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Laadoo: Playable Demo for Mac

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@peppermintflowers peppermintflowers released this 04 Sep 18:21
· 11 commits to main since this release

Laadoo is a 2 player competitive (1v1) game developed in Unity as a final project for my Game Design class.
It’s designed to be played with custom spatula-shaped controllers (built using Arduino Leonardo and MPU6050 accelerometers), but it also supports keyboard controls.

Players compete as Team Pink vs Team Green across 4 rounds to make and serve laadoos (round desserts).

Gameplay Summary

Objective: Score points by making laadoos and serving them to the kid. Player with the most points wins.

4 rounds, each with 3 stages: Make → Tug → Serve.

  1. Make Stage (yellow backdrop) – Flick the spatula toward the opponent to add ingredients. Collect red dots by moving the spatula(every 2 = 1 laadoo).
  2. Tug Stage (red backdrop) – Move spatula left/right to pull the kid toward your side.
  3. Serve Stage (blue backdrop) – Flick the spatula forward to serve the kid (if in front). Stun opponents by flicking toward them.

Controls

Keyboard

Pink Team (Player 1):

W – Move forward / launch
A – Move left
S – Move down
D – Move right

Green Team (Player 2):

I – Move forward / launch
J – Move left
K – Move down
L – Move right

Custom Spatula Controllers

Built using Arduino Leonardo + MPU6050 accelerometers.
Flick gestures replace keyboard inputs.