Releases: paintdotnet/Paint.NET-on-Wine
Release list
v5.200.9750.28504
- Fixes #3 -
IDXGIOutput6::CheckHardwareCompositionSupporton Wine returnsE_NOTIMPL(it should be returningS_OKand placing0into the output parameter) - Fixes #4 -
D2D1Factory::CreateWicBitmapRenderTargetreturnsDXGI_ERROR_UNSUPPORTED(macOS) - Added an ARM64 build
- Changed "WINE" to "Wine"
Note that change logs here will only state what's relevant to running Paint.NET on Wine. There may be other application-level changes.
v5.200.9748.42990
- Using
/wineis no longer required. "Wine Mode" is controlled by a property inPaintDotNet.Configuration.json, which is already set totrue. - Fixes #1 - Shell scripts are now marked with executable permissions, no need for manual
chmod +xafter unzipping - Crash logs will point to this GitHub repository instead of the main crash log reporting e-mail address.
- Settings->Animations check box is now disabled
- DXVK should now be quieter with its warning spew when using
paintdotnet.sh
v5.200.9747.34699
Paint.NET-on-Wine is now a separate package from the regular releases. Included is a _README.md, an install script (install.sh), and a run script (paintdotnet.sh).
This build has a lot of performance improvements for the managed Direct2D layer.
NOTE: The install and run scripts were written by Claude Code. I have read through them to make sure there aren't any egregious mistakes (no rm commands, etc.). I tested them on Ubuntu within WSL2 and they worked for me. However, I'm not a Linux user so I don't know if they're respecting typical idioms or patterns for how things are done there (folder names and stuff). If you see something that warrants a revision to them, please file an issue here.
Also note that the "source code" ZIPs don't really have anything in them. They're an artifact of using GitHub for these releases.