0.3.0
API additions
-
馃帀 Added support for iOS 馃帀 #109
-
Added optimizers (
Adam,AdaGrad,AdaDelta,RMSProp). #170 #102 #183
Thanks @Lewuathe and @mnottheone for the implementations and @SayHelloToWorld for the bug fixes! -
Added
math.cos,math.tan,math.asin,math.acos,math.atan,math.sinh,math.cosh,math.abs#123 -
Added
math.oneHotandmath.multinomial#160 -
Added
NDArray.getValuesAsync()which asynchronously downloads the values from the GPU #146 -
Added
math.concat[1-4]Dandmath.slice[1-4]D#151
Bug fixes
Other improvements
-
Added highlighting when glsl fragment shaders fail to compile

-
Faster reduction ops (min/max/reduce_sum/logsumexp) #145
-
Faster matmul and convolutions/pooling #129
-
Added script for model builder training data preprocessing. #136 Thanks @kaihuchen!
-
Improved benchmark measurements. #140
Thanks to all our contributors!
@Lewuathe @mnottheone @kaihuchen @SayHelloToWorld @cghawthorne @digitalheir @caisq @arthurjdam @jsphweid @bernard-lin @shancarter