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slipover_path_box.scad

pinkfish edited this page Sep 23, 2025 · 6 revisions

LibFile: slipover_path_box.scad

This file has all the modules needed to generate a slipover box using a polygon for the outside.

To use, add the following lines to the beginning of your file:

include <boardgame_toolkit.scad>

File Contents

Module: FingerHoleWallSegmentCutout()

Description:

Makes a single segment for use in the capbox wall. It will make the rounded finger holes on the side of the capbox at the correct direction and length.

Arguments:

By Position What it does
path the path to generate for (this should be one line segment)
radius the radius of the rounding on the fingerhole
height the height of the fingerhole
depth the thickness of the walls

Example 1:

FingerHoleWallSegmentCutout() Example 1
include <boardgame_toolkit.scad>
FingerHoleWallSegmentCutout([[0,0], [50,50]], radius=5, height=7, depth=6, finger_catch=CATCH_ALL);

Module: MakePathBoxWithSlipoverLid()

Topics: SlipoverBox

Usage: MakePathBoxWithSlipoverLid(path=0,0], [0,100], [50,100], [50,0, height=10);

Description:

Makes the inside of the slip box, this will take a second lid that slides over the outside of the box.

Inside the children of the box you can use the $inner_height , $inner_width, $inner_length = length variables to deal with the box sizes.

Arguments:

By Position What it does
path the path for the bottom of the box
height outside height of the box
foot how big the foot should be around the bottom of the box (default 0)
size_spacing amount of wiggle room to put into the model when making it (default m_piece_wiggle_room)
wall_height height of the wall if not set (default height - wall_thickness2 - size_spacing2)
lid_thickness thickness of the lid (default default_lid_thickness)
wall_thickness thickness of the walls (default default_wall_thickness)
floor_thickness thickness of the floor (default default_floor_thickness)
material_colour the colour of the material in the box (default default_material_colour)
last_child_postitive if the last child in the list should be a postive, not negative
lid_catch CATCH_NONE - no catch, CATCH_LONG - length catch, CATCH_SHORT - width catch (default
[default\_lid\_catch\_type](lids_base.scad#constant-default_lid_catch_type))

Example 1:

MakePathBoxWithSlipoverLid() Example 1
include <boardgame_toolkit.scad>
MakePathBoxWithSlipoverLid(path=[[0,0], [0,100], [50,100], [50,0]], height=10);

Module: SlipoverPathBoxLid()

Topics: SlipoverBox

Usage: SlipoverPathBoxLid(path=0,0], [0,100], [50,100], [50,0, height=10);

Description:

Make a box with a slip lid, a lid that slips over the outside of a box.

Arguments:

By Position What it does
path the path of the box (outside width)
height height of the lid (outside height)
lid_thickness thickness of the lid (default default_lid_thickness)
wall_thickness thickness of the walls (default default_wall_thickness)
floor_thickness thickness of the floor (default default_floor_thickness)
finger_catch where to put the catches (default CATCH_SHORT)
size_spacing how much to offset the pieces by to give some wiggle room (default m_piece_wiggle_room)
foot size of the foot on the box.
lid_rounding how much to round the lid (default wall_thickness)
material_colour the colour of the material in the box (default default_material_colour)
lid_catch CATCH_NONE - no catch, CATCH_LONG - length catch, CATCH_SHORT - width catch (default
[default\_lid\_catch\_type](lids_base.scad#constant-default_lid_catch_type))

Example 1:

SlipoverPathBoxLid() Example 1
include <boardgame_toolkit.scad>
SlipoverPathBoxLid(path=[[0,0], [0,100], [50,100], [50,0]], height=10);

Module: SlipoverPathBoxLidWithLabelAndCustomShape()

Topics: SlipoverBox

Usage: SlipoverPathBoxLidWithLabelAndCustomShape(100, 50, 20, text\_str = "Frog");

Description:

Lid for a slipover box. This uses the first child as the shape for repeating on the lid.

Arguments:

By Position What it does
width outside width of the box
length outside length of the box
lid_boundary boundary around the outside for the lid (default 10)
lid_thickness thickness of the lid (default default_lid_thickness)
size_sizeing amount of wiggle room between pieces (default m_piece_wiggle_room)
text_str the string to use for the label
text_length the length of the text to use (defaults to 3/4 of length/width)
text_scale the scale of the text, making it higher or shorter on the width (default 1.0)
label_radius radius of the label corners (default text_width/4)
label_type the type of the label (default default_label_type)
label_border border of the item (default 2)
label_offset offset in from the edge for the label (default 4)
label_width_offset the width to move the label by (default 0})
label_length_offset the length to move the label by (default 0)
layout_width the width of the layout pieces (default default_lid_layout_width)
shape_width width of the shape (default default_lid_shape_width)
shape_thickness how wide the pieces are (default default_lid_shape_thickness)
aspect_ratio the aspect ratio (multiple by dy) (default default_lid_aspect_ratio)
size_spacing extra spacing to apply between pieces (default m_piece_wiggle_room)
lid_rounding how much rounding on the edge of the lid (default wall_thickness/2)
lid_pattern_dense if the layout is dense (default false)
lid_dense_shape_edges the number of edges on the dense layout (default 6)
material_colour the colour of the material in the box (default default_material_colour)
label_background_colour the colour of the label background (default default_label_background_colour)
lid_catch CATCH_NONE - no catch, CATCH_LONG - length catch, CATCH_SHORT - width catch (default
[default\_lid\_catch\_type](lids_base.scad#constant-default_lid_catch_type))

Example 1:

SlipoverPathBoxLidWithLabelAndCustomShape() Example 1
include <boardgame_toolkit.scad>
long_player_box_width = 136.5;
long_player_box_length = 305;
long_player_box_height = 18.5;
long_player_box_gap = 60;
long_player_box_upgrade_buffer= 5;
upgrade_width = 86;
SlipoverPathBoxLidWithLabelAndCustomShape(
 [
   [0, 0],
   [0, long_player_box_length],
   [long_player_box_width, long_player_box_length],
   [long_player_box_width, long_player_box_length - 2 * 2 - upgrade_width - long_player_box_upgrade_buffer],
   [long_player_box_width - long_player_box_gap, long_player_box_length - 2 * 2 - upgrade_width - long_player_box_upgrade_buffer],
   [long_player_box_width - long_player_box_gap, 0],
 ],
 height=long_player_box_height,
 material_colour="orange",
 foot=2,
 text_str="frog",
 text_length=50,
 text_scale=0.5,
 label_width_offset=-28
 ) {
   ShapeByType(shape_type = SHAPE_TYPE_SUPERSHAPE, shape_thickness = 2, supershape_m1 = 12, supershape_m2 = 12,
      supershape_n1 = 1, supershape_b = 1.5, shape_width = 15);
 }

Module: SlipoverPathBoxLidWithLabel()

Topics: SlipoverBox

Usage: SlipoverPathBoxLidWithLabel(20, 100, 10, text\_str = "Marmoset", shape\_type = SHAPE\_TYPE\_CIRCLE, layout\_width = 10, shape\_width = 14)

Arguments:

By Position What it does
width width of the lid (outside width)
length of the lid (outside length)
height height of the lid (outside height)
lid_thickness thickness of the lid (default default_lid_thickness)
wall_thickness thickness of the walls (default default_wall_thickness)
size_spacing how much to offset the pieces by to give some wiggle room (default m_piece_wiggle_room)
foot size of the foot on the box.
text_str the string to use for the label
text_length the length of the text to use (defaults to 3/4 of length/width)
text_scale the scale of the text, making it higher or shorter on the width (default 1.0)
label_radius radius of the label corners (default text_width/4)
label_type the type of the label (default default_label_type)
label_width_offset the width to move the label by (default 0})
label_length_offset the length to move the label by (default 0)
border border of the item (default 2)
offset offset in from the edge for the label (default 4)
layout_width the width of the layout pieces (default default_lid_layout_width)
shape_width width of the shape (default default_lid_shape_width)
shape_thickness how wide the pieces are (default default_lid_shape_thickness)
aspect_ratio the aspect ratio (multiple by dy) (default default_lid_aspect_ratio)
material_colour the colour of the material in the box (default default_material_colour)
label_background_colour the colour of the label background (default default_label_background_colour)
lid_catch CATCH_NONE - no catch, CATCH_LONG - length catch, CATCH_SHORT - width catch (default
[default\_lid\_catch\_type](lids_base.scad#constant-default_lid_catch_type))

Example 1:

SlipoverPathBoxLidWithLabel() Example 1
include <boardgame_toolkit.scad>
long_player_box_width = 136.5;
long_player_box_length = 305;
long_player_box_height = 18.5;
long_player_box_gap = 60;
long_player_box_upgrade_buffer= 5;
upgrade_width = 86;
SlipoverPathBoxLidWithLabel(
 [
   [0, 0],
   [0, long_player_box_length],
   [long_player_box_width, long_player_box_length],
   [long_player_box_width, long_player_box_length - 2 * 2 - upgrade_width - long_player_box_upgrade_buffer],
   [long_player_box_width - long_player_box_gap, long_player_box_length - 2 * 2 - upgrade_width - long_player_box_upgrade_buffer],
   [long_player_box_width - long_player_box_gap, 0],
 ],
 height=long_player_box_height,
 material_colour="orange",
 foot=2,
 text_str="frog",
 text_length=50,
 text_scale=0.5,
 label_width_offset=-28
 );

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