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v0.5.0: Carving the Landscape - Islands, Shores, Strata and Flatbeds
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Warning
Hesiod, currently in its developmental phase, is being released as a Free and Open Source Software (FOSS). The application is currently unstable and subject to frequent changes. Feel free to explore its capabilities, contribute to its development, and provide feedback to help shape its future iterations.
What's new
New Nodes
Several new terrain, utility, and export nodes were added, expanding carving, filtering, noise generation, and data export workflows:
- FlatbedCarve
- PathDecimate
- Multisteps
- ClampOblique
- SelectSoilRocks
- SelectSoilFlow
- CoastalErosionProfile
- LevelSetCurvature (added, not yet exposed)
- Island
- IslandLandMask
- WaveletNoise
- Bulkify
- ConeComplex
- Blend3
- ExportPointsToPly
- ExportCloudToPly
- CloudToVectors
- Thru
- Toggle
UI / UX
- HTML support in node tooltips
- Online help link available for each node
- Improved node settings layout and icons
- Embedded viewer and refined viewer controls
Rendering
- Multiple renderer updates and visual refinements
- Improved water and ambient occlusion rendering
- Fixed OpenGL inconsistencies between Linux and Windows
Stability & Architecture
- Safer node and graph lifetime management
- Improved memory handling and cleanup
- More robust node/link deletion and graph updates
⚠️ Known Issues
- The application remains somewhat unstable 💣 — but improving with each release.
- Possible memory limit issue when working with multiple 4K textures (#364).
Full Changelog: v0.4.1...v0.5.0