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v0.7.0: Let a node draw its own geometry and a seeded spray.
A node can draw its own geometry, and a spray keeps a seeded simulation
(ROADMAP task 15, stage 1). No shaders yet.
Added
Custom::new(|ctx, t| { ... }).ctx.line,ctx.circle,ctx.rectand
ctx.pathtake.fillor.stroke.ctx.rng(seed)does not advance
random(), and the same seed draws the same shapes after a seek.Particles::new().seed(7).gravity(900.0).toward_camera()and
burst(origin, count).await. Integration uses a fixed 1/120 s step and a
checkpoint every 30 steps, so seeking back replays at most that many steps
and lands on the same dots.toward_cameraonly scales the dots.oxframe checkreportsnondeterministicwhen painting the same frame
twice does not match.- Example
spray: rain fromCustom, then a burst into the camera.