Releases: payangar-dev/more-darkness
Releases · payangar-dev/more-darkness
Release list
More Darkness v2.0.1+1.21.11
More Darkness 2.0.1
- Fixed a crash on launch with NeoForge (the water rendering hooks did not match NeoForge's patched fluid renderer).
v2.0.1+1.21.1
More Darkness 2.0.1
- Fixed a crash on launch with NeoForge (the water rendering hooks did not match NeoForge's patched fluid renderer).
v2.0.0+1.21.1
More Darkness 2.0.0
New: the mod now simulates the human eye.
- Eye adaptation (
eyeAdaptation, on by default): eyes slowly adapt to darkness and reveal your close surroundings only; distant darkness stays black. Vision turns colorless in the dark. Leaving darkness abruptly is blinding for a moment. - Darker water (
darkerWater, on by default): water is murky, above and below the surface. Swamps hide everything, warm oceans stay clear. - Smoother light falloff around torches, and smooth lighting on water surfaces.
- Fixed Distant Horizons LOD chunks flickering between light levels.
More Darkness v2.0.0+26.2
More Darkness 2.0.0
New: the mod now simulates the human eye.
- Eye adaptation (
eyeAdaptation, on by default): eyes slowly adapt to darkness and reveal your close surroundings only; distant darkness stays black. Vision turns colorless in the dark. Leaving darkness abruptly is blinding for a moment. - Darker water (
darkerWater, on by default): water is murky, above and below the surface. Swamps hide everything, warm oceans stay clear. - Smoother light falloff around torches, and smooth lighting on water surfaces.
More Darkness v2.0.0+26.1.2
More Darkness 2.0.0
New: the mod now simulates the human eye.
- Eye adaptation (
eyeAdaptation, on by default): eyes slowly adapt to darkness and reveal your close surroundings only; distant darkness stays black. Vision turns colorless in the dark. Leaving darkness abruptly is blinding for a moment. - Darker water (
darkerWater, on by default): water is murky, above and below the surface. Swamps hide everything, warm oceans stay clear. - Smoother light falloff around torches, and smooth lighting on water surfaces.
More Darkness v2.0.0+1.21.11
More Darkness 2.0.0
New: the mod now simulates the human eye.
- Eye adaptation (
eyeAdaptation, on by default): eyes slowly adapt to darkness and reveal your close surroundings only; distant darkness stays black. Vision turns colorless in the dark. Leaving darkness abruptly is blinding for a moment. - Darker water (
darkerWater, on by default): water is murky, above and below the surface. Swamps hide everything, warm oceans stay clear. - Smoother light falloff around torches, and smooth lighting on water surfaces.
More Darkness v1.2.0+26.1.2
- build: target Minecraft 26.1.2
More Darkness v1.2.0+1.21.11
- fix: stand down under night vision on 1.21.11
- fix: ship a lightmap core shader so 1.21.11 caves actually go dark
- feat: port to Minecraft 1.21.11 (Fabric + NeoForge)
More Darkness v1.1.1
- fix: lower YACL floor to 3.9.5, the latest published for 26.2
More Darkness v1.1.0
- docs: update CLAUDE.md for the 26.2 architecture
- ci: split release publishing per platform and target 26.2
- feat: port lightmap darkening to the 26.2 render state API
- build: target Minecraft 26.2 (Java 25, Gradle 9.5.1, unobfuscated game)
- ci: attach changelog to Modrinth and CurseForge versions