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RandomParadox v0.10.1

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@panik4 panik4 released this 07 Feb 19:48
· 17 commits to main since this release

Fwg

Bugfixes

  • input segments cause missing provinces in provinces vector
    • fixed, as provinces created in the growProvinces vector were not added to the right vector

Features

  • change random seed at startup based on system time

Rpx general

  • resource layers are now more varied

Hoi4

  • fixed resource factor does not work at all
  • fix NCNS causes crashes due to faction mechanics
  • resources are now more spread out

UI

  • Change render backend from DirectX11 to OpenGL using GLAD/glfw
  • Fix landform input not working when having to label first