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Description
I am testing an issue with a large project and have hit a snag with the released version of the Launcher 1.0.1. I am seeing a large percentage of load to RAM and load to EEPROM errors with this project. If I revert back to the Launcher 1.0.1 Chrome app, it works perfectly.
After I wrote this up, I went back and tested against a smaller project. Everything worked as expected. I closed the Chrome version of the Launcher and started the MacOS version 1.0.0 and tried it against a small "hello World" project and the larger attached project. Initially, the Launcher would not connect at all. Quitting the Launcher and restarting it didn't seem to help. I abandoned the current project, returned to the SoloDev home page; started the Launcher; then loaded a small project. I was able to load successfully. The same with the larger project attached below. It now loads and runs successfully.
I will continue testing, but there appears to be something different between the Chrome version and the MacOS version.


