Laadoo: Playable Demo for Mac
Laadoo is a 2 player competitive (1v1) game developed in Unity as a final project for my Game Design class.
It’s designed to be played with custom spatula-shaped controllers (built using Arduino Leonardo and MPU6050 accelerometers), but it also supports keyboard controls.
Players compete as Team Pink vs Team Green across 4 rounds to make and serve laadoos (round desserts).
Gameplay Summary
Objective: Score points by making laadoos and serving them to the kid. Player with the most points wins.
4 rounds, each with 3 stages: Make → Tug → Serve.
- Make Stage (yellow backdrop) – Flick the spatula toward the opponent to add ingredients. Collect red dots by moving the spatula(every 2 = 1 laadoo).
- Tug Stage (red backdrop) – Move spatula left/right to pull the kid toward your side.
- Serve Stage (blue backdrop) – Flick the spatula forward to serve the kid (if in front). Stun opponents by flicking toward them.
Controls
Keyboard
Pink Team (Player 1):
W – Move forward / launch
A – Move left
S – Move down
D – Move right
Green Team (Player 2):
I – Move forward / launch
J – Move left
K – Move down
L – Move right
Custom Spatula Controllers
Built using Arduino Leonardo + MPU6050 accelerometers.
Flick gestures replace keyboard inputs.