Summary
Desktop multiplayer games report an engine connection loss; players can also each wait for the other player after a spell is cast.
Expected behavior
All connected players should observe the same priority state and retain the engine connection throughout the game.
Oracle text
Not applicable: this is a multiplayer connection report, not a card behavior report.
Summary
Desktop multiplayer games report an engine connection loss; players can also each wait for the other player after a spell is cast.
Expected behavior
All connected players should observe the same priority state and retain the engine connection throughout the game.
Oracle text
Not applicable: this is a multiplayer connection report, not a card behavior report.