Releases: phit/hidden-2013
Releases · phit/hidden-2013
Release list
v1.0.3.0
v1.0.3.0 (2026-09-30)
12 changes since v1.0.2.0.
- Hidden: Rebuild's own logo, banner and icon
- Stop the client predicting the weapon while the Hidden carries something
- hdn_debug_movement: what the Hidden pounces from and runs into
- Carry held objects as debris in the pickup code that's actually built
- hdn_debug_carry: what you carry and what touches your physics shadow
- Add hdn_hidehiddendecals to keep decals off the Hidden
- Keep the model decal materials loaded
- Add bot_command to run client commands as bots
- Add hdn_targetnames to turn off the name under the crosshair
- Move the site's cvar and command readers to tools/cvarsource.py
- Ship an example server config generated from the source
- Blog: v1.0.3.0
Needs Hidden: Source Beta 4b installed; see the README.
Latest main build
v1.0.2.0
v1.0.2.0 (2026-09-29)
16 changes since v1.0.1.0.
- Pterodactyl egg and an update script for Linux servers
- Egg: no | in the release channel rule
- Centre the personnel and weapon menus on wide screens
- Keep bots from falling off ledges and into the void
- Plugin hooks for team changes, locations and menus; a visible HUD menu
- Port the remaining SourceMod plugins
- Package a standalone folder with the mod's own launcher
- Dress the site in hidden-source.com's banner and red links
- Put the launcher front and center on the site
- Tighten the launcher text on the site
- Bounds-check pose parameter reads on the client
- Define the client's hsm_fr_tick like the server's
- Name hl2mp_bot_debug_health_scavenging as Valve meant to
- Send marine_clip to clients so marines don't rubber-band against it
- Stop updates overwriting the server's MOTD, and a new default one
- Blog: v1.0.2.0
Needs Hidden: Source Beta 4b installed; see the README.
v1.0.1.0
v1.0.1.0 (2026-09-28)
13 changes since v1.0.0.2.
- Build 64-bit dedicated server launchers and the Linux server_srv.so
- Package the dedicated server for Windows and Linux
- Document the server packages; publish the site only for releases
- README: the dedicated server packages
- Ship a script that lower-cases the Beta 4b folder for Linux
- Lower-case our own file names with capitals
- Document lower-casing Beta 4b on Linux
- Launcher: start with -steam when it's missing
- Install page: set -sacrifice -steam as launch options
- Clearer cvar help texts
- No pickup list or sound for the spawn loadout
- Port the Beta 5 Physics plugin
- Blog post for v1.0.1.0; listen servers are tested
Needs Hidden: Source Beta 4b installed; see the README.
v1.0.0.2
v1.0.0.2 (2026-09-27)
128 changes since the fork from Source SDK 2013.
- Add Hidden: Source mod skeleton on SDK 2013 MP
- Add Hidden game rules skeleton
- Add Hidden player, spawn points and info_spectator
- Ignore generated AI node graphs
- Add the Hidden selector and the Hidden game events
- Add the Hidden round loop
- Drop the hl2_complete search paths from gameinfo.txt
- Fix the client crash on players without a model
- Add the Beta 4b firearms and ammo types
- Add the Hidden's knife
- Add the FN303 and stun
- Add the sonic alarm
- Add the pipe bomb
- Add Beta 4b's explosion damage
- Add Beta 4b's shell and magazine eject effects
- Add the marine equipment
- Restore brush ladders and holster weapons on them
- Animate players with Beta 4b's SDK template anim state
- Drop the HL2MP weapons from the Hidden build
- Use Beta 4b's default binds and configs
- Drop the sonic's unused SLAM sound precaches
- Add location_brush and Beta 4b's chat prefixes
- Add hdn_ammocrate and marine_clip
- Add Beta 4b's remaining server cvars and commands
- Add OverRun and the tutorial rules
- Draw nothing for other players' flashlights
- Add Beta 4b's screen effects and our own shader DLL
- Bind the frame buffer copy and hold the overlay materials
- Give the Hidden its visible corpse and no shadow
- Port the Hidden's pounce and wall cling and Beta 4b's movement speeds
- Add the Hidden's aura
- Stop maps from spawning HL2MP weapons
- Add server-side corpses the Hidden can feed on and tear apart
- Let the Hidden carry corpses and pin them to walls
- Add info_ladder
- Add Beta 4b's HUD frames, stamina bar, location and round timer
- Add the radar, the name under the crosshair and the Hidden's ammo events
- Add the radio, ammo calls and hand-out, and the client's radio sounds
- Spectate through the map's cameras and the marines' helmet cams
- Receive m_bRequestAmmo on the client
- Add Beta 4b's team, loadout and radio menus
- Add Beta 4b's scoreboard
- Fill in Beta 4b's spectator overlay
- Port Beta 4b's player damage, death sounds and footsteps
- Restore the FN303's paint splat and the pipe bomb's bounce sound
- Keep HL2MP's player model logic out of Hidden
- Replace UnlitTwoTexture so translucent materials keep their alpha
- Hide the health HUD from spectators again
- Draw the stun trail on the render thread with explicit sizes
- Run Beta 4b's template bot think for bot_add and Subject 617
- Never hand the spawn code a null spawn point
- Network the player's max speed again
- Size Beta 4b's menus from their .res files and load its strings
- Match Beta 4b's round timer, location and spectator labels
- Predict the max speed instead of networking it
- Add a message of the day
- Port Beta 4b's health readout and drop the HL2 HUD it didn't have
- Hide the crosshair from marines, as Beta 4b did
- Drop the box behind the HUD numbers
- Show the location from the networked value
- Carry held objects as debris, as Beta 4b did
- Port Beta 4b's weapon pickup rules
- Use CROSS1 for the forfeit box and CROSS as the ready tick
- Switch weapons straight from the number keys
- Drop the boxes behind the chat
- Hide the empty commentary combo in the audio options
- Give the scoreboard's voice column room for its icon
- Stop shadowing Beta 4b's voice and kill feed icons
- Flash the health number when damaged
- Add playable bots for both teams
- Make the bot Hidden harder to track and quicker to hit and run
- Strike the taken characters' own buttons
- Move spectators off a player who becomes the Hidden; add unrestricted spectating
- Fix a spectator hang and let a listen server's host unrestrict themselves
- Keep the team menu's CROSS hidden
- Only cross out the FN2000 and shotgun for support marines
- Use Beta 4b's menu backgrounds
- Hide the player list's add-friend button on import
- Make bot_add and bot_kick add and remove the playable bots
- Match Beta 4b's spectator clock and location style
- Rename the mod folder to hidden2013
- Run from the player's own Beta 4b install
- Add a Linux build for the Hidden projects
- Add a packaging script for players and servers
- Add CI and install instructions
- Hide the options controls Beta 4b's layouts don't place; call it Hidden: Rebuild
- Place the useful SDK 2013 options on Beta 4b's tabs
- Give the SDK 2013 options their strings
- Scale the placed options with the screen; keep the credits link
- Place motion blur and multicore rendering in advanced video
- Drop Valve's pull request template
- Build only when the build's inputs change; trim the README intro
- Use download-artifact v7, on Node 24 like upload-artifact v7
- Port the main menu's tutorial window
- Pin any ragdoll to a wall, as Beta 4b did
- Add hdn_debug_movement for the Hidden's cling and pounce
- Add a home for built-in SourceMod plugins
- Port Beta 5 PigShove
- Port Request Backup
- Port Beta 5 Hidden Roar
- Link each ported plugin's original thread
- Port Carry the one
- Port Mirror Damage
- Port Physics vs Pistols
- Port Physics Vs
- Port Visibility
- Let plugins decide who hears a sonic alarm
- Port Sonic mines
- Port Team Aura
- Precache the plugins' sounds properly
- Use the Team Aura plugin's own aura sprites
- Clear the Hidden's weighting when a round ends
- Turn off HL2's suit zoom
- Port the team and weapon menus' 3D marine preview
- Show the hovered or picked marine in the menu preview
- Style the chat history's scrollbar like Beta 4b's
- Strike out the player's own character in the team menu
- Don't register the Battery user message
- Give the mod a real version in steam.inf
- Skip map cycle entries the server doesn't have
- Ship a map cycle
- Answer the material check as Beta 4b did
- Release from v* tags with a generated changelog
- Add the project site's skeleton and generator
- Publish the site to GitHub Pages
- Add the site's install, servers and plugins pages
- Add screenshots and a first blog post to the site
- Link the first release from its blog post
Needs Hidden: Source Beta 4b installed; see the README.