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v0.8.1 — every milestone shipped, and now you can read the score

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@github-actions github-actions released this 23 Aug 14:15
· 517 commits to main since this release

The first release where you can actually read the score.

Fixed

  • All text was invisible when the game was launched from a portable
    archive or directly from target/
    : Bevy's default exe-relative
    asset resolution missed the assets/ directory, the pixel font
    failed to load — and a failed asset never retries — so HUD, judgment
    popups, count-in, menus and results rendered zero glyphs. The game
    now resolves its asset root explicitly across every supported layout
    (portable, macOS .app bundle, development CWD, workspace target/).
  • Autopilot screenshots no longer capture the screen-transition fade.
  • Release CI: the arm64 macOS runner ran out of disk while creating
    the DMG; the packaging script now reclaims the build tree first.

Downloads

Platform File
macOS (Apple Silicon) BeatByte-0.8.1-aarch64-apple-darwin.dmg or the .tar.gz
macOS (Intel) BeatByte-0.8.1-x86_64-apple-darwin.dmg or the .tar.gz
Linux BeatByte-0.8.1-x86_64.AppImage or the .tar.gz
Windows beatbyte-v0.8.1-x86_64-pc-windows-msvc.zip

All artifacts smoke-tested; the macOS Apple Silicon build additionally
passed a full flawless autopilot run (117/117 perfect) from the
portable layout.

Full Changelog: v0.3.0...v0.8.1