Pascal Editor 1.0.0-beta.1
Pre-release
Pre-release
The first Pascal Editor 1.0 beta focuses the editor around a stable, extensible scene model and production-grade architectural workflows.
Highlights
- Terrain sculpting — raise, lower, flatten, and smooth a compact height field with a persistent brush, live grid feedback, subtle continuous sound, undo-safe strokes, terrain raycasting, and first-person collision.
- Terrain-aware construction — walls, slabs, stairs, fences, columns, items, and other floor-placed nodes resolve stacked support and update live while terrain is sculpted. Wall and slab foundations can fill down to terrain without changing authored height or thickness.
- Vertical modeling — stored storey heights, raised-support drafting, explicit elevation anchors and guides, slab/deck stacking, auto-room surface elevation, wall/ceiling clamps, and support-aware placement above or below slabs.
- Plugin and node architecture — public node definitions, the built-in nodes package, plugin management, host integration primitives, and first-party Nature and MEP workflows.
- Floor-plan and export workflows — faster navigation, contextual dimensions and modes, more reliable placement and selection, textured GLB plus STL/OBJ export, capture framing, and hardened bake/walkthrough paths.
- Rendering and interaction quality — grounded lighting, safer WebGPU/WebGL fallbacks, deterministic snapping, group manipulation, improved camera/compass synchronization, and resilient legacy-scene migration.
All public packages are available as 1.0.0-beta.1 under the npm beta dist-tag. Stable latest installations remain on the 0.x line during the beta.
Contributors
Thank you to @wass08, @sudhir9297, @anton-pascal, @konevenkatesh, @MateoSaettone, @ruok-dev, @mvanhorn, and @kuishou68.
Full changelog: v0.9.1...v1.0.0-beta.1