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Payload Manager 0.6 works again (#458). 0.6 refuses changes without its request marker
and wants POST for launch and delete, and keeps payloads in slots. The fallback launch,
storing, deleting and "Load at boot" now work with 0.6.1 as well as 0.5.2.
Games is smooth with a big library (#450). Covers come as small cached thumbnails
(about 20 KB instead of 300-700 KB), and screenshot thumbnails load two at a time and stop
when you leave the screen instead of filling every connection to the console.
Hidden home-screen icons stay hidden (#450). The console shows an app's icon again every
time it starts; the helper now hides it again a couple of seconds later. Icons hidden with
earlier versions are picked up.
The game page shows where the game runs from (#452): the image on your external drive,
not a leftover folder in /data/homebrew.
Sending the helper no longer hangs for 15 s when an old copy is stuck and serving nothing.
Android save backups are no longer 0 bytes (#451). They go to Downloads as <title>-<date>.zip, and the message says where.
Tasks shows speed and ETA (#444) for transfers, like the Files queue.
Convert: "backported" only for real backports (an older SDK than declared is no longer
called one), the game's ampr_emu 0.3.x version is read (#449), and when LZ4 needs the newer
runtime it points at the checkbox that adds it.
Fast verification by default (#459, thanks quer3q). Convert checks structure, sizes and
small files in full and a seeded sample of the rest; "Full verification" re-reads every byte.
"Last seen" is translated (#454, thanks EnriqueWood).
Payloads: export and import playlists, with the auto-loader choice and your custom repos,
to share a working setup.
Linux packages: the update command to copy (#456). On Bazzite and other rpm-ostree
systems, Settings → Updates shows rpm-ostree uninstall ps5-upload --install <rpm>; dnf and
apt installs get theirs.
Helper crash reports say where. A fault now logs the address and instruction.