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DIE: RPG v0.1.0 - Alpha

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@philote philote released this 22 Dec 05:23
· 7 commits to main since this release

Alpha Release Notes - DIE: The Roleplaying Game v0.1.0

Overview

First alpha release of the unofficial DIE: The Roleplaying Game system for Foundry VTT v13.

Core Features

Dice System

  • d6 dice pool with 4+ success threshold
  • Class Dice (d4-d20) based on paragon
  • Advantage/Disadvantage modifiers
  • Critical Failures (0 successes + rolled a 1)
  • Specials trigger on 6s (single, double, triple, quad)

Characters

  • 6 core stats: STR, DEX, CON, INT, WIS, CHA
  • Derived resources: Health, Guard, Willpower, Defense
  • Level 1-20 progression
  • Flashback mechanic (once per session)
  • Fallen Mode for undead characters

7 Paragons (Classes)

Dictator, Neo, Godbinder, Fool, Emotion Knight, Master, Fallen

9 Item Types

  • Paragon - Class definitions with custom ability forms
  • Equipment - Weapons, armor, gear
  • Look - Appearance options with defense bonuses
  • Spell - Magical abilities
  • God - Bound deities for Godbinders
  • Gift - Gifts of the Fair for Neos
  • Stance - Combat/Social/Emotion stances
  • Venting - Emotion venting abilities
  • Arcane Weapon - Emotion Knight's weapon

NPCs

  • 5 types: Paragon, Echo, Fallen, Fair, Creature
  • 40+ creature subtypes
  • Custom abilities with specials

Advancement System

  • 20-node triangular map with SVG visualization
  • Interactive node selection
  • Level-gated unlocking

Specials Aggregation

  • Auto-collects from paragon, equipment, stances, gifts, gods, spells
  • State-aware (only active items contribute)
  • Displays available specials on rolls

7 Compendium Packs

Equipment, Paragons, Gods, Gifts, Stances, Venting Abilities, Spells

World Settings

  • Enable Failing Forward
  • Enable Critical Failures
  • Enable Dice Interaction
  • Fallen Game Mode (Rituals/Campaign)

Requirements

  • Foundry VTT v13+