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Runic Races v1.1.0 — Audit Hardening & Build Fixes

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@otectus otectus released this 15 Jun 18:22
· 44 commits to main since this release

Ships the from-scratch 37-race / 7-family Great Overhaul roster together with the fixes from a full project audit. No gameplay or roster changes from the overhaul baseline — every race, power, height, and balance value is unchanged.

Fixed

  • Resource gating no longer fails open. When Iron's Spellbooks (mana) or Feather's Mod (stamina) is installed but its API throws at runtime, the mod now honors failClosedWhenResourceModMissing instead of reporting "unlimited" — previously a version mismatch could silently hand out free mana-/stamina-gated abilities. Logs a one-shot warning.
  • Trap auto-cleanup gate corrected to % 20 (was a broken & 19 bitmask).
  • Startup log reports the real race/family counts from RaceRegistry (was a hardcoded "24 races").

Changed

  • Build: Apotheosis resolves via CurseMaven, so a clean checkout compiles without a local Apotheosis jar.
  • Repo hygiene: removed committed decompiled dependency .class files from version control.

Requires Origins Forge • Minecraft 1.20.1 • Forge 47.2.0 • Java 17. Build green; 11 tests across 3 suites pass.