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39 commits
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Downloads
| Platform | File | Size |
|---|---|---|
| Windows (x86_64) | OVERDRIVE-v1.0.0-windows-x86_64.zip |
68 MB |
| Linux (x86_64) | OVERDRIVE-v1.0.0-linux-x86_64.tar.gz |
59 MB |
| macOS | not yet — but it builds and runs from source, see the README |
No installer, no account, no telemetry. Extract it and run it.
Windows — unzip anywhere and run OVERDRIVE.exe. The build is unsigned, so
SmartScreen will warn you the first time: More info → Run anyway.
Linux — extract and run ./OVERDRIVE.x86_64. The archive keeps the executable
bit, so there is nothing to set. If your extractor strips permissions,
chmod +x OVERDRIVE.x86_64 puts it back.
Keep OVERDRIVE.pck in the same folder as the executable — the game won't start
without it.
What's in the archive
- The game, and its
OVERDRIVE.pckdata file. examples/crosswind_circuit.ovc— a challenge to try. Take it in from
Challenge on the main menu, or Import… on the track list. Its circuit is
deliberately not in the track list, so it is a real test of a track arriving from
someone else.LICENSEandCREDITS.md. The OpenStreetMap and SRTM attribution has to travel
with any build that ships the laid-out tracks, so please keep them together.
Where your tracks are kept
Tracks you build, replays, challenges and best times live outside the game folder,
so they survive an upgrade — just unzip the new version over the old one.
- Windows —
%APPDATA%\Godot\app_userdata\OVERDRIVE - Linux —
~/.local/share/godot/app_userdata/OVERDRIVE