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0.6.0 Rebalance, Upgrade visual effects

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@paralax034 paralax034 released this 16 Mar 12:24
· 27 commits to main since this release

v0.6.0 - The Cinematic Update

  • 💥 Advanced Explosion Effects: Added towering smoke columns, glowing fire embers that scatter and land, and lingering crater dust after massive explosions.
  • 🌍 Biome Reactions: Explosions now react to the environment! Expect massive steam clouds in freezing temperatures (< 5°C) and thick sand dust when exploding in desert biomes.
  • 🧱 Block Debris: Destroying blocks with explosives now generates physical debris particles flying outwards.
  • 🔫 Enhanced Gunplay Feedback: Shooting metal surfaces is now incredibly satisfying. Added bright impact flashes, dynamic spark showers (mix of streaks and floating sparks), and scattering metal chips.
  • ✨ Visual Decay: Shrapnel stuck in walls or lying on the ground now elegantly shrinks and fades away at the end of its lifetime instead of abruptly vanishing.
  • 🚀 Performance & Multiplayer Mastery:
    • Rebuilt the tracking system (now uses ultra-fast Ring Buffers). This fixes the bug where physical shrapnel would despawn prematurely during massive explosions.
    • 100% Multiplayer Synchronization! Switched all randomization to deterministic seeds. Every spark, ember, and shrapnel piece will fly in the exact same direction for all players.
    • Added visual "Pre-warming" to eliminate stutter/lag during the very first explosion in a play session.
  • ⚙️ New Configs: Added over 20 new configuration options to tweak particle counts, lifetimes, and effects.

Installation

  1. Requires BepInEx 5.4.21+
  2. Drop ScavShrapnelMod.dll into CasualtiesUnknownDemo/BepInEx/plugins/
  3. Launch game, config file auto-generates on first run

Compatibility