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v0.11.0: Run the CLI step of release-check without an absolute cargo target.

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@github-actions github-actions released this 21 Oct 10:57
· 41 commits to main since this release

A scene can paint a wave as a node. The preset renders in a check with no
GPU, and the same image is what the GPU draws.

Added

  • shaders::waves() is a box in the scene. .amp(), .deep() and
    .foam() are signals, and a theme role such as Accent follows the
    theme. .uniform() sets a numeric field of your own shader.
  • Shader::source keeps WGSL in the scene. Shader::file reads it on
    every draw, so saving the file updates the picture without a rebuild.
    The text defines Params and shade. oxframe adds ShadeIn. A wrong
    name or type fails the check and lists the fields. WGSL that does not
    compile fails it too, with the line in your source.
  • A check paints shader layers at half resolution. An opaque shader over
    text is a warning. A pass over the draft budget is a warning.