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Latitude 1.5.0 (MC 26.2)

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@peetsamods peetsamods released this 05 Aug 14:12
· 333 commits to main since this release

First platform release since 1.3. Includes the previously GitHub-only 1.4 "Cohesive Horizons" line in
full, plus the 1.5 polish campaign.

Latitude 2.0 is still in production. The larger overhaul being showcased publicly, with its more
elaborate mechanics, is a separate line and still in development. 1.5 is the final polish release of
the 1.x line.

Before you update

  • Back up your worlds first. Coming from 1.3 (MC 1.21.11) or 1.4 (MC 26.1.2), Minecraft converts
    your save to the 26.2 format on first open, and that conversion cannot be undone.
  • Existing worlds keep their original biome selection, including in chunks you have not visited
    yet, so the climate-model and custom-biome work below applies to newly created worlds. The tree
    line and snow caps are the exception — they apply as terrain generates, so they appear in newly
    generated chunks of existing worlds too, which can leave a visible seam at an old save's frontier.

Highlights:

  • Mountains feel like mountains — a real tree line (forests thin out with altitude instead of
    reaching the summit), exposed alpine rock above it, and snow-capped peaks whose snowline follows
    latitude the way Earth's does: lowest at the poles, highest in the dry subtropics, absent at the
    equator. On by default.
  • Rebuilt latitude-aware climate model — humid equator, subtropical arid belt, believable
    jungle → savanna → desert gradient
  • Biome coherence pass: accent biomes form patches, not confetti; no equatorial badlands; reduced
    cross-province bleed
  • Custom-biome provider selection rebuilt — packs are chosen by provider first, so large packs no
    longer crowd each other out
  • Pale Garden coherence, Mushroom Fields as real land, guaranteed cave representation, temperate coast
    and beach fixes
  • Polar whiteout fog replacing blindness; steadied frost damage; polar foliage suppression beyond 80°
  • Reworked east/west edge advisory and escalation
  • HUD Studio: one tabbed customization screen, draggable title/compass/location readout, independent
    text scaling, six analog themes
  • New square-Atlas create-world screen with world-size reference underlays
  • Loading screen matches the create-world screen's title styling and shows which climate zone you're
    loading into (new or resumed worlds; suppressed on a fresh Random-zone world until it's actually
    been played), with the same zone shown on the world-selection list
  • New operator commands under /latitude (here, explainHere, probe, tpLat, tpBand,
    flyspeed)
  • Performance: per-column biome caching, batched compass rendering, bounded and responsive /locate
  • Existing worlds load and expand without rewriting explored chunks

Full notes: see CHANGELOG.md.

Known limitation: with large custom biome packs installed, not every biome will appear — each latitude
band draws from a finite weighted pool. Per-pack representation weighting is on the roadmap.