Properties_T_MSCLoader_Mod
piotrulos edited this page Oct 8, 2021
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1 revision
The Mod type exposes the following members.
Name | Description | |
---|---|---|
Author | Author of the mod (Enter your nickname in this variable) | |
Description | Short Description of your mod | |
Icon | Mod Icon from Resources or Embedded Resources. | |
ID | The ID for your mod (This should be unique). | |
isDisabled | true if mod is disabled | |
LoadInMenu | Load this mod in Main Menu. | |
Name | The name of mod that will be displayed in settings. (if not set, will be same as ID) | |
SecondPass | Enable SecondPassOnLoad() that will execute after all mods have been loaded. | |
UseAssetsFolder | Set this to true if you want load custom files from Assets folder (This will create a subfolder for your mod) | |
Version | The current version of the mod. (prefered standard version format: 2, 3 or 4 digits) |
- How to install MSCLoader using MSCPatcher
- MSCPatcher explained
- How to install mods
- Official experimental linux support
- Unofficial tutorial for linux (wine/proton)
- Install Visual Studio for MSCLoader
- Install template for Visual Studio
- How to use templates
- Debugging your mods in Visual Studio
- Enable DevMode to help with debugging
- Uploading and creating Self update feature for your mod or reference
- All Playmaker Global Variables and Events
- How to create and use Asset Bundles