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0.6.0 Rebalance, Upgrade visual effects
v0.6.0 - The Cinematic Update
- 💥 Advanced Explosion Effects: Added towering smoke columns, glowing fire embers that scatter and land, and lingering crater dust after massive explosions.
- 🌍 Biome Reactions: Explosions now react to the environment! Expect massive steam clouds in freezing temperatures (< 5°C) and thick sand dust when exploding in desert biomes.
- 🧱 Block Debris: Destroying blocks with explosives now generates physical debris particles flying outwards.
- 🔫 Enhanced Gunplay Feedback: Shooting metal surfaces is now incredibly satisfying. Added bright impact flashes, dynamic spark showers (mix of streaks and floating sparks), and scattering metal chips.
- ✨ Visual Decay: Shrapnel stuck in walls or lying on the ground now elegantly shrinks and fades away at the end of its lifetime instead of abruptly vanishing.
- 🚀 Performance & Multiplayer Mastery:
- Rebuilt the tracking system (now uses ultra-fast Ring Buffers). This fixes the bug where physical shrapnel would despawn prematurely during massive explosions.
- 100% Multiplayer Synchronization! Switched all randomization to deterministic seeds. Every spark, ember, and shrapnel piece will fly in the exact same direction for all players.
- Added visual "Pre-warming" to eliminate stutter/lag during the very first explosion in a play session.
- ⚙️ New Configs: Added over 20 new configuration options to tweak particle counts, lifetimes, and effects.
Installation
- Requires BepInEx 5.4.21+
- Drop
ScavShrapnelMod.dllintoCasualtiesUnknownDemo/BepInEx/plugins/ - Launch game, config file auto-generates on first run
Compatibility
- https://orsonik.itch.io/scav-prototype (latest version)
- No known conflicts with other mods