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How to use templates
Old version: How to use templates (pre 1.2 version)
If you installed templates correctly in new project dialog you should see that, when searching for msc:
Click next...
I used default name MyMod1. Click Create
You should see a menu like this
Click Browse... to setup your location to mysummcercar managed path, usually it's something like this D:\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed
Also fill info about your mod (name, author, version)
To learn more about functions and order of execution check here:
Order of execution in mod class
Mod class functions explained
Now Double-click MyMod1.cs in soulution explorer and this is your place to add your code.
NOTE: When building mod, always make sure you are on Release instead of Debug
- How to install MSCLoader using MSCPatcher
- MSCPatcher explained
- How to install mods
- Official experimental linux support
- Unofficial tutorial for linux (wine/proton)
- Install Visual Studio for MSCLoader
- Install template for Visual Studio
- How to use templates
- Debugging your mods in Visual Studio
- Enable DevMode to help with debugging
- Uploading and creating Self update feature for your mod or reference
- All Playmaker Global Variables and Events
- How to create and use Asset Bundles