Boy where do I begin.
80 bugs fixed. Massive optimization run. A lot of QoL updates
Main features:
Stealth Reworked
New Container Mechanics (Put quick-draw slots or define containers so they can only recieve arrows, etc)
(WIP) New Magic System that is still being worked on, mix and match, build your own spells.
Natural Weapons / Natural Armor on Races
Map Loot and carcass looting for tokens (happens when they are dead, aka the dead status effect
Better Token Combat Targeting
Light System, with race types of night vision, token light level measurer (during stealth mode), aswell as light indicators on the weather widget (click it, top left) that act in both token and theater of the mind mode (token measures scene darkness and dynamic lights, scene brightness is dictated by total brightness of scene, aswell as dynamic lights present as mood lighting).
Night vision types can also be given from the AE editor so that one can set up a cat potion
Better grapple flow in combat, aswell as combat extended additions such as Clinch (To use close quarter weapons with and aim with igni)
Way better UI Customization and Scaling (with text scaling)
Inventory and Merchant redesigns
Bestiary and Autopsy Rework
More House Rules
New Silver Rules as to comply with R Tal's Sages Answers
And a lot more quality of life!