Repository navigation
API: Renderer
todo.
Add the below code globally once in either of the shared .lua script of the resource you want to use within:
loadstring(exports.assetify_library:import("renderer"))()-
✨ Retrieves virtual rendering's state.
local bool: result = assetify.renderer.isVirtualRendering()
-
✨ Sets virtual rendering's state.
local bool: result = assetify.renderer.setVirtualRendering( bool: state, table: rtModes )
-
✨ Fetches virtual source.
local element: cSource = assetify.renderer.getVirtualSource()
-
✨ Fetches virtual RTs.
local table: cVRTs = assetify.renderer.getVirtualRTs()
-
✨ Retrieves time-sync's state.
local bool: result = assetify.renderer.isTimeSynced()
-
✨ Sets time-sync's state.
local bool: result = assetify.renderer.setTimeSync( bool: state )
-
✨ Syncs server's tick.
local bool: result = assetify.renderer.setServerTick( float: tick )
-
✨ Syncs minute duration (Milliseconds in a minute).
local bool: result = assetify.renderer.setMinuteDuration( float: duration )
-
✨ Retrieves anti-aliasing intensity.
local float: result = assetify.renderer.getAntiAliasing()
-
✨ Sets anti-aliasing intensity.
local bool: result = assetify.renderer.setAntiAliasing( float: intensity )
-
✨ Retrieves emissive mode's state.
local bool: result = assetify.renderer.isEmissiveMode()
-
✨ *Sets emissive mode's state.
local bool: result = assetify.renderer.setEmissiveMode( bool: state )
-
✨ Retrieves dynamic sky's state.
local bool: result = assetify.renderer.isDynamicSky()
-
✨ Sets dynamic sky's state.
local bool: result = assetify.renderer.setDynamicSky( bool: state )
-
✨ Retrieves dynamic prelights' state.
local bool: result = assetify.renderer.isDynamicPrelights()
-
✨ Sets dynamic prelights' state.
local bool: result = assetify.renderer.setDynamicPrelights( bool: state )
-
✨ Retrieves dynamic sun's color.
local float: r, float: g, float: b = assetify.renderer.getDynamicSunColor()
-
✨ Sets dynamic sun's color.
local bool: result = assetify.renderer.setDynamicSunColor( float: r, float: g, float: b )
-
✨ Retrieves dynamic stars' state.
local bool: result = assetify.renderer.isDynamicStars()
-
✨ Sets dynamic stars' state.
local bool: result = assetify.renderer.setDynamicStars( bool: state )
-
✨ Retrieves dynamic cloud's density.
local float: result = assetify.renderer.getDynamicCloudDensity()
-
✨ Sets dynamic cloud's density.
local bool: result = assetify.renderer.setDynamicCloudDensity( float: density )
-
✨ Retrieves dynamic cloud's scale.
local float: result = assetify.renderer.getDynamicCloudScale()
-
✨ Sets dynamic cloud's scale.
local bool: result = assetify.renderer.setDynamicCloudScale( float: scale )
-
✨ Retrieves dynamic cloud's color.
local float: r, float: g, float: b = assetify.renderer.getDynamicCloudColor()
-
✨ Sets dynamic cloud's color.
local bool: result = assetify.renderer.setDynamicCloudColor( float: r, float: g, float: b )
-
✨ Retrieves dynamic sky's timecycle.
local table: timecycle = assetify.renderer.getTimeCycle()
-
✨ Sets dynamic sky's timecycle.
🚨 Refer timecycle.rw to know more abouttimecycleformat!local bool: result = assetify.renderer.setTimeCycle( table: timecycle )