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Releases: pablocpas/OpenCMR2
Release list
v1.1.3
Fixes the macOS Apple silicon startup crash and restores gamepad menu navigation.
- Fix the variadic
sprintfcalls that caused a segmentation fault while constructing install paths on macOS ARM64. - Restore left-stick and D-pad menu navigation on gamepads while retaining accelerator/brake trigger controls and wheel pedal navigation.
- Add regression coverage for install-path initialization, controller navigation and frontend language selection.
The macOS ARM64, Windows x64, Linux and Android builds are included below. Download the package for your system; the original PC game files are required.
Fix commit: e8c63b6.
v1.1.2
v1.1.1
v1.1.0
OpenCMR2 1.0.2
Full Changelog: v1.0.1...v1.0.2
OpenCMR2 1.0.1
Full Changelog: v1.0...v1.0.1
OpenCMR2 1.0
First release of OpenCMR2, a native port of Colin McRae Rally 2.0 (PC, 2000) built on the CMR2Decomp decompilation.
The packages contain no game data. You need your own copy of the original PC version: on first launch, choose the folder of your installation.
Downloads
| Platform | Package |
|---|---|
| Windows x64 | OpenCMR2-Windows-x64.zip (opencmr2.exe with SDL3 and the Visual C++ runtime DLLs) |
| Linux x86-64 | OpenCMR2-Linux-x86_64.tar.gz |
| Linux ARM64 | OpenCMR2-Linux-arm64.tar.gz |
| Linux 32-bit | OpenCMR2-Linux-i686.tar.gz |
| macOS (Apple silicon) | OpenCMR2-macOS-arm64.zip |
Each package has a .sha256 checksum. The Linux packages are built on Ubuntu 24.04 and need a distribution of similar age or newer. The macOS package is not signed: after extracting it, run xattr -dr com.apple.quarantine OpenCMR2-macOS-arm64 once.
Features
- Runs natively on Linux, Windows and macOS, with SDL3 and a Vulkan or Metal renderer
- Intro and country videos, menus, stages and network races over LAN
- SilentPatch's improvements built in: widescreen resolutions with the correct perspective, configurable field of view, and high frame rates without changing the game speed or the physics
- Vehicle physics verified bit for bit against the original game at 30 to 240 FPS
- Multiplayer over LAN and the internet using UDP instead of DirectPlay
- Fullscreen or window, switched with Alt+Enter
- Folder dialog on first launch to locate the game installation
- Fixes for some original bugs, such as German in the language menu loading Spanish
Everything tested so far works. Gameplay on Linux ARM64 and macOS has not been tested yet, and Windows has been tested under Wine. If you find a bug, please report it.