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Skill 4.1.0

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@pbakaus pbakaus released this 14 Aug 04:31
· 5 commits to main since this release
2c33196
  • The roll argues with itself, in front of you. Every dealt world now carries a verdict, and the direction you are handed has already taken what the losing worlds did better. You choose from a hand that has been fought over.

  • What you approve looks like a page. Full-fidelity comps replaced the old sketches, which came back too rough to decide from. Generation costs the same at any fidelity, so the draft quality was buying nothing.

  • Steer the next hand instead of re-rolling blind. Safer and bolder aim the roll along the familiar-to-bold axis, and IMPECCABLE'S PICK shows the model's own favourite when the dice chose otherwise.

  • The deck reads as a gradient of standing. Contenders, then the category standard, then the demoted row last. Stacked raise callouts became a compact cycler, so the assigned card stopped towering over its neighbours.

  • Adding a page keeps the world you already have. Once identity is settled, cards differ in composition rather than character, and each comp anchors on a screenshot of a page you already shipped.

  • The board still works with no image generation. A text-only card keeps its full read on the front, and art that fails to load collapses to a field painted from the card's own palette instead of a dark void.

  • Verification knows what platform it is on. The comp side of the system was platform-aware while everything that checked the work assumed a browser. The verify-and-review pipeline now has a native leg, so an iOS or Android build is reviewed as an app.

  • Polish gathers native evidence. Its classify, triage, and verify steps map per platform instead of asking for browser evidence that a native app cannot produce.

  • The detector stops contradicting itself. Web-only checks no longer fire against native surfaces they were never written for.

  • Comp-first or code-first is your call now. Comp-first buys bolder composition for time; code-first is leaner and writes the ambition into the contract instead. init asks once, with the trade stated.

  • Change your mind mid-round. Every board carries the toggle: flip it and the open cards start generating comps without closing the round, flip back and anything already rendered stays.

  • Existing projects never re-run setup. On a project that has recorded nothing, the first flip asks whether to keep it. One machine can differ from the team in .impeccable/config.local.json.

  • Windows works. Installs no longer trip the POSIX hook guard, the runtime probe survives cmd.exe metacharacters, the decision page opens in your browser, and a successful roll stops aborting on the way out.

  • Plugin subagents actually load. Marketplace installs shipped four subagents that Claude Code silently never loaded, because the generated manifest carried a key that suppressed them.

  • Two more harnesses. Hermes Agent and Google Antigravity install and run natively, and pinned skills read correctly on Codex.

  • Critique tells you what it found. The report is spoken to you rather than written into a file you never open, and the closing question comes last instead of swallowing the report.

  • Live mode reaches the dev hosts it used to refuse. ddev, Valet, and any named host authorize by session token.

  • Svelte variants render again. A printer upstream had been turning the type annotation in every generated variant into invalid JavaScript, so nothing mounted.

  • The design hook stopped nagging. Agents record confident ignores themselves, waivers scope to the element that earned them, and files outside your project are left alone.

  • Copy edits survive the trip. Live mode's copy-edit prompt is bounded so long pages stop overflowing it, and the Claude transport delivers what it was given.

  • Motion guidance is back. Reduced-motion direction returned to the animation reference after going missing, and DESIGN.md's Layout and Shapes sections parse again.