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v0.5.1

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@otto-link otto-link released this 22 Jan 11:56

Links: Homepage - Discord - Issues - Documentation - Binaries (Windows and Linux) - Youtube

Screenshot_2026-01-22_12-55-25

Warning

Hesiod, currently in its developmental phase, is being released as a Free and Open Source Software (FOSS). The application is currently unstable and subject to frequent changes. Feel free to explore its capabilities, contribute to its development, and provide feedback to help shape its future iterations.

What's new

HighMap Core Refactor & Performance

Migration to VirtualArray and VirtualTexture architectures: Virtual Arrays optimize memory usage for large graphs and high resolutions by loading data on demand instead of keeping everything in RAM. They support optional disk caching, enabling scalable workflows for complex graphs and fine-resolution terrains without memory bottlenecks.

New Terrain & Erosion Nodes

  • ValleyFill
  • WatershedRidge (work in progress)
  • Thermal node (merged + refactored system)
  • ThermalScree (duration-based model, fixed talus constraints)
  • Plates node (tectonic-style terrain generation)
  • KernelCupola node
  • ProjectTalus node
  • ExportTiled node
  • Texture ColorAdjust node
  • Equalize node
  • FlatbedCarve node (from v0.5.0 base)

UI / UX Improvements

  • New UI option allowing to reduce memory footprint by caching node data on disk
  • GraphToolbar with quick resolution selector
  • Reset settings feature

⚠️ Known Issues

  • The application remains somewhat unstable 💣 — but improving with each release.
  • Possible memory limit issue when using large graphs or high resolution => enable the option to cache node data on disk in the graph configuration menu

Full Changelog: v0.5.0...v0.5.1