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Releases: phit/hidden-2013

v1.0.3.0

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@github-actions github-actions released this 30 Sep 21:58

v1.0.3.0 (2026-09-30)

12 changes since v1.0.2.0.

  • Hidden: Rebuild's own logo, banner and icon
  • Stop the client predicting the weapon while the Hidden carries something
  • hdn_debug_movement: what the Hidden pounces from and runs into
  • Carry held objects as debris in the pickup code that's actually built
  • hdn_debug_carry: what you carry and what touches your physics shadow
  • Add hdn_hidehiddendecals to keep decals off the Hidden
  • Keep the model decal materials loaded
  • Add bot_command to run client commands as bots
  • Add hdn_targetnames to turn off the name under the crosshair
  • Move the site's cvar and command readers to tools/cvarsource.py
  • Ship an example server config generated from the source
  • Blog: v1.0.3.0

Needs Hidden: Source Beta 4b installed; see the README.

Latest main build

Latest main build Pre-release
Pre-release

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@github-actions github-actions released this 30 Sep 21:55

Built from 5838ec1. Needs Hidden: Source Beta 4b installed; see the README.

v1.0.2.0

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@github-actions github-actions released this 29 Sep 12:05

v1.0.2.0 (2026-09-29)

16 changes since v1.0.1.0.

  • Pterodactyl egg and an update script for Linux servers
  • Egg: no | in the release channel rule
  • Centre the personnel and weapon menus on wide screens
  • Keep bots from falling off ledges and into the void
  • Plugin hooks for team changes, locations and menus; a visible HUD menu
  • Port the remaining SourceMod plugins
  • Package a standalone folder with the mod's own launcher
  • Dress the site in hidden-source.com's banner and red links
  • Put the launcher front and center on the site
  • Tighten the launcher text on the site
  • Bounds-check pose parameter reads on the client
  • Define the client's hsm_fr_tick like the server's
  • Name hl2mp_bot_debug_health_scavenging as Valve meant to
  • Send marine_clip to clients so marines don't rubber-band against it
  • Stop updates overwriting the server's MOTD, and a new default one
  • Blog: v1.0.2.0

Needs Hidden: Source Beta 4b installed; see the README.

v1.0.1.0

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@github-actions github-actions released this 28 Sep 18:21

v1.0.1.0 (2026-09-28)

13 changes since v1.0.0.2.

  • Build 64-bit dedicated server launchers and the Linux server_srv.so
  • Package the dedicated server for Windows and Linux
  • Document the server packages; publish the site only for releases
  • README: the dedicated server packages
  • Ship a script that lower-cases the Beta 4b folder for Linux
  • Lower-case our own file names with capitals
  • Document lower-casing Beta 4b on Linux
  • Launcher: start with -steam when it's missing
  • Install page: set -sacrifice -steam as launch options
  • Clearer cvar help texts
  • No pickup list or sound for the spawn loadout
  • Port the Beta 5 Physics plugin
  • Blog post for v1.0.1.0; listen servers are tested

Needs Hidden: Source Beta 4b installed; see the README.

v1.0.0.2

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@github-actions github-actions released this 27 Sep 21:02

v1.0.0.2 (2026-09-27)

128 changes since the fork from Source SDK 2013.

  • Add Hidden: Source mod skeleton on SDK 2013 MP
  • Add Hidden game rules skeleton
  • Add Hidden player, spawn points and info_spectator
  • Ignore generated AI node graphs
  • Add the Hidden selector and the Hidden game events
  • Add the Hidden round loop
  • Drop the hl2_complete search paths from gameinfo.txt
  • Fix the client crash on players without a model
  • Add the Beta 4b firearms and ammo types
  • Add the Hidden's knife
  • Add the FN303 and stun
  • Add the sonic alarm
  • Add the pipe bomb
  • Add Beta 4b's explosion damage
  • Add Beta 4b's shell and magazine eject effects
  • Add the marine equipment
  • Restore brush ladders and holster weapons on them
  • Animate players with Beta 4b's SDK template anim state
  • Drop the HL2MP weapons from the Hidden build
  • Use Beta 4b's default binds and configs
  • Drop the sonic's unused SLAM sound precaches
  • Add location_brush and Beta 4b's chat prefixes
  • Add hdn_ammocrate and marine_clip
  • Add Beta 4b's remaining server cvars and commands
  • Add OverRun and the tutorial rules
  • Draw nothing for other players' flashlights
  • Add Beta 4b's screen effects and our own shader DLL
  • Bind the frame buffer copy and hold the overlay materials
  • Give the Hidden its visible corpse and no shadow
  • Port the Hidden's pounce and wall cling and Beta 4b's movement speeds
  • Add the Hidden's aura
  • Stop maps from spawning HL2MP weapons
  • Add server-side corpses the Hidden can feed on and tear apart
  • Let the Hidden carry corpses and pin them to walls
  • Add info_ladder
  • Add Beta 4b's HUD frames, stamina bar, location and round timer
  • Add the radar, the name under the crosshair and the Hidden's ammo events
  • Add the radio, ammo calls and hand-out, and the client's radio sounds
  • Spectate through the map's cameras and the marines' helmet cams
  • Receive m_bRequestAmmo on the client
  • Add Beta 4b's team, loadout and radio menus
  • Add Beta 4b's scoreboard
  • Fill in Beta 4b's spectator overlay
  • Port Beta 4b's player damage, death sounds and footsteps
  • Restore the FN303's paint splat and the pipe bomb's bounce sound
  • Keep HL2MP's player model logic out of Hidden
  • Replace UnlitTwoTexture so translucent materials keep their alpha
  • Hide the health HUD from spectators again
  • Draw the stun trail on the render thread with explicit sizes
  • Run Beta 4b's template bot think for bot_add and Subject 617
  • Never hand the spawn code a null spawn point
  • Network the player's max speed again
  • Size Beta 4b's menus from their .res files and load its strings
  • Match Beta 4b's round timer, location and spectator labels
  • Predict the max speed instead of networking it
  • Add a message of the day
  • Port Beta 4b's health readout and drop the HL2 HUD it didn't have
  • Hide the crosshair from marines, as Beta 4b did
  • Drop the box behind the HUD numbers
  • Show the location from the networked value
  • Carry held objects as debris, as Beta 4b did
  • Port Beta 4b's weapon pickup rules
  • Use CROSS1 for the forfeit box and CROSS as the ready tick
  • Switch weapons straight from the number keys
  • Drop the boxes behind the chat
  • Hide the empty commentary combo in the audio options
  • Give the scoreboard's voice column room for its icon
  • Stop shadowing Beta 4b's voice and kill feed icons
  • Flash the health number when damaged
  • Add playable bots for both teams
  • Make the bot Hidden harder to track and quicker to hit and run
  • Strike the taken characters' own buttons
  • Move spectators off a player who becomes the Hidden; add unrestricted spectating
  • Fix a spectator hang and let a listen server's host unrestrict themselves
  • Keep the team menu's CROSS hidden
  • Only cross out the FN2000 and shotgun for support marines
  • Use Beta 4b's menu backgrounds
  • Hide the player list's add-friend button on import
  • Make bot_add and bot_kick add and remove the playable bots
  • Match Beta 4b's spectator clock and location style
  • Rename the mod folder to hidden2013
  • Run from the player's own Beta 4b install
  • Add a Linux build for the Hidden projects
  • Add a packaging script for players and servers
  • Add CI and install instructions
  • Hide the options controls Beta 4b's layouts don't place; call it Hidden: Rebuild
  • Place the useful SDK 2013 options on Beta 4b's tabs
  • Give the SDK 2013 options their strings
  • Scale the placed options with the screen; keep the credits link
  • Place motion blur and multicore rendering in advanced video
  • Drop Valve's pull request template
  • Build only when the build's inputs change; trim the README intro
  • Use download-artifact v7, on Node 24 like upload-artifact v7
  • Port the main menu's tutorial window
  • Pin any ragdoll to a wall, as Beta 4b did
  • Add hdn_debug_movement for the Hidden's cling and pounce
  • Add a home for built-in SourceMod plugins
  • Port Beta 5 PigShove
  • Port Request Backup
  • Port Beta 5 Hidden Roar
  • Link each ported plugin's original thread
  • Port Carry the one
  • Port Mirror Damage
  • Port Physics vs Pistols
  • Port Physics Vs
  • Port Visibility
  • Let plugins decide who hears a sonic alarm
  • Port Sonic mines
  • Port Team Aura
  • Precache the plugins' sounds properly
  • Use the Team Aura plugin's own aura sprites
  • Clear the Hidden's weighting when a round ends
  • Turn off HL2's suit zoom
  • Port the team and weapon menus' 3D marine preview
  • Show the hovered or picked marine in the menu preview
  • Style the chat history's scrollbar like Beta 4b's
  • Strike out the player's own character in the team menu
  • Don't register the Battery user message
  • Give the mod a real version in steam.inf
  • Skip map cycle entries the server doesn't have
  • Ship a map cycle
  • Answer the material check as Beta 4b did
  • Release from v* tags with a generated changelog
  • Add the project site's skeleton and generator
  • Publish the site to GitHub Pages
  • Add the site's install, servers and plugins pages
  • Add screenshots and a first blog post to the site
  • Link the first release from its blog post

Needs Hidden: Source Beta 4b installed; see the README.