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Releases: pandaligx/RTX-FG-Manager

4.1.2 · 上游 0.3.1 与每游戏参数 / Upstream 0.3.1 and per-game settings

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@pandaligx pandaligx released this 15 Sep 16:28

RTX 帧生成管理器 4.1.2

本版将云端上游方案从 0.3.0 更新到 0.3.1 · github-9.15。根据上游 0.3.1 说明,它修复了 0.3.0 对 RTX20/Turing(SM75)报告错误 GPU 架构而无法启用帧生成的问题;RTX30/SM86 的数值和性能路径不变。上游方案仍为 D3D12 + 310.9,不包含本项目 0.2.6 的 Vulkan 扩展。

相比 4.1.1

  • 上游 0.3.1 提供 version.dllwinmm.dlldinput8.dlldbghelp.dlldxgi.dlld3d12.dll 六个入口,支持多选;游戏先加载的入口生效,其余入口只负责转发。
  • 每个游戏可以独立设置优化模式、最高生成帧数(运行库默认/2X—6X)、UI 重组预设(Auto/A/B)和日志级别(0—3)。已部署游戏完全退出后再次点击安装,只更新这些参数并保留 INI 中其他高级配置。
  • 参数区新增小型问号帮助,简要说明各项用途、适用边界和生效方式;五种界面语言均已补齐。
  • 云端清单统一从固定 HTTPS 地址获取,清单内部继续保留国内文件源和 GitHub 文件源。以后更新兼容方案时只需替换固定清单,不必同步维护另一份 GitHub 清单。
  • 旧设置中的 upstream-0.3.0-310-9 自动迁移到 0.3.1。Native 0.2.6 正式、实验和初始方案未修改。

验证范围

  • 74 项 Cargo 测试通过,1 项需要显式访问真实驱动元数据的只读测试保持忽略;格式检查、cargo check、严格 Clippy 和 Release 构建通过。
  • 六入口同时部署、按游戏独立参数、修改后保留高级 INI 键、卸载清理、五语言和三主题均有自动检查。
  • GitHub 云端预发布的 20 个附件已从公网逐项下载回读,116,543,344 字节全部与本地原件一致。
  • 六个 0.3.1 DLL 均为 x64,并已由发布者签名;本地验证不代替 RTX20/RTX30 的实际游戏兼容性测试。

本次先交付 4.1.2 EXE 给发布者签名。签名前不会发布管理器 Release 或更新 update.json

4.1.1 · 国内 DLL 下载修复 / China DLL download fix

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@pandaligx pandaligx released this 14 Sep 23:48

RTX 帧生成管理器 4.1.1

相比 4.1.0:

  • 修复国内 DLL 文件服务器跳转至下载节点后返回 HTTP 400,导致关闭 VPN 时安装补丁失败的问题。
  • DLL 包改由软件内置 aria2 下载,支持多连接、断点续传和下载节点跳转。
  • 下载顺序固定为:国内多连接 → 国内单连接兼容重试 → GitHub 多连接 → GitHub 单连接兼容重试。
  • 继续校验 HTTPS 证书、压缩包大小与 SHA-256、ZIP 文件清单、每个 DLL/INI 摘要以及 x64 DLL 格式;下载失败不会写入游戏目录。
  • 云端清单和 18 个 DLL 压缩包没有变化,已经部署的游戏补丁无需重新安装。

最终 Release 候选已在空缓存且禁用 GitHub 的条件下,从国内线路下载并验证全部 18 个包;随后关闭两条网络线路,18 个缓存包均可离线复用。Cargo 格式、检查、72 项测试、严格 Clippy 和 Release 构建通过,五语言 × 三主题共 15 次界面事件循环检查通过。

本次只修复管理器下载逻辑,没有修改 DLL,也没有新增物理显卡或游戏兼容性测试。

English

Compared with 4.1.0:

  • Fixes HTTP 400 failures after the China file server redirects to its download host, which prevented DLL installation without a VPN.
  • Cloud DLL archives now use the bundled aria2 downloader for parallel transfer, resume support and download-host redirects.
  • The fixed order is: China parallel transfer, China single-connection compatibility retry, GitHub parallel transfer, then GitHub single-connection compatibility retry.
  • HTTPS certificate, archive size/SHA-256, ZIP manifest, per-file digest and x64 DLL checks remain mandatory. Failed downloads never write to a game folder.
  • The cloud catalog and all 18 DLL archives are unchanged. Existing game deployments do not need to be reinstalled.

The final Release candidate downloaded and verified all 18 packages from an empty cache with GitHub disabled, then reused all packages offline with both network routes disabled. Formatting, Cargo check, 72 tests, strict Clippy, Release build and 15 UI event-loop checks across five languages and three themes passed.

This release changes only manager download behavior. It does not modify any DLL or add new physical-GPU/game validation.

4.1.0 · 云端 DLL 资源 / Cloud DLL delivery

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@pandaligx pandaligx released this 14 Sep 22:45

RTX 帧生成管理器 4.1.0

相比公开版 4.0.9:

  • 游戏 DLL 改为云端按需下载,缩小管理器体积;默认国内文件服务器,失败后自动尝试 GitHub,已校验缓存可离线使用。
  • 方案名称、版本、入口和 INI 由清单管理,支持独立更新;不自动覆盖游戏中已部署的补丁。
  • 保留 0.2.6 正式(默认)、0.2.6 5X/6X 实验、初始 RTX20/30 方案,原 DLL 未改动。
  • 新增“0.3.0 · github-9.14”上游原版(310.9),仅 SM86 / D3D12,支持六种入口且强制单选。不包含 310.1 备选版,也未合入本项目 SM75 / Vulkan 专项修复。
  • 后台下载显示进度,校验 ZIP 和每个文件后才部署;取消或下载失败不写入游戏,卸载继续离线。
  • 保留五语言、主题、游戏库、部署记录、EXE 自动更新和原有清理保护。

这是管理器和资源分发更新,不是新 DLL 修复。上游 0.3.0 保留自签名,不能等同于 Windows 默认信任。本次没有新增 GPU 游戏验收。管理器 EXE 已通过有效 EV 代码签名与时间戳验证。

English

Compared with public version 4.0.9:

  • Game DLLs move out of the EXE into on-demand cloud packages, using the China mirror first and GitHub fallback. Verified cached files remain usable offline.
  • Catalog-driven scheme names, versions, proxies and INIs can update independently with the supported installation protocol. Existing game patches are not automatically replaced.
  • Retains unchanged 0.2.6 stable/experimental and initial RTX20/30 payloads; stable remains default.
  • Adds upstream “0.3.0 · github-9.14”, runtime 310.9, SM86 / D3D12 only, six proxies with single selection. No 310.1 variant or local SM75/Vulkan fixes.
  • Background download progress and archive/file integrity checks precede deployment. Cancellation/download failure leaves games untouched; uninstall stays offline.
  • Preserves languages, themes, library/deployment records, manager updates and cleanup protection.

No DLL binary changes or new GPU game validation are claimed. Upstream retains its self-signature. The manager EXE has a valid EV code signature and timestamp.

Cloud DLL resources · 20260915-r2

Pre-release

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@pandaligx pandaligx released this 15 Sep 15:49

Independent cloud DLL resources; this is not a manager EXE release.

Replaces the upstream 0.3.0 scheme with signed upstream 0.3.1 / runtime 310.9 packages. Upstream 0.3.1 supports SM75 and SM86 on D3D12. Six proxy entries support multi-select. Native 0.2.6 and initial packages are byte-identical to r1. The 310.1 alternative remains excluded.

Cloud DLL resources · payloads-20260915-r1

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@pandaligx pandaligx released this 14 Sep 21:59

Independent DLL resources for RTX Frame Generation Manager. Not a manager EXE update.

0.2.6 stable/experimental and initial payloads are unchanged. Upstream 0.3.0 uses runtime 310.9, SM86 / D3D12 only, one proxy; its original self-signature is retained. 310.1 is excluded.

独立云端 DLL 资源,不是管理器 EXE 更新。保留本地 0.2.6 正式/实验和初始方案;上游 0.3.0 仅 310.9,不包含 310.1。

Cloud DLL resources · payload-catalog

Pre-release

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@pandaligx pandaligx released this 14 Sep 21:59

Independent DLL resources for RTX Frame Generation Manager. Not a manager EXE update.

0.2.6 stable/experimental and initial payloads are unchanged. Upstream 0.3.0 uses runtime 310.9, SM86 / D3D12 only, one proxy; its original self-signature is retained. 310.1 is excluded.

独立云端 DLL 资源,不是管理器 EXE 更新。保留本地 0.2.6 正式/实验和初始方案;上游 0.3.0 仅 310.9,不包含 310.1。

4.0.9 · 自动更新与下载修复 / Update and download fixes

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@pandaligx pandaligx released this 13 Sep 15:20

4.0.9 — 自动更新体验与下载显示修复

相比 4.0.8:

  • 启动后台检查更新,发现新版时居中提示。点击“下载并更新”后,校验完成自动在原目录替换、改用新版文件名并重启,无需再点安装;正在部署补丁时会等待操作结束。保留冲突保护与旧版回退备份。
  • 修复更新进度不可见的问题并重新排版:下载按钮右侧显示小圆环与百分比,下方横向显示大小、速度和剩余时间。移除更新区边框,设置页宽屏双列、窄屏单列,适配浅色/深色主题。
  • 恢复实际已下载 MB、总大小、下载速度、预计剩余时间和当前线路;切换到主页等页面后仍能查看下载状态。
  • 修复把文件长度误当成已下载量的问题;文件与数字签名校验通过后才显示 100%。
  • 下载采用系统 DNS、最高 30 连接、1 MiB 分块和不预分配文件。支持取消后继续下载;服务器拒绝分段/续传时,自动改为兼容的单连接重新下载并显示提示。
  • 持续慢速时尝试已核对版本、大小和摘要的镜像;Gitee 匿名接口限流时,可核对已知版本的直链更新清单,改善国内下载选路。
  • 用户实测补充:RTX20《燕云十六声》已可开启帧生成,此前缺少该选项的问题已确认解决。

本次只更新管理器,Native 0.2.6 正式/实验 DLL、初始方案和 aria2 程序均未修改,已有游戏补丁无需重新部署。HTTPS 证书、文件 SHA-256、发布者签名及版本校验继续保留。

4.0.8 及更早版本可通过更新检查识别 4.0.9。实际下载速度仍取决于网络和下载节点,连接数不是速度保证。

English

Changes from 4.0.8:

  • Check for updates at startup and show a centered prompt when a new version is available. After choosing Download and update, verification is followed by automatic replacement in the same folder, the new release filename, and restart. Wait for active patch operations; retain collision protection and a rollback backup.
  • Fix invisible progress and redesign the update layout. Show a small progress ring and percentage beside the download button, with size, speed and ETA beneath. Remove the update frame and use two Settings columns on wide windows, stacking them on narrow windows, in both themes.
  • Show actual downloaded MB, total size, speed, ETA and source; retain download status when navigating away from Settings.
  • Stop treating the output file length as transferred bytes. Report 100% only after integrity and digital-signature verification.
  • Use system DNS, up to 30 connections, 1 MiB splits and no file preallocation. Resume cancelled transfers; automatically restart with a compatible single connection when a server rejects byte ranges.
  • Try a matching verified mirror for persistently slow transfers. A known-version Gitee attachment manifest can keep the domestic route usable when its anonymous API is limited.
  • User testing now confirms frame generation is available in Where Winds Meet on RTX20-series GPUs; the previously missing option is resolved.

This updates the manager only. Native 0.2.6 stable/experimental DLLs, the initial scheme and the aria2 executable are unchanged. Existing game patches do not need redeployment. HTTPS, SHA-256, publisher-signature and version checks remain enabled. Existing 4.0.8 and earlier clients can detect 4.0.9 normally. Actual transfer speeds depend on the network and server.

4.0.8 · Rust/GPUI 与 Native 0.2.6 / Rust/GPUI & Native 0.2.6

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@pandaligx pandaligx released this 13 Sep 12:38

4.0.8 — Rust / GPUI 与 Native 0.2.6

可从 3.7.4 直接升级,保留游戏列表、偏好和部署记录,无需安装中间开发版。

相对已发布3.7.4:

  • 管理器改为 Rust + GPUI,保留五语言、浅色/深色/跟随系统、后台扫描及更新;优化游戏图标清晰度、游戏库状态和批量操作。
  • 默认方案升级为 0.2.6 · DX12/Vulkan(正式);实验方案升级为 0.2.6 · 5X/6X · DX12/Vulkan(实验)。两个方案的五种代理入口均包含新的启动兼容修复,GitHub第一版保持不变。
  • 改为按需加载 D3D12,避免游戏启动阶段过早初始化;补充代理生命周期保护,修复独立测试中复现的提前卸载崩溃。保留 Fix1、Vulkan 互操作与原有推理优化。
  • 修复更新显卡驱动后,旧名称备份导致无法修改/还原的问题。同一设备可迁移备份,保留新驱动写入的名称,恢复本工具遗留别名;保持换卡保护和失败回滚。
  • 补齐燕云等 Unreal 目录、Unity 和 DLSS 组件扫描线索;旧游戏列表与部署记录兼容。已部署标签区分旧补丁与新0.2.6,不把更新管理器当作已更新游戏DLL。
  • 按用户要求移除诊断日志、自检面板,保留主页操作日志。卸载继续支持编辑后的INI、重新签名DLL及已识别新旧补丁,保留无关游戏文件。

实验方案只提高倍率上限,实际倍率由游戏请求,不增加游戏设置菜单。用户反馈前一份V测试补丁已在RTX3060的永劫无间、三角洲、明日方舟:终末地和燕云十六声开启4X;RTX2060终末地黑屏亦解决。此次十入口完整包仍需签后游戏复测;Win10/2060燕云缺少DLSS选项尚未确认为已修复。

界面与操作调整

  • 改用 GPUI 组件与图标;修复 DLL 名称下缘裁切、按钮显示、更新结果提示和窗口关闭响应,游戏图标优先提取高分辨率资源。
  • 游戏库显示部署方案/入口标签;选中当前游戏与勾选批量目标分离,支持批量移出游戏库,右键或双击打开目录。
  • 单个安装/卸载直接执行,批量操作显示编号确认清单;游戏未退出或执行失败时弹出警告,避免把未完成当成功。进程检查按实际路径区分同名程序。
  • 五语言使用说明首次打开自动展示;HAGS 改为主页“图形设置”手动入口,移除自动检测提醒。设置页集中语言与更新设置,移除重复导航按钮。
  • 手动添加不再仅限 x64,但安装 x64 DLL 仍进行架构检查;增加 Unreal 多种目录布局、Unity 和 DLSS 线索,避免只追求扫描速度而漏识别。

升级与验证

更新管理器不会自动替换游戏 DLL。请完全退出游戏,卸载旧补丁,再安装 0.2.6。五种代理优先单选;5X/6X 仍是实验上限,游戏必须主动请求。

最终 EXE 与十个新 DLL 均已数字签名,Windows 签名及时间戳验证通过。Cargo fmt/check/test(57 项)/严格 Clippy/Release 构建以及15项五语言三主题启动检查通过;十代理共320项开发机 GPU 合成检查和200次提前卸载压力检查通过。GPU 验证设备是 RTX4060 Ti/SM89,SM75/SM86 使用前向 PTX,不等于物理 RTX20/30 或所有游戏验收。真实驱动升级后的名称恢复仍建议测试机验收。

English

Compared with published 3.7.4:

  • Move the manager to Rust + GPUI, retaining five languages, themes, background scanning and updates; improve executable icon clarity, deployment badges and batch operations.
  • Default to 0.2.6 · DX12/Vulkan (Stable); update 0.2.6 · 5X/6X · DX12/Vulkan (Experimental) as well. All five proxies in each scheme receive the startup compatibility changes. The initial GitHub scheme is unchanged.
  • Load D3D12 on demand to avoid premature host initialization, and retain the proxy for the game process lifetime to prevent the early-unload crash reproduced in isolated tests. Preserve Fix1, Vulkan interoperability and existing inference optimizations.
  • Allow GPU display-name backups to migrate after a driver update on the same device. Preserve fresh driver values, restore aliases owned by the manager, and retain device-identity checks and rollback.
  • Expand Unreal/Unity/DLSS component discovery, preserve saved games and deployment records, and distinguish existing payload versions from new 0.2.6 deployments.
  • Remove diagnostic/self-test panels while keeping the activity log and ownership-aware cleanup, including edited INIs and re-signed known DLLs.

The experimental scheme raises the available limit; games choose the multiplier and no new menu options are added. User-reported success with the previous test proxy is not acceptance of every proxy in this new package. Missing DLSS options in Where Winds Meet on Windows 10 / RTX2060 remain unconfirmed pending complete game installation and retesting.

UI, workflow and validation

GPUI components/icons replace the previous Python UI. This release improves text clipping, update feedback, close responsiveness and executable icons; adds deployment badges, independent row/batch selection, batch library removal and context-menu/double-click folder opening. Single-game deployment avoids redundant confirmation; batch operations show numbered targets. Running-game detection distinguishes executable paths and reports failures clearly.

First-run help supports all five languages. HAGS is now a manual Graphics settings shortcut, without automatic reminder checks. Manual library addition accepts other EXE architectures while x64 patch deployment remains guarded.

The final EXE and ten new DLLs are signed with verified Windows signatures and timestamps. Validation includes 57 Rust tests, strict Clippy and Release builds, 15 language/theme startup checks, 320 synthetic GPU cases and 200 immediate-unload repetitions. GPU tests used an RTX4060 Ti/SM89 with forward-compatible SM75/SM86 PTX, not physical RTX20/30 acceptance. Real driver-upgrade restoration still needs test-machine acceptance. Exit each game and redeploy its patch after updating the manager.

3.7.4 · DX12/Vulkan、GPU 计划检测 / DX12/Vulkan & HAGS

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@pandaligx pandaligx released this 12 Sep 06:48

3.7.4 — DX12/Vulkan 与单 DLL 帧生成

相较已发布的 3.7.3:

  • 默认方案更新为 0.2.5 · DX12/Vulkan(正式),保留永劫无间 Fix1,最高 4X。
  • Vulkan 资源共享与同步已集成到五个代理 DLL,每次选择一个即可,无需外接桥接 DLL。
  • Vulkan 采用 GPU 共享传输、资源缓存复用与合并提交,减少 CPU 图像中转、重复分配和等待;不满足共享条件时保留回退。
  • 0.2.4 · 5X/6X · DX12/Vulkan(实验) 同步加入 Vulkan;实际倍率由游戏请求,不会新增游戏菜单。
  • “现有方案”更名为 初始方案 · GitHub 第一版,保留已有 R2/SM86 适配。
  • 更新中、英、俄、日、韩五语言说明;保留语言与方案选择记忆。
  • 使用说明扩充为10个步骤,增加 GPU 计划、方案选择、倍率限制、升级还原和故障排查。
  • 新增硬件加速 GPU 计划检测及 Windows 图形设置入口:确认未开启时每次运行最多提醒一次,已开启不弹窗,待重启及无法确认分别显示。检测在有超时保护的后台进程运行。
  • 卸载支持识别旧 Vulkan 测试桥接 DLL 和专属日志,兼容手动安装与修改 INI;保留游戏文件及未知 DLL。

升级提示: 更新管理器不会自动替换游戏内补丁。请退出游戏,卸载原补丁后安装新方案;先按软件提示检查硬件加速 GPU 计划,提示需要重启时重启后再测试。

0.2.5 是本项目基于上游 Native 0.2.4 的本地方案版本,不是上游发行版本。模型仍为310.1,原生推理内核未更新。
用户反馈普通单 DLL 版在永劫无间、三角洲和明日方舟:终末地的测试中均可插帧,帧率提升;这不代表全部显卡/游戏组合验证。新增 5X/6X Vulkan 仍属实验,不能以开发机合成测试代替实际游戏验收。


3.7.4 — DX12/Vulkan and single-DLL frame generation

Changes since the published 3.7.3:

  • 0.2.5 · DX12/Vulkan (Stable) becomes the default, retaining Naraka Fix1 and supporting up to 4X.
  • Vulkan resource sharing and synchronization are integrated into all five proxies. Select one proxy; no external bridge DLL is required.
  • Vulkan uses GPU shared transfers, cached resource reuse and combined submissions to reduce CPU image staging, repeated allocations and waits, with a fallback when sharing requirements are unavailable.
  • 0.2.4 · 5X/6X · DX12/Vulkan (Experimental) gains Vulkan support. The game must request the multiplier; no additional game settings are created.
  • The previous scheme is renamed Initial · First GitHub version, preserving the existing R2/SM86 adaptations.
  • Updated Chinese, English, Russian, Japanese and Korean descriptions, with remembered language and scheme choices.
  • Expanded the help into ten steps covering HAGS, schemes, multiplier limits, updates, restoration and troubleshooting.
  • Added hardware-accelerated GPU scheduling detection and a shortcut to Windows graphics settings. Disabled systems receive at most one reminder per session; enabled systems receive no popup. Pending-restart and unknown states are shown separately. Detection runs in a time-limited background process.
  • Uninstall recognizes earlier Vulkan test bridge DLLs and dedicated logs, including manual installs and edited INI files, while retaining game files and unknown DLLs.

Upgrading: Updating the manager does not replace patches already installed in games. Exit the game, remove its existing patch and install the new scheme. Check hardware-accelerated GPU scheduling using the app, and restart Windows if prompted before testing.

0.2.5 is this project's local compatibility version based on upstream Native 0.2.4, not an upstream release. The 310.1 model and native inference kernels are unchanged. The user reports successful frame generation and increased frame rates in Naraka, Delta Force and Arknights Endfield with the regular single-DLL build. This is not validation of every GPU/game combination. The new 5X/6X Vulkan scheme remains experimental; synthetic development-GPU tests do not replace real-game acceptance.

3.7.3 · 界面修复与实验 6X / UI fixes & experimental 6X

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@pandaligx pandaligx released this 11 Sep 18:42

3.7.3 · 相比上一正式版 3.7.0

本次包含 3.7.1—3.7.3 的累计更新,无需逐版安装。

  • 修复外接显示器、跨屏拖动及部分缩放环境中,点击使用说明、设置或显卡页面导致的界面卡死;原反馈用户已确认修复有效。
  • 修复启动时闪现白色小方框,首次显示直接应用保存的语言和主题。
  • 统一采用内置 Font Awesome 图标,复选框改为主题色填充与对勾;修复右侧栏滚动到空白区域,以及夜间扫描按钮按下后文字看不清的问题。
  • 显卡名称修改补齐所选设备的 DeviceDesc 字段,保留备份、失败回滚和还原功能。旧版修改过的用户可用管理员权限重新修改并重启;游戏是否读取该名称仍取决于游戏。
  • 新增独立 Native 0.2.4 Fix1 · 5X/6X(实验),五种 DLL 入口均保留永劫无间 Fix1,提供 RTX20/30 路由。原默认 Native 0.2.4 Fix1 与 R2/SM86 方案保留,已有七个 DLL 未变。
  • 补齐实验方案的五语言说明、选择记忆及清理识别;编辑 INI 后仍可卸载,保护无法确认归属的游戏文件。新 EXE 和五个实验 DLL 均已数字签名。

使用提示: 更新管理器不会自动替换游戏中的补丁。体验实验方案时,请先退出游戏并卸载旧补丁,再选择实验方案安装;建议每次仅选一个 DLL 入口。

实验范围: 6X 是倍率上限,实际倍率由游戏请求,不会自动增加游戏菜单。本版通过 132 项回归、Windows 三主题启动检查及开发机 RTX4060 Ti 的 30 组 GPU 合成测试;尚未完成 RTX2060/3060 的 5X/6X 实际游戏验收,不代表所有游戏均稳定支持 6X。

English · Changes since the previous public release, 3.7.0

This release includes the cumulative changes from 3.7.1 through 3.7.3. Install it directly; intermediate versions are not required.

  • Fixed UI freezes when opening Help, Settings or GPU pages in affected external-monitor, cross-screen and scaling scenarios. The original reporting user confirmed the fix.
  • Removed the small white startup window; saved language and theme apply before the main window appears.
  • Unified bundled Font Awesome icons and added theme-filled checkboxes with checkmarks. Fixed blank space when scrolling the details panel and unreadable pressed Scan controls in dark mode.
  • GPU renaming now also writes the selected device's DeviceDesc, with backups, rollback and restoration. Users who renamed a GPU with an older version can reapply the change as administrator and restart Windows. Individual games may use other sources for the GPU name.
  • Added a separate Native 0.2.4 Fix1 · 5X/6X (Experimental) profile. All five proxy DLLs retain Naraka Fix1 with RTX 20/30 routing. The existing default Native Fix1 and legacy R2/SM86 profiles remain available; their seven DLLs are unchanged.
  • Added five-language experimental guidance, saved profile selection and cleanup recognition, including edited INIs while retaining unrelated game files. The new EXE and all five experimental DLLs are digitally signed.

Upgrading: Updating the manager does not replace patches already installed in games. Exit the game, remove its existing patch and install the experimental profile if desired. Test one proxy DLL at a time.

Experimental scope: 6X is a capability limit, not an automatic game-menu addition. The game must request the frames. Validation includes 132 regression tests, Windows startup checks in three themes and 30 synthetic GPU cases on an RTX 4060 Ti. Actual RTX 2060/3060 game validation at 5X/6X remains outstanding; universal 6X compatibility is not claimed.