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Mental v2.12.0-beta

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@github-actions github-actions released this 23 Jul 22:16
Immutable release. Only release title and notes can be modified.
6b4a873

Mental v2.12.0-beta

⌖ Paper 1.9.4 → 26.x ⌖ Folia ⌖ Java 8+ ⌖ zero dependencies

Changes

  • Damage indicators now appear for every hit, not just player-versus-player melee.
    Hitting a mob shows its damage, a mob hitting someone shows theirs, and fall
    damage, lava, fire and drowning all show a number too. Previously only one case
    in the whole game drew an indicator: a player meleeing another player.
  • Ranged hits show damage numbers again. A bow, trident or snowball hit reports the
    arrow as the attacker rather than the player who fired it, so every ranged hit
    failed the old player-attacker check and drew nothing at all — even in PvP. Shots
    are now credited to the shooter, who sees the number wherever they are standing.
  • You no longer see damage numbers for damage happening to YOU. Everyone near a
    victim sees the number except the victim themself, so your own screen stays clear
    in a fight while you still see everything you deal.
  • Mobs now show healing numbers too, on the same rule as damage. Heals are detected
    by watching health rather than by listening for a heal event, so heals applied
    directly by other plugins are caught the same way they already are for players.
  • Hit sounds stay combat-only, deliberately. Fall damage, lava, drowning and
    freezing keep vanilla's own hurt sounds, so you can still hear WHY you are taking
    damage rather than getting one combat chord for everything.
  • The low-health warning sound now plays on every damage cause, including
    environmental. It is a warning about your health rather than about the blow, so
    burning or drowning into the danger zone sounds the same alarm a hit does.
Full changelog — click to expand
  • test(feedback): gate the environmental case on a stageable damage event (723d4fc)
  • chore(release): 2.12.0-beta — feedback on every hit (04fbd29)
  • test(feedback): pin the audience rule and the two new hit classes (468dfa4)
  • feat(feedback): indicators on every hit, sounds still combat-only (4b98fdf)

MENTAL by @owengregson