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Methods_T_MSCLoader_Mod
piotrulos edited this page Apr 7, 2023
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The Mod type exposes the following members.
Name | Description | |
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FixedUpdate | Called once every fixed frame (standard unity FixedUpdate()). |
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ModSettings | All settings should be created here. |
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ModSettingsLoaded | Called after saved settings habe been loaded from file. |
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ModSetup | Setup your mod. |
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OnGUI | Standard unity OnGUI(). |
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OnLoad | Called once, after GAME scene is fully loaded. |
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OnMenuLoad | Called once in main menu (only when LoadInMenu is true). |
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OnModDisabled | Called once when mod has been disabled in settings |
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OnModEnabled | Called once when mod has been enabled in settings |
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OnNewGame | Called once after starting "New Game" You can reset/delete your saves here |
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OnSave | Called once, when save and quit. |
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PreLoad | Called once as soon as GAME scene is loaded. |
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SecondPassOnLoad | Called once, after ALL mods has finished OnLoad() and when SecondPass is set to true (Executed still before first pass of Update(), but NOT exectued if OnLoad() failed with error) |
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SetupFunction | Setup selected function for your mod |
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Update | Called once every frame (standard unity Update()). |
- How to install MSCLoader using MSCPatcher
- MSCPatcher explained
- How to install mods
- Official experimental linux support
- Unofficial tutorial for linux (wine/proton)
- Install Visual Studio for MSCLoader
- Install template for Visual Studio
- How to use templates
- Debugging your mods in Visual Studio
- Enable DevMode to help with debugging
- Uploading and creating Self update feature for your mod or reference
- All Playmaker Global Variables and Events
- How to create and use Asset Bundles