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Releases: payangar-dev/more-darkness

More Darkness v2.0.1+1.21.11

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@github-actions github-actions released this 04 Aug 08:58

More Darkness 2.0.1

  • Fixed a crash on launch with NeoForge (the water rendering hooks did not match NeoForge's patched fluid renderer).

v2.0.1+1.21.1

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@github-actions github-actions released this 04 Aug 09:01

More Darkness 2.0.1

  • Fixed a crash on launch with NeoForge (the water rendering hooks did not match NeoForge's patched fluid renderer).

v2.0.0+1.21.1

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@github-actions github-actions released this 04 Aug 06:47

More Darkness 2.0.0

New: the mod now simulates the human eye.

  • Eye adaptation (eyeAdaptation, on by default): eyes slowly adapt to darkness and reveal your close surroundings only; distant darkness stays black. Vision turns colorless in the dark. Leaving darkness abruptly is blinding for a moment.
  • Darker water (darkerWater, on by default): water is murky, above and below the surface. Swamps hide everything, warm oceans stay clear.
  • Smoother light falloff around torches, and smooth lighting on water surfaces.
  • Fixed Distant Horizons LOD chunks flickering between light levels.

More Darkness v2.0.0+26.2

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@github-actions github-actions released this 04 Aug 06:42

More Darkness 2.0.0

New: the mod now simulates the human eye.

  • Eye adaptation (eyeAdaptation, on by default): eyes slowly adapt to darkness and reveal your close surroundings only; distant darkness stays black. Vision turns colorless in the dark. Leaving darkness abruptly is blinding for a moment.
  • Darker water (darkerWater, on by default): water is murky, above and below the surface. Swamps hide everything, warm oceans stay clear.
  • Smoother light falloff around torches, and smooth lighting on water surfaces.

More Darkness v2.0.0+26.1.2

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@github-actions github-actions released this 04 Aug 06:43

More Darkness 2.0.0

New: the mod now simulates the human eye.

  • Eye adaptation (eyeAdaptation, on by default): eyes slowly adapt to darkness and reveal your close surroundings only; distant darkness stays black. Vision turns colorless in the dark. Leaving darkness abruptly is blinding for a moment.
  • Darker water (darkerWater, on by default): water is murky, above and below the surface. Swamps hide everything, warm oceans stay clear.
  • Smoother light falloff around torches, and smooth lighting on water surfaces.

More Darkness v2.0.0+1.21.11

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@github-actions github-actions released this 04 Aug 06:43

More Darkness 2.0.0

New: the mod now simulates the human eye.

  • Eye adaptation (eyeAdaptation, on by default): eyes slowly adapt to darkness and reveal your close surroundings only; distant darkness stays black. Vision turns colorless in the dark. Leaving darkness abruptly is blinding for a moment.
  • Darker water (darkerWater, on by default): water is murky, above and below the surface. Swamps hide everything, warm oceans stay clear.
  • Smoother light falloff around torches, and smooth lighting on water surfaces.

More Darkness v1.2.0+26.1.2

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@github-actions github-actions released this 25 Jul 19:28
  • build: target Minecraft 26.1.2

More Darkness v1.2.0+1.21.11

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@github-actions github-actions released this 25 Jul 19:32
  • fix: stand down under night vision on 1.21.11
  • fix: ship a lightmap core shader so 1.21.11 caves actually go dark
  • feat: port to Minecraft 1.21.11 (Fabric + NeoForge)

More Darkness v1.1.1

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@github-actions github-actions released this 20 Jul 12:30
  • fix: lower YACL floor to 3.9.5, the latest published for 26.2

More Darkness v1.1.0

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@github-actions github-actions released this 20 Jul 10:16
  • docs: update CLAUDE.md for the 26.2 architecture
  • ci: split release publishing per platform and target 26.2
  • feat: port lightmap darkening to the 26.2 render state API
  • build: target Minecraft 26.2 (Java 25, Gradle 9.5.1, unobfuscated game)
  • ci: attach changelog to Modrinth and CurseForge versions