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DIE: RPG v0.1.0 - Alpha
Alpha Release Notes - DIE: The Roleplaying Game v0.1.0
Overview
First alpha release of the unofficial DIE: The Roleplaying Game system for Foundry VTT v13.
Core Features
Dice System
- d6 dice pool with 4+ success threshold
- Class Dice (d4-d20) based on paragon
- Advantage/Disadvantage modifiers
- Critical Failures (0 successes + rolled a 1)
- Specials trigger on 6s (single, double, triple, quad)
Characters
- 6 core stats: STR, DEX, CON, INT, WIS, CHA
- Derived resources: Health, Guard, Willpower, Defense
- Level 1-20 progression
- Flashback mechanic (once per session)
- Fallen Mode for undead characters
7 Paragons (Classes)
Dictator, Neo, Godbinder, Fool, Emotion Knight, Master, Fallen
9 Item Types
- Paragon - Class definitions with custom ability forms
- Equipment - Weapons, armor, gear
- Look - Appearance options with defense bonuses
- Spell - Magical abilities
- God - Bound deities for Godbinders
- Gift - Gifts of the Fair for Neos
- Stance - Combat/Social/Emotion stances
- Venting - Emotion venting abilities
- Arcane Weapon - Emotion Knight's weapon
NPCs
- 5 types: Paragon, Echo, Fallen, Fair, Creature
- 40+ creature subtypes
- Custom abilities with specials
Advancement System
- 20-node triangular map with SVG visualization
- Interactive node selection
- Level-gated unlocking
Specials Aggregation
- Auto-collects from paragon, equipment, stances, gifts, gods, spells
- State-aware (only active items contribute)
- Displays available specials on rolls
7 Compendium Packs
Equipment, Paragons, Gods, Gifts, Stances, Venting Abilities, Spells
World Settings
- Enable Failing Forward
- Enable Critical Failures
- Enable Dice Interaction
- Fallen Game Mode (Rituals/Campaign)
Requirements
- Foundry VTT v13+