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Latitude 1.5.0 (MC 26.1.2)

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@peetsamods peetsamods released this 06 Aug 18:44
· 333 commits to main since this release

Latitude 1.5.0 (Minecraft 26.1.2)

First platform release on the 26.1.2 line. Brings the previously GitHub-only 1.4 "Cohesive Horizons"
line to Modrinth/CurseForge for the first time, plus the full 1.5 polish campaign.

Latitude 2.0 is still in production. The larger overhaul being showcased publicly, with its more
elaborate mechanics, is a separate line and still in development. 1.5 is the final polish release of
the 1.x line.

Before you update

  • Back up your worlds first if you're coming from 1.3 (MC 1.21.11) or earlier — you'll be crossing
    a Minecraft version change. Coming from 1.4 (already on 26.1.2), there's no version change to cross.
  • Existing worlds keep their original biome selection, including in chunks you have not visited
    yet, so the climate-model and custom-biome work below applies to newly created worlds.

Highlights:

  • Structure siting now matches the biome you're standing in — fixes both structures generating in
    the wrong biome and /locate structure reporting ones that were never actually there; /locate structure is also now bounded to the world border and responsive
  • Zone spawn targets now land inside the zone you picked — every zone's spawn target is the true
    midpoint of its latitude band
  • Rebuilt latitude-aware climate model — humid equator, subtropical arid belt, believable
    jungle → savanna → desert gradient
  • Biome coherence pass: accent biomes form patches, not confetti; no equatorial badlands; reduced
    cross-province bleed
  • Custom-biome provider selection rebuilt — packs are chosen by provider first, so large packs no
    longer crowd each other out
  • Pale Garden coherence, Mushroom Fields as real land, guaranteed cave representation, temperate coast
    and beach fixes
  • Polar whiteout fog replacing blindness; steadied frost damage; polar foliage suppression beyond 80°
  • Reworked east/west edge advisory and escalation
  • HUD Studio: one tabbed customization screen, draggable title/compass/location readout, independent
    text scaling, six analog themes
  • New square-Atlas create-world screen with world-size reference underlays
  • New operator commands under /latitude (here, explainHere, probe, tpLat, tpBand,
    flyspeed)
  • Performance: per-column biome caching, batched compass rendering, bounded and responsive /locate
  • Existing worlds load and expand without rewriting explored chunks

Full notes: see CHANGELOG.md.

Known limitation: with large custom biome packs installed, not every biome will appear — each latitude
band draws from a finite weighted pool. Per-pack representation weighting is on the roadmap.