for confirmation first, so a misclick can't silently undo an install.
Settings → RenoDX: A new section for the shared Vulkan layer — see its status, switch it between stable and nightly, or install/remove it independently of any single game.
Changed
Game Details → RenoDX: Clearer wording for the compatibility badge ("Works" / "In progress" / "Unverified") and the freshness indicator, and a redesigned channel switch control.
Changed (Refactoring & Maintenance)
RenoDX engine: Replaced the single install/update service with one focused module per operation (install, uninstall, channel switch, update, availability, status), built on a shared anti-cheat detection database and split host/compatibility/install-risk policy rules.
Storage: Added a persistence layer for the shared Vulkan layer's install/detection state, so it survives restarts the same way per-game installs already do.