v0.11.1
Netplay fixes. The game itself is patched exactly as 0.11.0 patched it, so
there is no need to re-patch - but both players should update the Internet
play add-on, which is the same Install button.
Fixed
- Mismatched patches left the joining player waiting. When two players
had different gameplay patches the host was told why and the other player
was not - they sat on "Connecting..." until they gave up. Both sides now
get the message. Updating one side is enough for that side to see it. - A match could freeze while a menu was open. If a frame went missing
between rounds it was never asked for again, and the match hung until
someone quit. - A dropped connection while hosting killed the dialog. Your code lasts
as long as you keep the window open, but if the machine sleeps or the
network drops for half a minute the server forgets it. That used to end
the wait with "No answer from the matchcode server". It now takes a fresh
code and carries on - the dead one disappears rather than sitting there
looking valid. - "No game with that code" also appeared when the code was fine and
somebody else had already joined it. It says so now. - The patcher could leave the ending credits half-written if the disk filled
up mid-apply, and a second run would report the line as already in place.
Both roll files are now written together or not at all.
Playing against someone still on 0.11.0 works as before.