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Releases: paysondong/coral-cadets

CoralCadets v0.2.0 — Direct Upgrade

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@paysondong paysondong released this 22 Sep 02:50
15a5d2a

The second release of CoralCadets, built directly on the original nine-level coral-themed match-3 game.

What's new

  • Redesigned deep-ocean home screen, streamlined menus, and Score / Moves / Goals / Bloom HUD.
  • Invalid swaps no longer consume moves, goals trigger an immediate win, and adjacent tiles can be swapped by tapping.
  • Boards with no available moves automatically reshuffle with Current Shift.
  • New Pulse, φ Bloom, Symmetry Wave, and Fibonacci Flow match and cascade effects.
  • Reef Bloom rewards strong play with bonus points and growing background coral.
  • A shared responsive portrait layout for desktop and mobile.
  • Direct access to the game, with sign-in and registration kept optional.
  • Refreshed Reef Score, Ocean Cards, About, and Support panels.
  • Complete image, font, and audio assets included.

The original version remains available as v0.1.0. GitHub Pages is not enabled as part of this release.

Validation

Full TypeScript checking and the production build pass. The build retains non-blocking lint and tooling warnings. Release preparation also synchronizes dependency installation and fixes TypeScript compatibility for iterator expansion and Phaser audio volume control.

CoralCadets v0.1.0 — Original Version

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@paysondong paysondong released this 20 Sep 07:52
811f049

The original version of CoralCadets.

CoralCadets began as a small coral-themed match-3 web game.
This release preserves the original game before its visual,
mathematical, and environmental design evolution.

This is the starting point of the project.