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P_MSCLoader_Mod_UseAssetsFolder
piotrulos edited this page Apr 7, 2023
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Set this to true if you want load custom files from Assets folder (This will create a subfolder for your mod)
Namespace: MSCLoader
Assembly: MSCLoader (in MSCLoader.dll) Version: 1.2.11.286
C#
public virtual bool UseAssetsFolder { get; set; }
Type: Boolean
- How to install MSCLoader using MSCPatcher
- MSCPatcher explained
- How to install mods
- Official experimental linux support
- Unofficial tutorial for linux (wine/proton)
- Install Visual Studio for MSCLoader
- Install template for Visual Studio
- How to use templates
- Debugging your mods in Visual Studio
- Enable DevMode to help with debugging
- Uploading and creating Self update feature for your mod or reference
- All Playmaker Global Variables and Events
- How to create and use Asset Bundles