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Bas edited this page Apr 22, 2017 · 2 revisions

Welcome to the projectjebroer wiki!

Resources To keep the population happy and living in their houses, all of the resources should be available to all citizens. For example, when there is a population of 10, there should be a supply of 10 water, 10 electricity and 10 food. These resources should also be distributed to the houses, else they can not be used by the citizens.

  • Water - Provided from off-map, a single connection to the pipelines is available at the start of the game. Water is then distributed to the buildings by building underground pipelines.
  • Electricity - Provided from off-map, a single connection to the power cables is available at the start of the game. Electricity is distributed to the building by building underground pipelines.
  • Food - Generated by farms, which can be build by the player. Food is distributed to houses over roads, which also have to be build by the player.

Infrastructure

  • Pipelines for distributing water. Provides electricity within an area of 1 tile around the pipeline. Costs: initial + maintenance.
  • Power cables for distributing electricity. Provides electricity within an area of 1 tile around the cable. Costs: initial + maintenance.
  • Road for transportation. Buildings have to be in close proximity of a road in order to function. Costs: initial + maintenance.

Building types

  • Housing for population count. Costs: initial. Income: Tex Ass.
  • Industry for work (income) for population. Costs: initial.
  • Shops/entertainment for spending the population's income $$$. Costs: initial.
  • Urban farms for food for population. Costs: initial.

Income is calculated based on amount of population and the quality of the houses. Higher quality houses generate more income. Higher quality houses can also house more people (?). Quality of buildings is upgradeable:

  • Industry, shops and farms are always upgradeable for an x amount of money.
  • Houses are only upgradeable based on the amount of points for industry/shops/farms (see below). When the final house level is reached, the player can choose to buy self-sustainment expansions (solar panel, mini-farm, home-chinema) for the house. This fully upgraded and expanded house will be called a 'Small World House'.

Upgrade/point system for industry/shops/farms: The game has a technology level, which is determined by the sum of all industry, shops and farm building levels. Houses can be upgraded when this technology level has reached a certain amount. For instance: a house can be upgraded to level 2 if technology level is 5. Houses can be upgraded to level 3 if technology level is 10. etc.

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