v0.8.1 — every milestone shipped, and now you can read the score
Pre-release
Pre-release
The first release where you can actually read the score.
Fixed
- All text was invisible when the game was launched from a portable
archive or directly fromtarget/: Bevy's default exe-relative
asset resolution missed theassets/directory, the pixel font
failed to load — and a failed asset never retries — so HUD, judgment
popups, count-in, menus and results rendered zero glyphs. The game
now resolves its asset root explicitly across every supported layout
(portable, macOS .app bundle, development CWD, workspacetarget/). - Autopilot screenshots no longer capture the screen-transition fade.
- Release CI: the arm64 macOS runner ran out of disk while creating
the DMG; the packaging script now reclaims the build tree first.
Downloads
| Platform | File |
|---|---|
| macOS (Apple Silicon) | BeatByte-0.8.1-aarch64-apple-darwin.dmg or the .tar.gz |
| macOS (Intel) | BeatByte-0.8.1-x86_64-apple-darwin.dmg or the .tar.gz |
| Linux | BeatByte-0.8.1-x86_64.AppImage or the .tar.gz |
| Windows | beatbyte-v0.8.1-x86_64-pc-windows-msvc.zip |
All artifacts smoke-tested; the macOS Apple Silicon build additionally
passed a full flawless autopilot run (117/117 perfect) from the
portable layout.
Full Changelog: v0.3.0...v0.8.1