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Releases: peppermintflowers/laadoo

Laadoo: Playable Demo for Mac

04 Sep 22:52

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Laadoo is a 2 player competitive (1v1) game developed in Unity as a final project for my Game Design class.
It’s designed to be played with custom spatula-shaped controllers (built using Arduino Leonardo and MPU6050 accelerometers), but it also supports keyboard controls.

Players compete as Team Pink vs Team Green across 4 rounds to make and serve laadoos (round desserts).

What’s new:

  1. Refactored movement logic to use a single base class or configurable script instead of duplicated code.
  2. Each spatula now uses the same script with customizable key bindings via the Unity Inspector.
  3. Improved maintainability and scalability (easier to add more players in the future).

Why this matters:

  • No change to gameplay behavior—just internal improvements.
  • Developers can now easily configure controls without modifying code.
  • The project is now easier to maintain and extend.

Gameplay Summary

Objective: Score points by making laadoos and serving them to the kid. Player with the most points wins.

4 rounds, each with 3 stages: Make → Tug → Serve.

  1. Make Stage (yellow backdrop) – Flick the spatula toward the opponent to add ingredients. Collect red dots by moving the spatula(every 2 = 1 laadoo).
  2. Tug Stage (red backdrop) – Move spatula left/right to pull the kid toward your side.
  3. Serve Stage (blue backdrop) – Flick the spatula forward to serve the kid (if in front). Stun opponents by flicking toward them.

Controls

Keyboard

Pink Team (Player 1):

W – Move forward / launch
A – Move left
S – Move down
D – Move right

Green Team (Player 2):

I – Move forward / launch
J – Move left
K – Move down
L – Move right

Custom Spatula Controllers

Built using Arduino Leonardo + MPU6050 accelerometers.
Flick gestures replace keyboard inputs.

Credits

3D Kitchen Assets

https://tinytreats.itch.io/charming-kitchen/download/eyJleHBpcmVzIjoxNzQ0MzQ0Njc1LCJpZCI6Mjk0OTk1MX0%3d.woZHewPBaq%2bAU6qG0wI%2fJv0o3v4%3d

Music

Bensound.com/royalty-free-music
Track: India
License code: WWMMW78YVA4X9BTR
https://pixabay.com/sound-effects/negative-beeps-6008/
https://pixabay.com/sound-effects/eating-chips-81092/
https://pixabay.com/sound-effects/marimba-win-e-3-209687/

Laadoo: Playable Demo for Mac

04 Sep 18:21

Choose a tag to compare

Laadoo is a 2 player competitive (1v1) game developed in Unity as a final project for my Game Design class.
It’s designed to be played with custom spatula-shaped controllers (built using Arduino Leonardo and MPU6050 accelerometers), but it also supports keyboard controls.

Players compete as Team Pink vs Team Green across 4 rounds to make and serve laadoos (round desserts).

Gameplay Summary

Objective: Score points by making laadoos and serving them to the kid. Player with the most points wins.

4 rounds, each with 3 stages: Make → Tug → Serve.

  1. Make Stage (yellow backdrop) – Flick the spatula toward the opponent to add ingredients. Collect red dots by moving the spatula(every 2 = 1 laadoo).
  2. Tug Stage (red backdrop) – Move spatula left/right to pull the kid toward your side.
  3. Serve Stage (blue backdrop) – Flick the spatula forward to serve the kid (if in front). Stun opponents by flicking toward them.

Controls

Keyboard

Pink Team (Player 1):

W – Move forward / launch
A – Move left
S – Move down
D – Move right

Green Team (Player 2):

I – Move forward / launch
J – Move left
K – Move down
L – Move right

Custom Spatula Controllers

Built using Arduino Leonardo + MPU6050 accelerometers.
Flick gestures replace keyboard inputs.